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@amarillion/helixgraph

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A collection of graph algorithms for game development

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import { AdjacencyFunc, LinkFunc } from "../definitions.js"; type EdgeType<N, E> = { src: N; dir: E; dest: N; }; export declare class KruskalIter<N, E> implements IterableIterator<void> { edges: EdgeType<N, E>[]; setByNode: Map<N, number>; nodesBySet: Map<number, N[]>; linkNodes: LinkFunc<N, E>; constructor(nodeIterator: Iterable<N>, getUndirectedEdges: AdjacencyFunc<N, E>, linkNodes: LinkFunc<N, E>); merge(leftNode: N, dir: E, rightNode: N): void; canMerge(leftNode: N, rightNode: N): boolean; next(): IteratorResult<void>; [Symbol.iterator](): this; } export declare function kruskal<N, E>(nodeIterator: Iterable<N>, getUndirectedEdges: AdjacencyFunc<N, E>, linkNodes: LinkFunc<N, E>, { maxIterations }?: { maxIterations?: number; }): void; export {};