@alicloud/cloud-charts
Version:

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TypeScript
import { Tween } from '../common/tween';
import { ChartData, Types } from '../common/types';
interface PositionPoint {
x: number;
y: number;
}
export declare type getPositionFun = (d: Types.LooseObject) => PositionPoint;
interface ShootConfig {
width: number;
height: number;
autoUpdate?: boolean;
maxFps?: number;
interval?: number;
dTime?: number;
shootDurable?: boolean;
shootTime?: {
fromTime?: number;
fromStop?: number;
fromFade?: number;
toBegin?: number;
toTime?: number;
toStop?: number;
toFade?: number;
};
fromRadius?: number;
toRadius?: number;
fromBorder?: number;
toBorder?: number;
shootPointColor?: {
fromPoint?: string;
fromShadow?: string;
toPoint?: string;
toShadow?: string;
};
lineWidth?: number;
lineColor?: {
from?: string;
to?: string;
};
bullet?: {
r?: number;
length?: number;
color?: string;
shadowColor?: string;
};
keys?: {
from?: string;
to?: string;
fromValue?: string;
toValue?: string;
curvature?: string;
};
}
declare class Shoot {
sCtx: CanvasRenderingContext2D;
tween: Tween;
private canvas;
private getPosition;
protected config: ShootConfig;
constructor(canvas: HTMLCanvasElement, getPosition: getPositionFun, config: ShootConfig);
clear(ctx: CanvasRenderingContext2D): void;
changeSize(w: number, h: number): void;
draw(data: ChartData): void;
emit(fCo: PositionPoint, tCo: PositionPoint, data: {
[x: string]: number;
}, color: {}, time: {
fromTime?: number;
fromStop?: number;
fromFade?: number;
toBegin?: number;
toTime?: number;
toStop?: number;
toFade?: number;
}): any;
from(co: PositionPoint, r: number, color: {
fColor?: any;
}, zoom?: boolean): (t: number) => void;
to(co: PositionPoint, r: number, color: {
tColor?: any;
}, zoom?: boolean, n?: number, anticlockwise?: undefined): (t: number) => void;
track(fCo: PositionPoint, tCo: PositionPoint, fade: boolean, color: {
fColor?: any;
tColor?: any;
bullet?: any;
}, h: number, overview?: boolean): (t: number) => void;
drawBullet(x: number, y: number, a: number, color: string, r: number, len: number): void;
update(time: number): void;
destroy(): void;
}
export default Shoot;