UNPKG

@aidinabedi/playcanvas

Version:

PlayCanvas WebGL game engine

786 lines (722 loc) 44.8 kB
<!doctype html> <html lang="en"> <head> <title>pc.SpriteComponent | PlayCanvas API Reference</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="icon" type="image/png" href="images/playcanvas-favicon.png"> <link href="styles/styles.css" rel="stylesheet"> <link href="styles/playcanvas-theme.css" rel="stylesheet"> <script src="scripts/interface.js"></script> <script src="scripts/highlight.min.js"></script> <script>hljs.initHighlightingOnLoad();</script> </head> <body> <header> <nav class="header-width"> <a href="/" class="header-title"><img src="images/playcanvas-manual.png"></a> <ul class="header-menu"> <li class="user-manual"><a href="https://developer.playcanvas.com/en/user-manual/">User Manual</a></li> <li class="tutorials"><a href="https://developer.playcanvas.com/en/tutorials">Tutorials</a></li> <li class="forum"><a href="https://forum.playcanvas.com/" target="_blank">Forum</a></li> <li class="api active"><a href="/api/">API Reference</a></li> </ul> </nav> <div class="header-content header-page header-width"> <h1><span class="font-icon">&#58195;</span>API Reference</h1> <input id="search" class="search" type="text" placeholder="Search"></input> </div> </header> <div class="container content-width"> <nav class="sidebar"> <div class="sidebarFilter"> <input id="filter-input" type="text" placeholder="Filter"> </div> <ul> <li id="nav-pc"><a href="pc.html">pc</a></li> <li id="nav-pc.callbacks"><a href="pc.callbacks.html">pc.callbacks</a></li> <li id="nav-pc.guid"><a href="pc.guid.html">pc.guid</a></li> <li id="nav-pc.math"><a href="pc.math.html">pc.math</a></li> <li id="nav-pc.path"><a href="pc.path.html">pc.path</a></li> <li id="nav-pc.platform"><a href="pc.platform.html">pc.platform</a></li> <li id="nav-pc.script"><a href="pc.script.html">pc.script</a></li> <li id="nav-pc.string"><a href="pc.string.html">pc.string</a></li> <li id="nav-pc.Animation"><a href="pc.Animation.html">Animation</a></li> <li id="nav-pc.AnimationComponent"><a href="pc.AnimationComponent.html">AnimationComponent</a></li> <li id="nav-pc.AnimationComponentSystem"><a href="pc.AnimationComponentSystem.html">AnimationComponentSystem</a></li> <li id="nav-pc.AnimationHandler"><a href="pc.AnimationHandler.html">AnimationHandler</a></li> <li id="nav-pc.AnimCache"><a href="pc.AnimCache.html">AnimCache</a></li> <li id="nav-pc.AnimClip"><a href="pc.AnimClip.html">AnimClip</a></li> <li id="nav-pc.AnimController"><a href="pc.AnimController.html">AnimController</a></li> <li id="nav-pc.AnimCurve"><a href="pc.AnimCurve.html">AnimCurve</a></li> <li id="nav-pc.AnimData"><a href="pc.AnimData.html">AnimData</a></li> <li id="nav-pc.AnimSnapshot"><a href="pc.AnimSnapshot.html">AnimSnapshot</a></li> <li id="nav-pc.AnimTarget"><a href="pc.AnimTarget.html">AnimTarget</a></li> <li id="nav-pc.AnimTrack"><a href="pc.AnimTrack.html">AnimTrack</a></li> <li id="nav-pc.Application"><a href="pc.Application.html">Application</a></li> <li id="nav-pc.Asset"><a href="pc.Asset.html">Asset</a></li> <li id="nav-pc.AssetReference"><a href="pc.AssetReference.html">AssetReference</a></li> <li id="nav-pc.AssetRegistry"><a href="pc.AssetRegistry.html">AssetRegistry</a></li> <li id="nav-pc.AudioHandler"><a href="pc.AudioHandler.html">AudioHandler</a></li> <li id="nav-pc.AudioListenerComponent"><a href="pc.AudioListenerComponent.html">AudioListenerComponent</a></li> <li id="nav-pc.AudioListenerComponentSystem"><a href="pc.AudioListenerComponentSystem.html">AudioListenerComponentSystem</a></li> <li id="nav-pc.BasicMaterial"><a href="pc.BasicMaterial.html">BasicMaterial</a></li> <li id="nav-pc.Batch"><a href="pc.Batch.html">Batch</a></li> <li id="nav-pc.BatchGroup"><a href="pc.BatchGroup.html">BatchGroup</a></li> <li id="nav-pc.BatchManager"><a href="pc.BatchManager.html">BatchManager</a></li> <li id="nav-pc.BoundingBox"><a href="pc.BoundingBox.html">BoundingBox</a></li> <li id="nav-pc.BoundingSphere"><a href="pc.BoundingSphere.html">BoundingSphere</a></li> <li id="nav-pc.ButtonComponent"><a href="pc.ButtonComponent.html">ButtonComponent</a></li> <li id="nav-pc.ButtonComponentSystem"><a href="pc.ButtonComponentSystem.html">ButtonComponentSystem</a></li> <li id="nav-pc.CameraComponent"><a href="pc.CameraComponent.html">CameraComponent</a></li> <li