@aidinabedi/playcanvas
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PlayCanvas WebGL game engine
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<div class='sidebarToggle'><span></span>Class List</div>
<main class="cls">
<h1>pc.SpriteAnimationClip</h1>
<p class="extends">Extends: <a href="pc.EventHandler.html">pc.EventHandler</a></p>
<p><p>Handles playing of sprite animations and loading of relevant sprite assets.</p></p>
<!-- summary -->
<h1>Summary</h1>
<!--type definitions-->
<!--static properties-->
<!--static methods-->
<!--properties-->
<h3>Properties</h3>
<table class="properties">
<tr>
<td><a href="#duration">duration</a></td><td><p>The total duration of the animation in seconds.</td>
</tr>
<tr>
<td><a href="#frame">frame</a></td><td><p>The index of the frame of the <a href="pc.Sprite.html">pc.Sprite</a> currently being rendered.</td>
</tr>
<tr>
<td><a href="#isPaused">isPaused</a></td><td><p>Whether the animation is currently paused.</td>
</tr>
<tr>
<td><a href="#isPlaying">isPlaying</a></td><td><p>Whether the animation is currently playing.</td>
</tr>
<tr>
<td><a href="#sprite">sprite</a></td><td><p>The current sprite used to play the animation.</td>
</tr>
<tr>
<td><a href="#spriteAsset">spriteAsset</a></td><td><p>The id of the sprite asset used to play the animation.</td>
</tr>
<tr>
<td><a href="#time">time</a></td><td><p>The current time of the animation in seconds.</td>
</tr>
</table>
<!--methods-->
<h3>Methods</h3>
<table class="properties">
<tr>
<td><a href="#pause">pause</a></td><td><p>Pauses the animation.</td>
</tr>
<tr>
<td><a href="#play">play</a></td><td><p>Plays the animation.</td>
</tr>
<tr>
<td><a href="#resume">resume</a></td><td><p>Resumes the paused animation.</td>
</tr>
<tr>
<td><a href="#stop">stop</a></td><td><p>Stops the animation and resets the animation to the first frame.</td>
</tr>
</table>
<!--events-->
<h3>Events</h3>
<table class="properties">
<tr>
<td><a href="#event:end">end</a></td><td><p>Fired when the clip stops playing because it reached its ending.</td>
</tr>
<tr>
<td><a href="#event:loop">loop</a></td><td><p>Fired when the clip reached the end of its current loop.</td>
</tr>
<tr>
<td><a href="#event:pause">pause</a></td><td><p>Fired when the clip is paused.</td>
</tr>
<tr>
<td><a href="#event:play">play</a></td><td><p>Fired when the clip starts playing.</td>
</tr>
<tr>
<td><a href="#event:resume">resume</a></td><td><p>Fired when the clip is resumed.</td>
</tr>
<tr>
<td><a href="#event:stop">stop</a></td><td><p>Fired when the clip is stopped.</td>
</tr>
</table>
<h2>Inherited</h2>
<!--inherited methods-->
<!--inherited properties-->
<!--inherited static methods-->
<h3>Methods</h3>
<table class="properties">
<tr>
<td><a href="#fire">fire</a></td><td><p>Fire an event, all additional arguments are passed on to the event listener.</td>
</tr>
<tr>
<td><a href="#hasEvent">hasEvent</a></td><td><p>Test if there are any handlers bound to an event name.</td>
</tr>
<tr>
<td><a href="#off">off</a></td><td><p>Detach an event handler from an event.</td>
</tr>
<tr>
<td><a href="#on">on</a></td><td><p>Attach an event handler to an event.</td>
</tr>
<tr>
<td><a href="#once">once</a></td><td><p>Attach an event handler to an event.</td>
</tr>
</table>
<!--inherited events-->
<h1>Details</h1>
<!--type definitions-->
<!--static members-->
<!--static methods-->
<h2>Constructor</h2>
<!-- Constructor -->
<div id="SpriteAnimationClip">
<h3 class="methodname">SpriteAnimationClip(component, data) <a class="font-icon" href="#SpriteAnimationClip"></a></h3>
<p></p>
<h4>Parameters</h4>
<table>
<tr>
<td>component</td><td><a href="pc.SpriteComponent.html">pc.SpriteComponent</a></td><td><p>The sprite component managing this clip.</p></td>
</tr>
<tr>
<td>data</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Data for the new animation clip.</p></td>
</tr>
<tr>
<td>data.fps</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>Frames per second for the animation clip.</p></td>
</tr>
<tr>
<td>data.loop</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Whether to loop the animation clip.</p></td>
</tr>
<tr>
<td>data.name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the new animation clip.</p></td>
</tr>
<tr>
<td>data.spriteAsset</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>The id of the sprite asset that this clip will play.</p></td>
</tr>
</table>
</div>
<!--properties-->
<h2>Properties</h2>
<div id="duration">
<span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">duration <a class="font-icon" href="#duration"></a></span>
<p><p>The total duration of the animation in seconds.</p></p>
</div>
<div id="frame">
<span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">frame <a class="font-icon" href="#frame"></a></span>
<p><p>The index of the frame of the <a href="pc.Sprite.html">pc.Sprite</a> currently being rendered.</p></p>
</div>
<div id="isPaused">
<span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">isPaused <a class="font-icon" href="#isPaused"></a></span>
<p><p>Whether the animation is currently paused.</p></p>
</div>
<div id="isPlaying">
<span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">isPlaying <a class="font-icon" href="#isPlaying"></a></span>
<p><p>Whether the animation is currently playing.</p></p>
</div>
<div id="sprite">
<span class="property"><a href="pc.Sprite.html">pc.Sprite</a></span><span class="property">sprite <a class="font-icon" href="#sprite"></a></span>
<p><p>The current sprite used to play the animation.</p></p>
