@aidinabedi/playcanvas
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PlayCanvas WebGL game engine
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<li id="nav-pc.ScriptAttributes"><a href="pc.ScriptAttributes.html">ScriptAttributes</a></li>
<li id="nav-pc.ScriptComponent"><a href="pc.ScriptComponent.html">ScriptComponent</a></li>
<li id="nav-pc.ScriptComponentSystem"><a href="pc.ScriptComponentSystem.html">ScriptComponentSystem</a></li>
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<li id="nav-pc.ScrollbarComponent"><a href="pc.ScrollbarComponent.html">ScrollbarComponent</a></li>
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<li id="nav-pc.TextureAtlas"><a href="pc.TextureAtlas.html">TextureAtlas</a></li>
<li id="nav-pc.TextureAtlasHandler"><a href="pc.TextureAtlasHandler.html">TextureAtlasHandler</a></li>
<li id="nav-pc.TextureHandler"><a href="pc.TextureHandler.html">TextureHandler</a></li>
<li id="nav-pc.Touch"><a href="pc.Touch.html">Touch</a></li>
<li id="nav-pc.TouchDevice"><a href="pc.TouchDevice.html">TouchDevice</a></li>
<li id="nav-pc.TouchEvent"><a href="pc.TouchEvent.html">TouchEvent</a></li>
<li id="nav-pc.TransformFeedback"><a href="pc.TransformFeedback.html">TransformFeedback</a></li>
<li id="nav-pc.Vec2"><a href="pc.Vec2.html">Vec2</a></li>
<li id="nav-pc.Vec3"><a href="pc.Vec3.html">Vec3</a></li>
<li id="nav-pc.Vec4"><a href="pc.Vec4.html">Vec4</a></li>
<li id="nav-pc.VertexAttributeDescription"><a href="pc.VertexAttributeDescription.html">VertexAttributeDescription</a></li>
<li id="nav-pc.VertexAttributeElement"><a href="pc.VertexAttributeElement.html">VertexAttributeElement</a></li>
<li id="nav-pc.VertexBuffer"><a href="pc.VertexBuffer.html">VertexBuffer</a></li>
<li id="nav-pc.VertexFormat"><a href="pc.VertexFormat.html">VertexFormat</a></li>
<li id="nav-pc.VertexIterator"><a href="pc.VertexIterator.html">VertexIterator</a></li>
<li id="nav-pc.VertexIteratorAccessor"><a href="pc.VertexIteratorAccessor.html">VertexIteratorAccessor</a></li>
<li id="nav-pc.XrInput"><a href="pc.XrInput.html">XrInput</a></li>
<li id="nav-pc.XrInputSource"><a href="pc.XrInputSource.html">XrInputSource</a></li>
<li id="nav-pc.XrManager"><a href="pc.XrManager.html">XrManager</a></li>
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<div class='sidebarToggle'><span></span>Class List</div>
<main class="cls">
<h1>pc.ScriptComponent</h1>
<p class="extends">Extends: <a href="pc.Component.html">pc.Component</a></p>
<p><p>The ScriptComponent allows you to extend the functionality of an Entity by attaching your own Script Types defined in JavaScript files
to be executed with access to the Entity. For more details on scripting see <a href="//developer.playcanvas.com/user-manual/scripting/">Scripting</a>.</p></p>
<!-- summary -->
<h1>Summary</h1>
<!--type definitions-->
<!--static properties-->
<!--static methods-->
<!--properties-->
<h3>Properties</h3>
<table class="properties">
<tr>
<td><a href="#scripts">scripts</a></td><td><p>An array of all script instances attached to an entity.</td>
</tr>
</table>
<!--methods-->
<h3>Methods</h3>
<table class="properties">
<tr>
<td><a href="#create">create</a></td><td><p>Create a script instance using name of a <a href="pc.ScriptType.html">pc.ScriptType</a> and attach to an entity script component.</td>
</tr>
<tr>
<td><a href="#destroy">destroy</a></td><td><p>Destroy the script instance that is attached to an entity.</td>
</tr>
<tr>
<td><a href="#has">has</a></td><td><p>Detect if script is attached to an entity using name of <a href="pc.ScriptType.html">pc.ScriptType</a>.</td>
</tr>
<tr>
<td><a href="#move">move</a></td><td><p>Move script instance to different position to alter update order of scripts within entity.</td>
</tr>
</table>
<!--events-->
<h3>Events</h3>
<table class="properties">
<tr>
<td><a href="#event:create:[name]">create:[name]</a></td><td><p>Fired when a script instance is created and attached to component.</td>
</tr>
<tr>
<td><a href="#event:destroy:[name]">destroy:[name]</a></td><td><p>Fired when a script instance is destroyed and removed from component.</td>
</tr>
<tr>
<td><a href="#event:create">create</a></td><td><p>Fired when a script instance is created and attached to component.</td>
</tr>
<tr>
<td><a href="#event:destroy">destroy</a></td><td><p>Fired when a script instance is destroyed and removed from component.</td>
</tr>
<tr>
<td><a href="#event:disable">disable</a></td><td><p>Fired when Component becomes disabled