id="nav-pc.CameraComponentSystem"><a href="pc.CameraComponentSystem.html">CameraComponentSystem</a></li> <li id="nav-pc.CollisionComponent"><a href="pc.CollisionComponent.html">CollisionComponent</a></li> <li id="nav-pc.CollisionComponentSystem"><a href="pc.CollisionComponentSystem.html">CollisionComponentSystem</a></li> <li id="nav-pc.Color"><a href="pc.Color.html">Color</a></li> <li id="nav-pc.Component"><a href="pc.Component.html">Component</a></li> <li id="nav-pc.ComponentSystem"><a href="pc.ComponentSystem.html">ComponentSystem</a></li> <li id="nav-pc.ComponentSystemRegistry"><a href="pc.ComponentSystemRegistry.html">ComponentSystemRegistry</a></li> <li id="nav-pc.ContactPoint"><a href="pc.ContactPoint.html">ContactPoint</a></li> <li id="nav-pc.ContactResult"><a href="pc.ContactResult.html">ContactResult</a></li> <li id="nav-pc.ContainerHandler"><a href="pc.ContainerHandler.html">ContainerHandler</a></li> <li id="nav-pc.ContainerResource"><a href="pc.ContainerResource.html">ContainerResource</a></li> <li id="nav-pc.Controller"><a href="pc.Controller.html">Controller</a></li> <li id="nav-pc.CubemapHandler"><a href="pc.CubemapHandler.html">CubemapHandler</a></li> <li id="nav-pc.Curve"><a href="pc.Curve.html">Curve</a></li> <li id="nav-pc.CurveSet"><a href="pc.CurveSet.html">CurveSet</a></li> <li id="nav-pc.ElementComponent"><a href="pc.ElementComponent.html">ElementComponent</a></li> <li id="nav-pc.ElementComponentSystem"><a href="pc.ElementComponentSystem.html">ElementComponentSystem</a></li> <li id="nav-pc.ElementDragHelper"><a href="pc.ElementDragHelper.html">ElementDragHelper</a></li> <li id="nav-pc.ElementInput"><a href="pc.ElementInput.html">ElementInput</a></li> <li id="nav-pc.ElementInputEvent"><a href="pc.ElementInputEvent.html">ElementInputEvent</a></li> <li id="nav-pc.ElementMouseEvent"><a href="pc.ElementMouseEvent.html">ElementMouseEvent</a></li> <li id="nav-pc.ElementTouchEvent"><a href="pc.ElementTouchEvent.html">ElementTouchEvent</a></li> <li id="nav-pc.Entity"><a href="pc.Entity.html">Entity</a></li> <li id="nav-pc.EventHandler"><a href="pc.EventHandler.html">EventHandler</a></li> <li id="nav-pc.Font"><a href="pc.Font.html">Font</a></li> <li id="nav-pc.FontHandler"><a href="pc.FontHandler.html">FontHandler</a></li> <li id="nav-pc.ForwardRenderer"><a href="pc.ForwardRenderer.html">ForwardRenderer</a></li> <li id="nav-pc.Frustum"><a href="pc.Frustum.html">Frustum</a></li> <li id="nav-pc.GamePads"><a href="pc.GamePads.html">GamePads</a></li> <li id="nav-pc.GraphicsDevice"><a href="pc.GraphicsDevice.html">GraphicsDevice</a></li> <li id="nav-pc.GraphNode"><a href="pc.GraphNode.html">GraphNode</a></li> <li id="nav-pc.Http"><a href="pc.Http.html">Http</a></li> <li id="nav-pc.I18n"><a href="pc.I18n.html">I18n</a></li> <li id="nav-pc.IndexBuffer"><a href="pc.IndexBuffer.html">IndexBuffer</a></li> <li id="nav-pc.Keyboard"><a href="pc.Keyboard.html">Keyboard</a></li> <li id="nav-pc.KeyboardEvent"><a href="pc.KeyboardEvent.html">KeyboardEvent</a></li> <li id="nav-pc.Layer"><a href="pc.Layer.html">Layer</a></li> <li id="nav-pc.LayerComposition"><a href="pc.LayerComposition.html">LayerComposition</a></li> <li id="nav-pc.LayoutChildComponent"><a href="pc.LayoutChildComponent.html">LayoutChildComponent</a></li> <li id="nav-pc.LayoutChildComponentSystem"><a href="pc.LayoutChildComponentSystem.html">LayoutChildComponentSystem</a></li> <li id="nav-pc.LayoutGroupComponent"><a href="pc.LayoutGroupComponent.html">LayoutGroupComponent</a></li> <li id="nav-pc.LayoutGroupComponentSystem"><a href="pc.LayoutGroupComponentSystem.html">LayoutGroupComponentSystem</a></li> <li id="nav-pc.LightComponent"><a href="pc.LightComponent.html">LightComponent</a></li> <li id="nav-pc.LightComponentSystem"><a href="pc.LightComponentSystem.html">LightComponentSystem</a></li> <li id="nav-pc.Lightmapper"><a href="pc.Lightmapper.html">Lightmapper</a></li> <li id="nav-pc.Mat3"><a href="pc.Mat3.html">Mat3</a></li> <li id="nav-pc.Mat4"><a href="pc.Mat4.html">Mat4</a></li> <li id="nav-pc.Material"><a href="pc.Material.html">Material</a></li> <li id="nav-pc.MaterialHandler"><a href="pc.MaterialHandler.html">MaterialHandler</a></li> <li id="nav-pc.Mesh"><a href="pc.Mesh.html">Mesh</a></li> <li id="nav-pc.MeshInstance"><a href="pc.MeshInstance.html">MeshInstance</a></li> <li id="nav-pc.Model"><a href="pc.Model.html">Model</a></li> <li