@aislamov/onnxruntime-web64
Version:
A Javascript library for running ONNX models on browsers
44 lines • 1.48 kB
JavaScript
;
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License.
Object.defineProperty(exports, "__esModule", { value: true });
exports.FragColorGlslLib = void 0;
const glsl_definitions_1 = require("./glsl-definitions");
const glsl_source_1 = require("./glsl-source");
/**
* This GLSL library handles routines around reading a texlet and writing to it
* Reading and writing could be more than just dealing with one channel
* It may require encoding/decoding to/from 4 channels into one
*/
class FragColorGlslLib extends glsl_definitions_1.GlslLib {
constructor(context) {
super(context);
}
getFunctions() {
return { ...this.setFragColor(), ...this.getColorAsFloat() };
}
getCustomTypes() {
return {};
}
setFragColor() {
const glsl = (0, glsl_source_1.getGlsl)(this.context.glContext.version);
return {
setFragColor: new glsl_definitions_1.GlslLibRoutine(`
void setFragColor(float value) {
${glsl.output} = encode(value);
}
`, ['encoding.encode'])
};
}
getColorAsFloat() {
return {
getColorAsFloat: new glsl_definitions_1.GlslLibRoutine(`
float getColorAsFloat(vec4 color) {
return decode(color);
}
`, ['encoding.decode'])
};
}
}
exports.FragColorGlslLib = FragColorGlslLib;
//# sourceMappingURL=glsl-fragcolor-lib.js.map