Note: this event does not take in account entity or any of its parent enabled state.</td>
</tr>
<tr>
<td><a href="#event:enable">enable</a></td><td><p>Fired when Component becomes enabled
Note: this event does not take in account entity or any of its parent enabled state.</td>
</tr>
<tr>
<td><a href="#event:error">error</a></td><td><p>Fired when a script instance had an exception.</td>
</tr>
<tr>
<td><a href="#event:move">move</a></td><td><p>Fired when a script instance is moved in component.</td>
</tr>
<tr>
<td><a href="#event:remove">remove</a></td><td><p>Fired when Component is removed from entity.</td>
</tr>
<tr>
<td><a href="#event:state">state</a></td><td><p>Fired when Component changes state to enabled or disabled
Note: this event does not take in account entity or any of its parent enabled state.</td>
</tr>
<tr>
<td><a href="#event:move:[name]">move:[name]</a></td><td><p>Fired when a script instance is moved in component.</td>
</tr>
</table>
<h2>Inherited</h2>
<!--inherited methods-->
<!--inherited properties-->
<h3>Properties</h3>
<table class="properties">
<tr>
<td><a href="#enabled">enabled</a></td><td><p>Enables or disables the component.</td>
</tr>
<tr>
<td><a href="#entity">entity</a></td><td><p>The Entity that this Component is attached to.</td>
</tr>
<tr>
<td><a href="#system">system</a></td><td><p>The ComponentSystem used to create this Component.</td>
</tr>
</table>
<!--inherited static methods-->
<h3>Methods</h3>
<table class="properties">
<tr>
<td><a href="#fire">fire</a></td><td><p>Fire an event, all additional arguments are passed on to the event listener.</td>
</tr>
<tr>
<td><a href="#hasEvent">hasEvent</a></td><td><p>Test if there are any handlers bound to an event name.</td>
</tr>
<tr>
<td><a href="#off">off</a></td><td><p>Detach an event handler from an event.</td>
</tr>
<tr>
<td><a href="#on">on</a></td><td><p>Attach an event handler to an event.</td>
</tr>
<tr>
<td><a href="#once">once</a></td><td><p>Attach an event handler to an event.</td>
</tr>
</table>
<!--inherited events-->
<h1>Details</h1>
<!--type definitions-->
<!--static members-->
<!--static methods-->
<h2>Constructor</h2>
<!-- Constructor -->
<div id="ScriptComponent">
<h3 class="methodname">ScriptComponent(system, entity) <a class="font-icon" href="#ScriptComponent"></a></h3>
<p></p>
<h4>Parameters</h4>
<table>
<tr>
<td>system</td><td><a href="pc.ScriptComponentSystem.html">pc.ScriptComponentSystem</a></td><td><p>The ComponentSystem that created this Component.</p></td>
</tr>
<tr>
<td>entity</td><td><a href="pc.Entity.html">pc.Entity</a></td><td><p>The Entity that this Component is attached to.</p></td>
</tr>
</table>
</div>
<!--properties-->
<h2>Properties</h2>
<div id="scripts">
<span class="property"><a href="pc.ScriptType.html">pc.ScriptType[]</a></span><span class="property">scripts <a class="font-icon" href="#scripts"></a></span>
<p><p>An array of all script instances attached to an entity. This Array shall not be modified by developer.</p></p>
</div>
<!--methods-->
<h2>Methods</h2>
<div id="create">
<h3 class="methodname">create(name, [args]) <a class="font-icon" href="#create"></a></h3>
<p><p>Create a script instance using name of a <a href="pc.ScriptType.html">pc.ScriptType</a> and attach to an entity script component.</p></p>
<pre><code class="javascript">entity.script.create('playerController', {
attributes: {
speed: 4
}
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a>, <a href="pc.ScriptType.html">typeof pc.ScriptType</a></td><td><p>The name of the Script Type (or alternatively the <a href="pc.ScriptType.html">pc.ScriptType</a> to instantiate).</p></td>
</tr>
<tr>
<td>args</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object with arguments for a script.</p></td>
</tr>
<tr>
<td>args.enabled</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></td><td><p>If script instance is enabled after creation. Defaults to true.</p></td>
</tr>
<tr>
<td>args.attributes</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object with values for attributes (if any), where key is name of an attribute.</p></td>
</tr>
<tr>
<td>args.preloading</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></td><td><p>If script instance is created during preload. If true, script and attributes must be initialized manually. Defaults to false.</p></td>
</tr>
<tr>