id="nav-pc.ModelComponent"><a href="pc.ModelComponent.html">ModelComponent</a></li> <li id="nav-pc.ModelComponentSystem"><a href="pc.ModelComponentSystem.html">ModelComponentSystem</a></li> <li id="nav-pc.ModelHandler"><a href="pc.ModelHandler.html">ModelHandler</a></li> <li id="nav-pc.Morph"><a href="pc.Morph.html">Morph</a></li> <li id="nav-pc.MorphInstance"><a href="pc.MorphInstance.html">MorphInstance</a></li> <li id="nav-pc.MorphTarget"><a href="pc.MorphTarget.html">MorphTarget</a></li> <li id="nav-pc.Mouse"><a href="pc.Mouse.html">Mouse</a></li> <li id="nav-pc.MouseEvent"><a href="pc.MouseEvent.html">MouseEvent</a></li> <li id="nav-pc.Node"><a href="pc.Node.html">Node</a></li> <li id="nav-pc.OrientedBox"><a href="pc.OrientedBox.html">OrientedBox</a></li> <li id="nav-pc.ParticleSystemComponent"><a href="pc.ParticleSystemComponent.html">ParticleSystemComponent</a></li> <li id="nav-pc.ParticleSystemComponentSystem"><a href="pc.ParticleSystemComponentSystem.html">ParticleSystemComponentSystem</a></li> <li id="nav-pc.Picker"><a href="pc.Picker.html">Picker</a></li> <li id="nav-pc.PostEffect"><a href="pc.PostEffect.html">PostEffect</a></li> <li id="nav-pc.PostEffectQueue"><a href="pc.PostEffectQueue.html">PostEffectQueue</a></li> <li id="nav-pc.Quat"><a href="pc.Quat.html">Quat</a></li> <li id="nav-pc.Ray"><a href="pc.Ray.html">Ray</a></li> <li id="nav-pc.RaycastResult"><a href="pc.RaycastResult.html">RaycastResult</a></li> <li id="nav-pc.RenderTarget"><a href="pc.RenderTarget.html">RenderTarget</a></li> <li id="nav-pc.ResourceHandler"><a href="pc.ResourceHandler.html">ResourceHandler</a></li> <li id="nav-pc.ResourceLoader"><a href="pc.ResourceLoader.html">ResourceLoader</a></li> <li id="nav-pc.RigidBodyComponent"><a href="pc.RigidBodyComponent.html">RigidBodyComponent</a></li> <li id="nav-pc.RigidBodyComponentSystem"><a href="pc.RigidBodyComponentSystem.html">RigidBodyComponentSystem</a></li> <li id="nav-pc.Scene"><a href="pc.Scene.html">Scene</a></li> <li id="nav-pc.SceneHandler"><a href="pc.SceneHandler.html">SceneHandler</a></li> <li id="nav-pc.ScopeId"><a href="pc.ScopeId.html">ScopeId</a></li> <li id="nav-pc.ScopeSpace"><a href="pc.ScopeSpace.html">ScopeSpace</a></li> <li id="nav-pc.ScreenComponent"><a href="pc.ScreenComponent.html">ScreenComponent</a></li> <li id="nav-pc.ScreenComponentSystem"><a href="pc.ScreenComponentSystem.html">ScreenComponentSystem</a></li> <li id="nav-pc.ScriptAttributes"><a href="pc.ScriptAttributes.html">ScriptAttributes</a></li> <li id="nav-pc.ScriptComponent"><a href="pc.ScriptComponent.html">ScriptComponent</a></li> <li id="nav-pc.ScriptComponentSystem"><a href="pc.ScriptComponentSystem.html">ScriptComponentSystem</a></li> <li id="nav-pc.ScriptHandler"><a href="pc.ScriptHandler.html">ScriptHandler</a></li> <li id="nav-pc.ScriptRegistry"><a href="pc.ScriptRegistry.html">ScriptRegistry</a></li> <li id="nav-pc.ScriptType"><a href="pc.ScriptType.html">ScriptType</a></li> <li id="nav-pc.ScrollbarComponent"><a href="pc.ScrollbarComponent.html">ScrollbarComponent</a></li> <li id="nav-pc.ScrollbarComponentSystem"><a href="pc.ScrollbarComponentSystem.html">ScrollbarComponentSystem</a></li> <li id="nav-pc.ScrollViewComponent"><a href="pc.ScrollViewComponent.html">ScrollViewComponent</a></li> <li id="nav-pc.ScrollViewComponentSystem"><a href="pc.ScrollViewComponentSystem.html">ScrollViewComponentSystem</a></li> <li id="nav-pc.Shader"><a href="pc.Shader.html">Shader</a></li> <li id="nav-pc.SingleContactResult"><a href="pc.SingleContactResult.html">SingleContactResult</a></li> <li id="nav-pc.Skeleton"><a href="pc.Skeleton.html">Skeleton</a></li> <li id="nav-pc.Skin"><a href="pc.Skin.html">Skin</a></li> <li id="nav-pc.SkinInstance"><a href="pc.SkinInstance.html">SkinInstance</a></li> <li id="nav-pc.Sound"><a href="pc.Sound.html">Sound</a></li> <li id="nav-pc.SoundComponent"><a href="pc.SoundComponent.html">SoundComponent</a></li> <li id="nav-pc.SoundComponentSystem"><a href="pc.SoundComponentSystem.html">SoundComponentSystem</a></li> <li id="nav-pc.SoundInstance"><a href="pc.SoundInstance.html">SoundInstance</a></li> <li id="nav-pc.SoundInstance3d"><a href="pc.SoundInstance3d.html">SoundInstance3d</a></li> <li id="nav-pc.SoundManager"><a href="pc.SoundManager.html">SoundManager</a></li> <li id="nav-pc.SoundSlot"><a href="pc.SoundSlot.html">SoundSlot</a></li> <li