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@alicloud/cloud-charts

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import { Tween } from '../common/tween'; import { ChartData, Types } from '../common/types'; interface PositionPoint { x: number; y: number; } export declare type getPositionFun = (d: Types.LooseObject) => PositionPoint; interface ShootConfig { width: number; height: number; autoUpdate?: boolean; maxFps?: number; interval?: number; dTime?: number; shootDurable?: boolean; shootTime?: { fromTime?: number; fromStop?: number; fromFade?: number; toBegin?: number; toTime?: number; toStop?: number; toFade?: number; }; fromRadius?: number; toRadius?: number; fromBorder?: number; toBorder?: number; shootPointColor?: { fromPoint?: string; fromShadow?: string; toPoint?: string; toShadow?: string; }; lineWidth?: number; lineColor?: { from?: string; to?: string; }; bullet?: { r?: number; length?: number; color?: string; shadowColor?: string; }; keys?: { from?: string; to?: string; fromValue?: string; toValue?: string; curvature?: string; }; } declare class Shoot { sCtx: CanvasRenderingContext2D; tween: Tween; private canvas; private getPosition; protected config: ShootConfig; constructor(canvas: HTMLCanvasElement, getPosition: getPositionFun, config: ShootConfig); clear(ctx: CanvasRenderingContext2D): void; changeSize(w: number, h: number): void; draw(data: ChartData): void; emit(fCo: PositionPoint, tCo: PositionPoint, data: { [x: string]: number; }, color: {}, time: { fromTime?: number; fromStop?: number; fromFade?: number; toBegin?: number; toTime?: number; toStop?: number; toFade?: number; }): any; from(co: PositionPoint, r: number, color: { fColor?: any; }, zoom?: boolean): (t: number) => void; to(co: PositionPoint, r: number, color: { tColor?: any; }, zoom?: boolean, n?: number, anticlockwise?: undefined): (t: number) => void; track(fCo: PositionPoint, tCo: PositionPoint, fade: boolean, color: { fColor?: any; tColor?: any; bullet?: any; }, h: number, overview?: boolean): (t: number) => void; drawBullet(x: number, y: number, a: number, color: string, r: number, len: number): void; update(time: number): void; destroy(): void; } export default Shoot;