<td>args.ind</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>The index where to insert the script instance at. Defaults to -1, which means append it at the end.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.ScriptType.html">pc.ScriptType</a> <p>Returns an instance of a <a href="pc.ScriptType.html">pc.ScriptType</a> if successfully attached to an entity,
or null if it failed because a script with a same name has already been added
or if the <a href="pc.ScriptType.html">pc.ScriptType</a> cannot be found by name in the <a href="pc.ScriptRegistry.html">pc.ScriptRegistry</a>.</p>
</div>
<div id="destroy">
<h3 class="methodname">destroy(name) <a class="font-icon" href="#destroy"></a></h3>
<p><p>Destroy the script instance that is attached to an entity.</p></p>
<pre><code class="javascript">entity.script.destroy('playerController');</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the Script Type.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a> <p>If it was successfully destroyed.</p>
</div>
<div id="has">
<h3 class="methodname">has(name) <a class="font-icon" href="#has"></a></h3>
<p><p>Detect if script is attached to an entity using name of <a href="pc.ScriptType.html">pc.ScriptType</a>.</p></p>
<pre><code class="javascript">if (entity.script.has('playerController')) {
// entity has script
}</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the Script Type.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a> <p>If script is attached to an entity.</p>
</div>
<div id="move">
<h3 class="methodname">move(name, ind) <a class="font-icon" href="#move"></a></h3>
<p><p>Move script instance to different position to alter update order of scripts within entity.</p></p>
<pre><code class="javascript">entity.script.move('playerController', 0);</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the Script Type.</p></td>
</tr>
<tr>
<td>ind</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>New position index.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a> <p>If it was successfully moved.</p>
</div>
<!--events-->
<h2>Events</h2>
<div id="event:create:[name]">
<h3 class="methodname">create:[name] <a class="font-icon" href="#event:create:[name]"></a></h3>
<p><p>Fired when a script instance is created and attached to component.</p></p>
<pre><code class="javascript">entity.script.on('create:playerController', function (scriptInstance) {
// new script instance 'playerController' is added to component
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>scriptInstance</td><td><a href="pc.ScriptType.html">pc.ScriptType</a></td><td><p>The instance of the <a href="pc.ScriptType.html">pc.ScriptType</a> that has been created.</p></td>
</tr>
</table>
</div>
<div id="event:destroy:[name]">
<h3 class="methodname">destroy:[name] <a class="font-icon" href="#event:destroy:[name]"></a></h3>
<p><p>Fired when a script instance is destroyed and removed from component.</p></p>
<pre><code class="javascript">entity.script.on('destroy:playerController', function (scriptInstance) {
// script instance 'playerController' has been destroyed and removed from component
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>scriptInstance</td><td><a href="pc.ScriptType.html">pc.ScriptType</a></td><td><p>The instance of the <a href="pc.ScriptType.html">pc.ScriptType</a> that has been destroyed.</p></td>
</tr>
</table>
</div>
<div id="event:create">
<h3 class="methodname">create <a class="font-icon" href="#event:create"></a></h3>
<p><p>Fired when a script instance is created and attached to component.</p></p>
<pre><code class="javascript">entity.script.on('create', function (name, scriptInstance) {
// new script instance added to component
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the Script Type.</p></td>
</tr>
<tr>
<td>scriptInstance</td><td><a href="pc.ScriptType.html">pc.ScriptType</a></td><td><p>The instance of the <a href="pc.ScriptType.html">pc.ScriptType</a> that has been created.</p></td>
</tr>
</table>
</div>
<div id="event:destroy">
<h3 class="methodname">destroy <a class="font-icon" href="#event:destroy"></a></h3>
<p><p>Fired when a script instance is destroyed and removed from component.</p></p>
<pre><code class="javascript">entity.script.on('destroy', function (name, scriptInstance) {
// script instance has been destroyed and removed from component
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the Script Type.</p></td>
</tr>
<tr>
<td>scriptInstance</td><td><a href="pc.ScriptType.html">pc.ScriptType</a></td><td><p>The instance of the <a href="pc.ScriptType.html">pc.ScriptType</a> that has been destroyed.</p></td>
