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@alfonmga/react-lottie-light-ts

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React/Typescript wrapper for awesome Airbnb's [lottie-web](https://github.com/airbnb/lottie-web) lib.

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'use strict'; Object.defineProperty(exports, '__esModule', { value: true }); function _interopDefault (ex) { return (ex && (typeof ex === 'object') && 'default' in ex) ? ex['default'] : ex; } var React = _interopDefault(require('react')); var lottiePlayer = _interopDefault(require('lottie-web/build/player/lottie_light')); /*! ***************************************************************************** Copyright (c) Microsoft Corporation. All rights reserved. Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at http://www.apache.org/licenses/LICENSE-2.0 THIS CODE IS PROVIDED ON AN *AS IS* BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, EITHER EXPRESS OR IMPLIED, INCLUDING WITHOUT LIMITATION ANY IMPLIED WARRANTIES OR CONDITIONS OF TITLE, FITNESS FOR A PARTICULAR PURPOSE, MERCHANTABLITY OR NON-INFRINGEMENT. See the Apache Version 2.0 License for specific language governing permissions and limitations under the License. ***************************************************************************** */ /* global Reflect, Promise */ var extendStatics = function(d, b) { extendStatics = Object.setPrototypeOf || ({ __proto__: [] } instanceof Array && function (d, b) { d.__proto__ = b; }) || function (d, b) { for (var p in b) if (b.hasOwnProperty(p)) d[p] = b[p]; }; return extendStatics(d, b); }; function __extends(d, b) { extendStatics(d, b); function __() { this.constructor = d; } d.prototype = b === null ? Object.create(b) : (__.prototype = b.prototype, new __()); } var __assign = function() { __assign = Object.assign || function __assign(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var Lottie = /** @class */ (function (_super) { __extends(Lottie, _super); function Lottie() { var _this = _super !== null && _super.apply(this, arguments) || this; _this.defaultLottieConfig = { renderer: 'svg', loop: false, autoplay: true, }; _this.setAnimationPlayingState = function (state) { switch (state) { case 'playing': { _this.triggerPlayBasedOnSegments(); return; } case 'stopped': { _this.animationItem.stop(); return; } case 'paused': { _this.animationItem.pause(); return; } default: { throw new Error('Playing state not specified.'); } } }; _this.setContainerRef = function (element) { _this.containerRef = element; }; return _this; } Lottie.prototype.componentDidMount = function () { var _a = this.props, configFromProps = _a.config, lottieEventListeners = _a.lottieEventListeners; this.config = __assign({}, this.defaultLottieConfig, configFromProps, { container: this.containerRef }); this.animationItem = lottiePlayer.loadAnimation(this.config); this.addEventListeners(lottieEventListeners); this.configureAnimationItem(); }; Lottie.prototype.UNSAFE_componentWillUpdate = function (nextProps) { //TODO: to be refactored var animationDataChanged = this.config.animationData !== nextProps.config.animationData; var animationPathChanged = this.config.path !== nextProps.config.path; if (animationDataChanged || animationPathChanged) { this.removeEventListeners(this.props.lottieEventListeners); this.animationItem.destroy(); this.config = __assign({}, this.config, nextProps.config); this.animationItem = lottiePlayer.loadAnimation(this.config); this.addEventListeners(nextProps.lottieEventListeners); } }; Lottie.prototype.componentDidUpdate = function () { this.configureAnimationItem(); }; Lottie.prototype.componentWillUnmount = function () { this.removeEventListeners(this.props.lottieEventListeners); this.animationItem.destroy(); this.config.animationData = null; this.config.path = null; this.animationItem = null; }; Lottie.prototype.configureAnimationItem = function () { var _a = this.props, playingState = _a.playingState, speed = _a.speed, direction = _a.direction; this.setAnimationPlayingState(playingState); this.animationItem.setSpeed(speed); this.animationItem.setDirection(direction); }; Lottie.prototype.triggerPlayBasedOnSegments = function () { var segments = this.props.segments; if (segments) { this.animationItem.playSegments(segments); } else { this.animationItem.play(); } }; Lottie.prototype.addEventListeners = function (reactLottieEvents) { var _this = this; reactLottieEvents.forEach(function (_a) { var name = _a.name, callback = _a.callback; _this.animationItem.addEventListener(name, callback); }); }; Lottie.prototype.removeEventListeners = function (reactLottieEvents) { var _this = this; reactLottieEvents.forEach(function (_a) { var name = _a.name, callback = _a.callback; _this.animationItem.removeEventListener(name, callback); }); }; Lottie.prototype.render = function () { var _a = this.props, width = _a.width, height = _a.height, style = _a.style, className = _a.className; var lottieStyle = __assign({ width: width, height: height }, style); return React.createElement("div", { className: className, ref: this.setContainerRef, style: lottieStyle }); }; Lottie.defaultProps = { lottieEventListeners: [], playingState: 'playing', speed: 1, height: '100%', width: '100%', }; return Lottie; }(React.PureComponent)); exports.Lottie = Lottie;