@aislamov/onnxruntime-web64
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A Javascript library for running ONNX models on browsers
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text/typescript
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
import {TensorView} from '../../tensor';
import {ShapeUtil} from '../../util';
import {ComputeContext, GpuDataType, ProgramInfo, ProgramMetadata} from '../types';
import {inputVariable, outputVariable, ShaderHelper} from './common';
const validateInputs = (inputs: readonly TensorView[]): void => {
if (inputs[0].dims.length !== 3) {
throw new Error('input should have 3 dimensions');
}
if (![320, 640, 1280].includes(inputs[0].dims[2])) {
throw new Error('number of channels should be 320, 640 or 1280');
}
if (inputs[1].dims.length !== 1) {
throw new Error('bias is expected to have 1 dimensions');
}
if (inputs[0].dims[2] !== inputs[1].dims[0]) {
throw new Error('last dimension of input and bias are not the same');
}
};
const createBiasAddProgramInfo = (metadata: ProgramMetadata, inputs: readonly TensorView[]): ProgramInfo => {
const outputShape = inputs[0].dims;
const channels = inputs[0].dims[2];
// since channel number can be only 320/640/1280, it's always divisable by 4
const outputSize = ShapeUtil.size(outputShape) / 4;
const input = inputVariable('input', inputs[0].dataType, outputShape, 4);
const bias = inputVariable('bias', inputs[1].dataType, [channels], 4);
const residual = inputVariable('residual', inputs[1].dataType, outputShape, 4);
const output = outputVariable('output', inputs[0].dataType, outputShape, 4);
const getShaderSource = (shaderHelper: ShaderHelper) => `
const channels = ${channels}u / 4;
${shaderHelper.declareVariables(input, bias, residual, output)}
${shaderHelper.mainStart()}
${shaderHelper.guardAgainstOutOfBoundsWorkgroupSizes(outputSize)}
let value = ${input.getByOffset('global_idx')}
+ ${bias.getByOffset('global_idx % channels')} + ${residual.getByOffset('global_idx')};
${output.setByOffset('global_idx', 'value')}
}`;
return {
...metadata,
outputs: [{dims: outputShape, dataType: inputs[0].dataType, gpuDataType: GpuDataType.default}],
getShaderSource,
dispatchGroup: () => ({x: Math.ceil(outputSize / 64 /* workgroup size */)})
};
};
export const biasAdd = (context: ComputeContext): void => {
validateInputs(context.inputs);
const inputTypes = Array(context.inputs.length).fill(GpuDataType.default);
const metadata = {
name: 'BiasAdd',
inputTypes,
};
context.compute(createBiasAddProgramInfo(metadata, context.inputs));
};