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@amcharts/amcharts4

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/** * Functionality for drawing paths. */ /** * ============================================================================ * IMPORTS * ============================================================================ * @hidden */ import { Container, IContainerProperties, IContainerAdapters, IContainerEvents } from "../../core/Container"; import { Sprite, AMEvent, ISpriteEvents } from "../../core/Sprite"; import { IDisposer } from "../../core/utils/Disposer"; import { Rectangle } from "../../core/elements/Rectangle"; import { Optional } from "../../core/utils/Type"; /** * ============================================================================ * REQUISITES * ============================================================================ * @hidden */ /** * Defines properties for [[Resize]]. */ export interface IResizeProperties extends IContainerProperties { } /** * Defines events for [[Resize]]. */ export interface IResizeEvents extends IContainerEvents { } /** * Defines adapters for [[Resize]]. * * @see {@link Adapter} */ export interface IResizeAdapters extends IContainerAdapters, IResizeProperties { } /** * ============================================================================ * MAIN CLASS * ============================================================================ * @hidden */ /** * Resize class is capable of drawing a simple rectangular button with * optionally rounded corners and an icon in it. * * @see {@link IResizeEvents} for a list of available events * @see {@link IResizeAdapters} for a list of available Adapters */ export declare class Resize extends Container { /** * Defines available properties. */ _properties: IResizeProperties; /** * Defines available adapters. */ _adapter: IResizeAdapters; /** * Defines available events. */ _events: IResizeEvents; isResizing: boolean; _sprite: Sprite; protected _changeDisposer: IDisposer; tlGrip: Rectangle; trGrip: Rectangle; blGrip: Rectangle; brGrip: Rectangle; constrainProportions: boolean; rectangle: Rectangle; protected _startWidth: number; protected _startHeight: number; protected _startX: number; protected _startY: number; /** * Constructor */ constructor(); sprite: Optional<Sprite>; updatePosition(): void; protected handleStartResize(): void; protected handleGrips(event: AMEvent<Sprite, ISpriteEvents>["drag"]): void; }