</tr>
</table>
</div>
<div id="event:disable">
<h3 class="methodname">disable <a class="font-icon" href="#event:disable"></a></h3>
<p><p>Fired when Component becomes disabled
Note: this event does not take in account entity or any of its parent enabled state.</p></p>
<pre><code class="javascript">entity.script.on('disable', function () {
// component is disabled
});</code></pre>
</div>
<div id="event:enable">
<h3 class="methodname">enable <a class="font-icon" href="#event:enable"></a></h3>
<p><p>Fired when Component becomes enabled
Note: this event does not take in account entity or any of its parent enabled state.</p></p>
<pre><code class="javascript">entity.script.on('enable', function () {
// component is enabled
});</code></pre>
</div>
<div id="event:error">
<h3 class="methodname">error <a class="font-icon" href="#event:error"></a></h3>
<p><p>Fired when a script instance had an exception.</p></p>
<pre><code class="javascript">entity.script.on('error', function (scriptInstance, err, method) {
// script instance caught an exception
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>scriptInstance</td><td><a href="pc.ScriptType.html">pc.ScriptType</a></td><td><p>The instance of the <a href="pc.ScriptType.html">pc.ScriptType</a> that raised the exception.</p></td>
</tr>
<tr>
<td>err</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Error">Error</a></td><td><p>Native JS Error object with details of an error.</p></td>
</tr>
<tr>
<td>method</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The method of the script instance that the exception originated from.</p></td>
</tr>
</table>
</div>
<div id="event:move">
<h3 class="methodname">move <a class="font-icon" href="#event:move"></a></h3>
<p><p>Fired when a script instance is moved in component.</p></p>
<pre><code class="javascript">entity.script.on('move', function (name, scriptInstance, ind, indOld) {
// script instance has been moved in component
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the Script Type.</p></td>
</tr>
<tr>
<td>scriptInstance</td><td><a href="pc.ScriptType.html">pc.ScriptType</a></td><td><p>The instance of the <a href="pc.ScriptType.html">pc.ScriptType</a> that has been moved.</p></td>
</tr>
<tr>
<td>ind</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>New position index.</p></td>
</tr>
<tr>
<td>indOld</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>Old position index.</p></td>
</tr>
</table>
</div>
<div id="event:remove">
<h3 class="methodname">remove <a class="font-icon" href="#event:remove"></a></h3>
<p><p>Fired when Component is removed from entity.</p></p>
<pre><code class="javascript">entity.script.on('remove', function () {
// entity has no more script component
});</code></pre>
</div>
<div id="event:state">
<h3 class="methodname">state <a class="font-icon" href="#event:state"></a></h3>
<p><p>Fired when Component changes state to enabled or disabled
Note: this event does not take in account entity or any of its parent enabled state.</p></p>
<pre><code class="javascript">entity.script.on('state', function (enabled) {
// component changed state
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>enabled</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></td><td><p>True if now enabled, False if disabled.</p></td>
</tr>
</table>
</div>
<div id="event:move:[name]">
<h3 class="methodname">move:[name] <a class="font-icon" href="#event:move:[name]"></a></h3>
<p><p>Fired when a script instance is moved in component.</p></p>
<pre><code class="javascript">entity.script.on('move:playerController', function (scriptInstance, ind, indOld) {
// script instance 'playerController' has been moved in component
});</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>scriptInstance</td><td><a href="pc.ScriptType.html">pc.ScriptType</a></td><td><p>The instance of the <a href="pc.ScriptType.html">pc.ScriptType</a> that has been moved.</p></td>
</tr>
<tr>
<td>ind</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>New position index.</p></td>
</tr>
<tr>
<td>indOld</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></td><td><p>Old position index.</p></td>
</tr>
</table>
</div>
<h2>Inherited</h2>
<!--inherited properties-->
<h2>Properties</h2>
<div id="enabled">
<span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">enabled <a class="font-icon" href="#enabled"></a></span>
<p><p>Enables or disables the component.</p></p>
