@akiojin/unity-editor-mcp
Version:
MCP server for Unity Editor integration - enables AI assistants to control Unity Editor
91 lines (86 loc) • 2.5 kB
JavaScript
/**
* Tool definition for save_scene
*/
export const saveSceneToolDefinition = {
name: 'save_scene',
description: 'Save the current scene in Unity',
inputSchema: {
type: 'object',
properties: {
scenePath: {
type: 'string',
description: 'Path where to save the scene. If not provided, saves to current scene path. Required if saveAs is true.'
},
saveAs: {
type: 'boolean',
description: 'Whether to save as a new scene (creates a copy). Default: false'
}
},
required: []
}
};
/**
* Handler for save_scene tool
*/
export async function saveSceneHandler(unityConnection, args) {
try {
// Check connection
if (!unityConnection.isConnected()) {
return {
content: [
{
type: 'text',
text: 'Failed to save scene: Unity connection not available'
}
],
isError: true
};
}
// Validate saveAs requires scenePath
if (args.saveAs && !args.scenePath) {
return {
content: [
{
type: 'text',
text: 'Failed to save scene: scenePath is required when saveAs is true'
}
],
isError: true
};
}
// Send command to Unity
const result = await unityConnection.sendCommand('save_scene', args);
// Handle Unity response
if (result.status === 'error') {
return {
content: [
{
type: 'text',
text: `Failed to save scene: ${result.error}`
}
],
isError: true
};
}
// Success response
return {
content: [
{
type: 'text',
text: result.result.summary || `Scene saved successfully`
}
],
isError: false
};
} catch (error) {
return {
content: [
{
type: 'text',
text: `Failed to save scene: ${error.message}`
}
],
isError: true
};
}
}