id="nav-pc.Sprite"><a href="pc.Sprite.html">Sprite</a></li> <li id="nav-pc.SpriteAnimationClip"><a href="pc.SpriteAnimationClip.html">SpriteAnimationClip</a></li> <li id="nav-pc.SpriteComponent"><a href="pc.SpriteComponent.html">SpriteComponent</a></li> <li id="nav-pc.SpriteComponentSystem"><a href="pc.SpriteComponentSystem.html">SpriteComponentSystem</a></li> <li id="nav-pc.SpriteHandler"><a href="pc.SpriteHandler.html">SpriteHandler</a></li> <li id="nav-pc.StandardMaterial"><a href="pc.StandardMaterial.html">StandardMaterial</a></li> <li id="nav-pc.StencilParameters"><a href="pc.StencilParameters.html">StencilParameters</a></li> <li id="nav-pc.Tags"><a href="pc.Tags.html">Tags</a></li> <li id="nav-pc.Texture"><a href="pc.Texture.html">Texture</a></li> <li id="nav-pc.TextureAtlas"><a href="pc.TextureAtlas.html">TextureAtlas</a></li> <li id="nav-pc.TextureAtlasHandler"><a href="pc.TextureAtlasHandler.html">TextureAtlasHandler</a></li> <li id="nav-pc.TextureHandler"><a href="pc.TextureHandler.html">TextureHandler</a></li> <li id="nav-pc.Touch"><a href="pc.Touch.html">Touch</a></li> <li id="nav-pc.TouchDevice"><a href="pc.TouchDevice.html">TouchDevice</a></li> <li id="nav-pc.TouchEvent"><a href="pc.TouchEvent.html">TouchEvent</a></li> <li id="nav-pc.TransformFeedback"><a href="pc.TransformFeedback.html">TransformFeedback</a></li> <li id="nav-pc.Vec2"><a href="pc.Vec2.html">Vec2</a></li> <li id="nav-pc.Vec3"><a href="pc.Vec3.html">Vec3</a></li> <li id="nav-pc.Vec4"><a href="pc.Vec4.html">Vec4</a></li> <li id="nav-pc.VertexAttributeDescription"><a href="pc.VertexAttributeDescription.html">VertexAttributeDescription</a></li> <li id="nav-pc.VertexAttributeElement"><a href="pc.VertexAttributeElement.html">VertexAttributeElement</a></li> <li id="nav-pc.VertexBuffer"><a href="pc.VertexBuffer.html">VertexBuffer</a></li> <li id="nav-pc.VertexFormat"><a href="pc.VertexFormat.html">VertexFormat</a></li> <li id="nav-pc.VertexIterator"><a href="pc.VertexIterator.html">VertexIterator</a></li> <li id="nav-pc.VertexIteratorAccessor"><a href="pc.VertexIteratorAccessor.html">VertexIteratorAccessor</a></li> <li id="nav-pc.XrInput"><a href="pc.XrInput.html">XrInput</a></li> <li id="nav-pc.XrInputSource"><a href="pc.XrInputSource.html">XrInputSource</a></li> <li id="nav-pc.XrManager"><a href="pc.XrManager.html">XrManager</a></li> </ul> </nav> <div class='sidebarToggle'><span></span>Class List</div> <main class="cls"> <h1>pc.SpriteComponent</h1> <p class="extends">Extends: <a href="pc.Component.html">pc.Component</a></p> <p><p>Enables an Entity to render a simple static sprite or sprite animations.</p></p> <!-- summary --> <h1>Summary</h1> <!--type definitions--> <!--static properties--> <!--static methods--> <!--properties--> <h3>Properties</h3> <table class="properties"> <tr> <td><a href="#autoPlayClip">autoPlayClip</a></td><td><p>The name of the clip to play automatically when the component is enabled and the clip exists.</td> </tr> <tr> <td><a href="#batchGroupId">batchGroupId</a></td><td><p>Assign sprite to a specific batch group (see <a href="pc.BatchGroup.html">pc.BatchGroup</a>).</td> </tr> <tr> <td><a href="#clips">clips</a></td><td><p>A dictionary that contains <a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a>s.</td> </tr> <tr> <td><a href="#color">color</a></td><td><p>The color tint of the sprite.</td> </tr> <tr> <td><a href="#currentClip">currentClip</a></td><td><p>The current clip being played.</td> </tr> <tr> <td><a href="#drawOrder">drawOrder</a></td><td><p>The draw order of the component.</td> </tr> <tr> <td><a href="#flipX">flipX</a></td><td><p>Flip the X axis when rendering a sprite.</td> </tr> <tr> <td><a href="#flipY">flipY</a></td><td><p>Flip the Y axis when rendering a sprite.</td> </tr> <tr> <td><a href="#frame">frame</a></td><td><p>The frame counter of the sprite.</td> </tr> <tr> <td><a href="#height">height</a></td><td><p>The height of the sprite when rendering using 9-Slicing.</td> </tr> <tr> <td><a href="#layers">layers</a></td><td><p>An array of layer IDs (pc.Layer#id) to which this sprite should belong.</td> </tr> <tr> <td><a href="#opacity">opacity</a></td><td><p>The opacity of the sprite.</td> </tr> <tr> <td><a href="#speed">speed</a></td><td><p>A global speed modifier used when playing sprite animation clips.</td> </tr> <tr> <td><a href="#sprite">sprite</a></td><td><p>The current sprite.