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@amarillion/helixgraph

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A collection of graph algorithms for game development

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# helixgraph A library of path finding & graph algorithms for game development, for JavaScript ES6 This library includes * path finding algorithms such as A*, dijkstra, and breadth-first-search * a few maze generation algorithms The algorithms are suitable for tilemaps, regular grids, as well as (non-regular) graphs. ## Installation `npm install @amarillion/helixgraph` TypeScript definitions are included ## Live demo Play with the [live examples](https://amarillion.github.io/helixgraph/) Source code for all examples is [on github](https://github.com/amarillion/helixgraph/tree/master/examples). ## Documentation * [Chapter 1: How to represent graphs in JavaScript](./docs/graphs.md) Helixgraph's way of representing graphs is flexible, can be easily mixed with existing code, and can be used to represent all kinds of graphs: directed, undirected, sparse, dense, etc. * [Chapter 2: Path finding algorithms](./docs/pathfinding.md) This section explains the use of three path finding algorithms: breadth first search, dijkstra, and A* * [Chapter 3: Maze generation algorithms](./docs/mazes.md) Mazes are a type of graph, helixgraph includes a set of algorithms for procedural generation of mazes (which can then be solved again them using the algorithm of chapter 2). ## Source Source code: https://github.com/amarillion/helixgraph/ License: [MIT](./LICENSE)