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@amarillion/helixgraph

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A collection of graph algorithms for game development

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/** * Should return a positive number if a has higher priority, or 0 or negative otherwise * (This class does not actually care about the distinction between 0 and negative numbers) */ type ComparatorFunc<T> = (a: T, b: T) => number; export declare class PriorityQueue<T> { #private; constructor(comparator?: ComparatorFunc<T>); size(): number; isEmpty(): boolean; peek(): T; push(...values: T[]): number; pop(): T; replace(value: T): T; private _greater; private _swap; private _siftUp; private _siftDown; } export {};