</td> </tr> <tr> <td><a href="#spriteAsset">spriteAsset</a></td><td><p>The id of the sprite asset to render.</td> </tr> <tr> <td><a href="#type">type</a></td><td><p>The type of the SpriteComponent.</td> </tr> <tr> <td><a href="#width">width</a></td><td><p>The width of the sprite when rendering using 9-Slicing.</td> </tr> </table> <!--methods--> <h3>Methods</h3> <table class="properties"> <tr> <td><a href="#addClip">addClip</a></td><td><p>Creates and adds a new <a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a> to the component's clips.</td> </tr> <tr> <td><a href="#clip">clip</a></td><td><p>Get an animation clip by name.</td> </tr> <tr> <td><a href="#pause">pause</a></td><td><p>Pauses the current animation clip.</td> </tr> <tr> <td><a href="#play">play</a></td><td><p>Plays a sprite animation clip by name.</td> </tr> <tr> <td><a href="#removeClip">removeClip</a></td><td><p>Removes a clip by name.</td> </tr> <tr> <td><a href="#resume">resume</a></td><td><p>Resumes the current paused animation clip.</td> </tr> <tr> <td><a href="#stop">stop</a></td><td><p>Stops the current animation clip and resets it to the first frame.</td> </tr> </table> <!--events--> <h3>Events</h3> <table class="properties"> <tr> <td><a href="#event:end">end</a></td><td><p>Fired when an animation clip stops playing because it reached its ending.</td> </tr> <tr> <td><a href="#event:loop">loop</a></td><td><p>Fired when an animation clip reached the end of its current loop.</td> </tr> <tr> <td><a href="#event:pause">pause</a></td><td><p>Fired when an animation clip is paused.</td> </tr> <tr> <td><a href="#event:play">play</a></td><td><p>Fired when an animation clip starts playing.</td> </tr> <tr> <td><a href="#event:resume">resume</a></td><td><p>Fired when an animation clip is resumed.</td> </tr> <tr> <td><a href="#event:stop">stop</a></td><td><p>Fired when an animation clip is stopped.</td> </tr> </table> <h2>Inherited</h2> <!--inherited methods--> <!--inherited properties--> <h3>Properties</h3> <table class="properties"> <tr> <td><a href="#enabled">enabled</a></td><td><p>Enables or disables the component.</td> </tr> <tr> <td><a href="#entity">entity</a></td><td><p>The Entity that this Component is attached to.</td> </tr> <tr> <td><a href="#system">system</a></td><td><p>The ComponentSystem used to create this Component.</td> </tr> </table> <!--inherited static methods--> <h3>Methods</h3> <table class="properties"> <tr> <td><a href="#fire">fire</a></td><td><p>Fire an event, all additional arguments are passed on to the event listener.</td> </tr> <tr> <td><a href="#hasEvent">hasEvent</a></td><td><p>Test if there are any handlers bound to an event name.</td> </tr> <tr> <td><a href="#off">off</a></td><td><p>Detach an event handler from an event.</td> </tr> <tr> <td><a href="#on">on</a></td><td><p>Attach an event handler to an event.</td> </tr> <tr> <td><a href="#once">once</a></td><td><p>Attach an event handler to an event.</td> </tr> </table> <!--inherited events--> <h1>Details</h1> <!--type definitions--> <!--static members--> <!--static methods--> <h2>Constructor</h2> <!-- Constructor --> <div id="SpriteComponent"> <h3 class="methodname">SpriteComponent(system, entity) <a class="font-icon" href="#SpriteComponent">&#58216;</a></h3> <p></p> <h4>Parameters</h4> <table> <tr> <td>system</td><td><a href="pc.SpriteComponentSystem.html">pc.SpriteComponentSystem</a></td><td><p>The ComponentSystem that created this Component.</p></td> </tr> <tr> <td>entity</td><td><a href="pc.Entity.html">pc.Entity</a></td><td><p>The Entity that this Component is attached to.</p></td> </tr> </table> </div> <!--properties--> <h2>Properties</h2> <div id="autoPlayClip"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></span><span class="property">autoPlayClip <a class="font-icon" href="#autoPlayClip">&#58216;</a></span> <p><p>The name of the clip to play automatically when the component is enabled and the clip exists.</p></p> </div> <div id="batchGroupId"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">batchGroupId <a class="font-icon" href="#batchGroupId">&#58216;</a></span> <p><p>Assign sprite to a specific batch group (see <a href="pc.BatchGroup.html">pc.BatchGroup</a>). Default value is -1 (no group).