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@akiojin/unity-editor-mcp

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MCP server for Unity Editor integration - enables AI assistants to control Unity Editor

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import { BaseToolHandler } from '../base/BaseToolHandler.js'; import { getGameObjectDetailsToolDefinition, getGameObjectDetailsHandler } from '../../tools/analysis/getGameObjectDetails.js'; /** * Handler for get_gameobject_details tool */ export class GetGameObjectDetailsToolHandler extends BaseToolHandler { constructor(unityConnection) { super( getGameObjectDetailsToolDefinition.name, getGameObjectDetailsToolDefinition.description, getGameObjectDetailsToolDefinition.inputSchema ); this.unityConnection = unityConnection; this.handler = getGameObjectDetailsHandler; } async execute(args) { // Check connection if (!this.unityConnection.isConnected()) { throw new Error('Unity connection not available'); } // Use the handler function const result = await this.handler(this.unityConnection, args); // If the handler returns an error response, throw it if (result.isError) { throw new Error(result.content[0].text); } // Return the content return result; } }