</div>
<div id="entity">
<span class="property"><a href="pc.Entity.html">pc.Entity</a></span><span class="property">entity <a class="font-icon" href="#entity"></a></span>
<p><p>The Entity that this Component is attached to.</p></p>
</div>
<div id="system">
<span class="property"><a href="pc.ComponentSystem.html">pc.ComponentSystem</a></span><span class="property">system <a class="font-icon" href="#system"></a></span>
<p><p>The ComponentSystem used to create this Component.</p></p>
</div>
<!--inherited methods-->
<h2>Methods</h2>
<div id="fire">
<h3 class="methodname">fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8]) <a class="font-icon" href="#fire"></a></h3>
<p><p>Fire an event, all additional arguments are passed on to the event listener.</p></p>
<pre><code class="javascript">obj.fire('test', 'This is the message');</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Name of event to fire.</p></td>
</tr>
<tr>
<td>arg1</td><td><a href="#">*</a></td><td><p>First argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg2</td><td><a href="#">*</a></td><td><p>Second argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg3</td><td><a href="#">*</a></td><td><p>Third argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg4</td><td><a href="#">*</a></td><td><p>Fourth argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg5</td><td><a href="#">*</a></td><td><p>Fifth argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg6</td><td><a href="#">*</a></td><td><p>Sixth argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg7</td><td><a href="#">*</a></td><td><p>Seventh argument that is passed to the event handler.</p></td>
</tr>
<tr>
<td>arg8</td><td><a href="#">*</a></td><td><p>Eighth argument that is passed to the event handler.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<div id="hasEvent">
<h3 class="methodname">hasEvent(name) <a class="font-icon" href="#hasEvent"></a></h3>
<p><p>Test if there are any handlers bound to an event name.</p></p>
<pre><code class="javascript">obj.on('test', function () { }); // bind an event to 'test'
obj.hasEvent('test'); // returns true
obj.hasEvent('hello'); // returns false</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the event to test.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a> <p>True if the object has handlers bound to the specified event name.</p>
</div>
<div id="off">
<h3 class="methodname">off([name], [callback], [scope]) <a class="font-icon" href="#off"></a></h3>
<p><p>Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event,
if scope is not provided then all events with the callback will be unbound.</p></p>
<pre><code class="javascript">var handler = function () {
};
obj.on('test', handler);
obj.off(); // Removes all events
obj.off('test'); // Removes all events called 'test'
obj.off('test', handler); // Removes all handler functions, called 'test'
obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to unbind.</p></td>
</tr>
<tr>
<td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function to be unbound.</p></td>
</tr>
<tr>
<td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Scope that was used as the this when the event is fired.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<div id="on">
<h3 class="methodname">on(name, callback, [scope]) <a class="font-icon" href="#on"></a></h3>
<p><p>Attach an event handler to an event.</p></p>
<pre><code class="javascript">obj.on('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td>
</tr>
<tr>
<td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td>
</tr>
<tr>
<td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<div id="once">
<h3 class="methodname">once(name, callback, [scope]) <a class="font-icon" href="#once"></a></h3>
<p><p>Attach an event handler to an event. This handler will be removed after being fired once.</p></p>
<pre><code class="javascript">obj.once('test', function (a, b) {
console.log(a + b);
});
obj.fire('test', 1, 2); // prints 3 to the console
obj.fire('test', 1, 2); // not going to get handled</code></pre>
<h4>Parameters</h4>
<table>
<tr>
<td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td>
</tr>
<tr>
<td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td>
</tr>
<tr>
<td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td>
</tr>
</table>
<h4>Returns</h4>
<a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p>
</div>
<!--inherited events-->
</main>
</div>
</body>
</html>