</p></p> </div> <div id="clips"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></span><span class="property">clips <a class="font-icon" href="#clips">&#58216;</a></span> <p><p>A dictionary that contains <a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a>s.</p></p> </div> <div id="color"> <span class="property"><a href="pc.Color.html">pc.Color</a></span><span class="property">color <a class="font-icon" href="#color">&#58216;</a></span> <p><p>The color tint of the sprite.</p></p> </div> <div id="currentClip"> <span class="property"><a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a></span><span class="property">currentClip <a class="font-icon" href="#currentClip">&#58216;</a></span> <p><p>The current clip being played.</p></p> </div> <div id="drawOrder"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">drawOrder <a class="font-icon" href="#drawOrder">&#58216;</a></span> <p><p>The draw order of the component. A higher value means that the component will be rendered on top of other components in the same layer.</p></p> </div> <div id="flipX"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">flipX <a class="font-icon" href="#flipX">&#58216;</a></span> <p><p>Flip the X axis when rendering a sprite.</p></p> </div> <div id="flipY"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">flipY <a class="font-icon" href="#flipY">&#58216;</a></span> <p><p>Flip the Y axis when rendering a sprite.</p></p> </div> <div id="frame"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">frame <a class="font-icon" href="#frame">&#58216;</a></span> <p><p>The frame counter of the sprite. Specifies which frame from the current sprite asset to render.</p></p> </div> <div id="height"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">height <a class="font-icon" href="#height">&#58216;</a></span> <p><p>The height of the sprite when rendering using 9-Slicing. The width and height are only used when the render mode of the sprite asset is Sliced or Tiled.</p></p> </div> <div id="layers"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number[]</a></span><span class="property">layers <a class="font-icon" href="#layers">&#58216;</a></span> <p><p>An array of layer IDs (pc.Layer#id) to which this sprite should belong.</p></p> </div> <div id="opacity"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">opacity <a class="font-icon" href="#opacity">&#58216;</a></span> <p><p>The opacity of the sprite.</p></p> </div> <div id="speed"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">speed <a class="font-icon" href="#speed">&#58216;</a></span> <p><p>A global speed modifier used when playing sprite animation clips.</p></p> </div> <div id="sprite"> <span class="property"><a href="pc.Sprite.html">pc.Sprite</a></span><span class="property">sprite <a class="font-icon" href="#sprite">&#58216;</a></span> <p><p>The current sprite.</p></p> </div> <div id="spriteAsset"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">spriteAsset <a class="font-icon" href="#spriteAsset">&#58216;</a></span> <p><p>The id of the sprite asset to render. Only works for <a href="pc.html#SPRITETYPE_SIMPLE">pc.SPRITETYPE_SIMPLE</a> types.</p></p> </div> <div id="type"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></span><span class="property">type <a class="font-icon" href="#type">&#58216;</a></span> <p><p>The type of the SpriteComponent. Can be:</p> <ul> <li><a href="pc.html#SPRITETYPE_SIMPLE">pc.SPRITETYPE_SIMPLE</a>: The component renders a single frame from a sprite asset.</li> <li><a href="pc.html#SPRITETYPE_ANIMATED">pc.SPRITETYPE_ANIMATED</a>: The component can play sprite animation clips.</li> </ul></p> </div> <div id="width"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">width <a class="font-icon" href="#width">&#58216;</a></span> <p><p>The width of the sprite when rendering using 9-Slicing. The width and height are only used when the render mode of the sprite asset is Sliced or Tiled.</p></p> </div> <!--methods--> <h2>Methods</h2> <div id="addClip"> <h3 class="methodname">addClip(data) <a class="font-icon" href="#addClip">&#58216;</a></h3> <p><p>Creates and adds a new <a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a> to the component's clips.</p></p> <h4>Parameters</h4> <table> <tr> <td>data</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Data for the new animation clip.</p></td> </tr> <tr> <td>data.name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the new animation clip.