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@aige/core

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"use strict"; Object.defineProperty(exports, "__esModule", { value: true }); const _1 = require("./"); exports.default = { actions: _1.ActionsSchema, abilities: _1.AbilitiesSchema, characters: _1.CharactersSchema, quests: _1.QuestsSchema, inventory: _1.InventorySchema, location: { type: 'string', description: 'The location of the game' }, location_description: { type: 'string', description: 'The description of the location' }, appearance: { type: 'string', description: 'The appearance of the player' }, scene: { type: 'string', description: 'The vivid and immersive description of the current scene or results of the last player action; this is the main text that the player sees' }, scene_emoji: { type: 'string', description: 'An emoji that represents the scene' }, rumor: { type: 'string', description: 'A rumor that the player has heard' }, health: { type: 'number', description: 'The health of the player' }, health_description: { type: 'string', description: 'The description of the health of the player (first-person perspective)' }, armor: { type: 'number', description: 'The armor of the player' }, money: { type: 'number', description: 'The money of the player' }, money_name: { type: 'string', description: 'The name of the money in this universe' }, weight_capacity: { type: 'number', description: 'The amount of weight the player can carry' }, weight_unit: { type: 'string', description: 'The unit of weight in this universe' }, experience: { type: 'number', description: 'The experience of the player' }, reputation: { type: 'number', description: 'The reputation of the player, with 0 being neutral, negative values being bad, and positive values being good' }, reputation_description: { type: 'string', description: 'The description of the reputation of the player (first-person perspective)' }, weather: _1.WeatherSchema, weather_emoji: { type: 'string', description: 'The emoji of the weather enum' }, weather_description: { type: 'string', description: 'The description of the weather enum' } };