</div>
<div id="spriteAsset">
<span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">spriteAsset <a class="font-icon" href="#spriteAsset"></a></span>
<p><p>The id of the sprite asset used to play the animation.</p></p>
</div>
<div id="time">
<span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">time <a class="font-icon" href="#time"></a></span>
<p><p>The current time of the animation in seconds.</p></p>
</div>
<!--methods-->
<h2>Methods</h2>
<div id="pause">
<h3 class="methodname">pause() <a class="font-icon" href="#pause"></a></h3>
<p><p>Pauses the animation.</p></p>
</div>
<div id="play">
<h3 class="methodname">play() <a class="font-icon" href="#play"></a></h3>
<p><p>Plays the animation. If it's already playing then this does nothing.</p></p>
</div>
<div id="resume">
<h3 class="methodname">resume() <a class="font-icon" href="#resume"></a></h3>
<p><p>Resumes the paused animation.</p></p>
</div>
<div id="stop">
<h3 class="methodname">stop() <a class="font-icon" href="#stop"></a></h3>
<p><p>Stops the animation and resets the animation to the first frame.</p></p>
</div>
<!--events-->
<h2>Events</h2>
<div id="event:end">
<h3 class="methodname">end <a class="font-icon" href="#event:end"></a></h3>
<p><p>Fired when the clip stops playing because it reached its ending.</p></p>
</div>
<div id="event:loop">
<h3 class="methodname">loop <a class="font-icon" href="#event:loop"></a></h3>
<p><p>Fired when the clip reached the end of its current loop.</p></p>
</div>
<div id="event:pause">
<h3 class="methodname">pause <a class="font-icon" href="#event:pause"></a></h3>
<p><p>Fired when the clip is paused.</p></p>
</div>
<div id="event:play">
<h3 class="methodname">play <a class="font-icon" href="#event:play"></a></h3>
<p><p>Fired when the clip starts playing.</p></p>
</div>
<div id="event:resume">
<h3 class="methodname">resume <a class="font-icon" href="#event:resume"></a></h3>
<p><p>Fired when the clip is resumed.</p></p>
</div>
<div id="event:stop">
<h3 class="methodname">stop <a class="font-icon" href="#event:stop"></a></h3>
<p><p>Fired when the clip is stopped.</p></p>
</div>
<h2>Inherited</h2>
<!--inherited properties-->
<!--inherited methods-->
<h2>Methods</h2>
<div id="fire">
<h3 class="methodname">fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8]) <a class="font-icon" href="#fire"></a></h3>
<p><p>Fire an event, all additional arguments are passed on to the event listener.</p></p>
<pre><code class="javascript">obj.fire('test', 'This is the message');</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Name of event to fire.</p></td>
</tr>
<tr>
<td>arg1</td><td><a href="#">*</a></td><td><p>First argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg2</td><td><a href="#">*</a></td><td><p>Second argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg3</td><td><a href="#">*</a></td><td><p>Third argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg4</td><td><a href="#">*</a></td><td><p>Fourth argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg5</td><td><a href="#">*</a></td><td><p>Fifth argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg6</td><td><a href="#">*</a></td><td><p>Sixth argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg7</td><td><a href="#">*</a></td><td><p>Seventh argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg8</td><td><a href="#">*</a></td><td><p>Eighth argument that is passed to the event handler.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<div id="hasEvent">
<h3 class="methodname">hasEvent(name) <a class="font-icon" href="#hasEvent"></a></h3>
<p><p>Test if there are any handlers bound to an event name.</p></p>
<pre><code class="javascript">obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the event to test.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a> <p>True if the object has handlers bound to the specified event name.</p>
</div>
<div id="off">
<h3 class="methodname">off([name], [callback], [scope]) <a class="font-icon" href="#off"></a></h3>
<p><p>Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event,
if scope is not provided then all events with the callback will be unbound.</p></p>
<pre><code class="javascript">var handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to unbind.</p></td>
</tr>
<tr>
<td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function to be unbound.</p></td>
</tr>
<tr>
<td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Scope that was used as the this when the event is fired.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<div id="on">
<h3 class="methodname">on(name, callback, [scope]) <a class="font-icon" href="#on"></a></h3>
<p><p>Attach an event handler to an event.</p></p>
<pre><code class="javascript">obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td>
</tr>
<tr>
<td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td>
</tr>
<tr>
<td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<div id="once">
<h3 class="methodname">once(name, callback, [scope]) <a class="font-icon" href="#once"></a></h3>
<p><p>Attach an event handler to an event. This handler will be removed after being fired once.</p></p>
<pre><code class="javascript">obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td>
</tr>
<tr>
<td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td>
</tr>
<tr>
<td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<!--inherited events-->
</main>
</div>
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