</p></td> </tr> <tr> <td>data.fps</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>Frames per second for the animation clip.</p></td> </tr> <tr> <td>data.loop</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Whether to loop the animation clip.</p></td> </tr> <tr> <td>data.spriteAsset</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>The id of the sprite asset that this clip will play.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a> <p>The new clip that was added.</p> </div> <div id="clip"> <h3 class="methodname">clip(name) <a class="font-icon" href="#clip">&#58216;</a></h3> <p><p>Get an animation clip by name.</p></p> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the clip.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a> <p>The clip.</p> </div> <div id="pause"> <h3 class="methodname">pause() <a class="font-icon" href="#pause">&#58216;</a></h3> <p><p>Pauses the current animation clip.</p></p> </div> <div id="play"> <h3 class="methodname">play(name) <a class="font-icon" href="#play">&#58216;</a></h3> <p><p>Plays a sprite animation clip by name. If the animation clip is already playing then this will do nothing.</p></p> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the clip to play.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a> <p>The clip that started playing.</p> </div> <div id="removeClip"> <h3 class="methodname">removeClip(name) <a class="font-icon" href="#removeClip">&#58216;</a></h3> <p><p>Removes a clip by name.</p></p> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the animation clip to remove.</p></td> </tr> </table> </div> <div id="resume"> <h3 class="methodname">resume() <a class="font-icon" href="#resume">&#58216;</a></h3> <p><p>Resumes the current paused animation clip.</p></p> </div> <div id="stop"> <h3 class="methodname">stop() <a class="font-icon" href="#stop">&#58216;</a></h3> <p><p>Stops the current animation clip and resets it to the first frame.</p></p> </div> <!--events--> <h2>Events</h2> <div id="event:end"> <h3 class="methodname">end <a class="font-icon" href="#event:end">&#58216;</a></h3> <p><p>Fired when an animation clip stops playing because it reached its ending.</p></p> <h4>Parameters</h4> <table> <tr> <td>clip</td><td><a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a></td><td><p>The clip that ended.</p></td> </tr> </table> </div> <div id="event:loop"> <h3 class="methodname">loop <a class="font-icon" href="#event:loop">&#58216;</a></h3> <p><p>Fired when an animation clip reached the end of its current loop.</p></p> <h4>Parameters</h4> <table> <tr> <td>clip</td><td><a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a></td><td><p>The clip.</p></td> </tr> </table> </div> <div id="event:pause"> <h3 class="methodname">pause <a class="font-icon" href="#event:pause">&#58216;</a></h3> <p><p>Fired when an animation clip is paused.</p></p> <h4>Parameters</h4> <table> <tr> <td>clip</td><td><a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a></td><td><p>The clip that was paused.</p></td> </tr> </table> </div> <div id="event:play"> <h3 class="methodname">play <a class="font-icon" href="#event:play">&#58216;</a></h3> <p><p>Fired when an animation clip starts playing.</p></p> <h4>Parameters</h4> <table> <tr> <td>clip</td><td><a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a></td><td><p>The clip that started playing.</p></td> </tr> </table> </div> <div id="event:resume"> <h3 class="methodname">resume <a class="font-icon" href="#event:resume">&#58216;</a></h3> <p><p>Fired when an animation clip is resumed.</p></p> <h4>Parameters</h4> <table> <tr> <td>clip</td><td><a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a></td><td><p>The clip that was resumed.</p></td> </tr> </table> </div> <div id="event:stop"> <h3 class="methodname">stop <a class="font-icon" href="#event:stop">&#58216;</a></h3> <p><p>Fired when an animation clip is stopped.</p></p> <h4>Parameters</h4> <table> <tr> <td>clip</td><td><a href="pc.SpriteAnimationClip.html">pc.SpriteAnimationClip</a></td><td><p>The clip that was stopped.</p></td> </tr> </table> </div> <h2>Inherited</h2> <!--inherited properties--> <h2>Properties</h2> <div id="enabled"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">enabled <a class="font-icon" href="#enabled">&#58216;</a></span> <p><p>Enables or disables the component.</p></p> </div> <div id="entity"> <span class="property"><a href="pc.Entity.html">pc.Entity</a></span><span class="property">entity <a class="font-icon" href="#entity">&#58216;</a></span> <p><p>The Entity that this Component is attached to.</p></p> </div> <div id="system"> <span class="property"><a href="pc.ComponentSystem.html">pc.ComponentSystem</a></span><span class="property">system <a class="font-icon" href="#system">&#58216;</a></span> <p><p>The ComponentSystem used to create this Component.</p></p> </div> <!--inherited methods--> <h2>Methods</h2> <div id="fire"> <h3 class="methodname">fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8]) <a class="font-icon" href="#fire">&#58216;</a></h3> <p><p>Fire an event, all additional arguments are passed on to the event listener.</p></p> <pre><code class="javascript">obj.fire('test', 'This is the message');</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Name of event to fire.</p></td> </tr> <tr> <td>arg1</td><td><a href="#">*</a></td><td><p>First argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg2</td><td><a href="#">*</a></td><td><p>Second argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg3</td><td><a href="#">*</a></td><td><p>Third argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg4</td><td><a href="#">*</a></td><td><p>Fourth argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg5</td><td><a href="#">*</a></td><td><p>Fifth argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg6</td><td><a href="#">*</a></td><td><p>Sixth argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg7</td><td><a href="#">*</a></td><td><p>Seventh argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg8</td><td><a href="#">*</a></td><td><p>Eighth argument that is passed to the event handler.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <div id="hasEvent"> <h3 class="methodname">hasEvent(name) <a class="font-icon" href="#hasEvent">&#58216;</a></h3> <p><p>Test if there are any handlers bound to an event name.</p></p> <pre><code class="javascript">obj.on('test', function () { }); // bind an event to 'test' obj.hasEvent('test'); // returns true obj.hasEvent('hello'); // returns false</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the event to test.</p></td> </tr> </table> <h4>Returns</h4> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a> <p>True if the object has handlers bound to the specified event name.</p> </div> <div id="off"> <h3 class="methodname">off([name], [callback], [scope]) <a class="font-icon" href="#off">&#58216;</a></h3> <p><p>Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.</p></p> <pre><code class="javascript">var handler = function () { }; obj.on('test', handler); obj.off(); // Removes all events obj.off('test'); // Removes all events called 'test' obj.off('test', handler); // Removes all handler functions, called 'test' obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to unbind.</p></td> </tr> <tr> <td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function to be unbound.</p></td> </tr> <tr> <td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Scope that was used as the this when the event is fired.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <div id="on"> <h3 class="methodname">on(name, callback, [scope]) <a class="font-icon" href="#on">&#58216;</a></h3> <p><p>Attach an event handler to an event.</p></p> <pre><code class="javascript">obj.on('test', function (a, b) { console.log(a + b); }); obj.fire('test', 1, 2); // prints 3 to the console</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td> </tr> <tr> <td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td> </tr> <tr> <td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <div id="once"> <h3 class="methodname">once(name, callback, [scope]) <a class="font-icon" href="#once">&#58216;</a></h3> <p><p>Attach an event handler to an event. This handler will be removed after being fired once.</p></p> <pre><code class="javascript">obj.once('test', function (a, b) { console.log(a + b); }); obj.fire('test', 1, 2); // prints 3 to the console obj.fire('test', 1, 2); // not going to get handled</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td> </tr> <tr> <td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td> </tr> <tr> <td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <!--inherited events--> </main> </div> </body> </html>