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@aidinabedi/playcanvas

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PlayCanvas WebGL game engine

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<!doctype html> <html lang="en"> <head> <title>pc.ButtonComponent | PlayCanvas API Reference</title> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <link rel="icon" type="image/png" href="images/playcanvas-favicon.png"> <link href="styles/styles.css" rel="stylesheet"> <link href="styles/playcanvas-theme.css" rel="stylesheet"> <script src="scripts/interface.js"></script> <script src="scripts/highlight.min.js"></script> <script>hljs.initHighlightingOnLoad();</script> </head> <body> <header> <nav class="header-width"> <a href="/" class="header-title"><img src="images/playcanvas-manual.png"></a> <ul class="header-menu"> <li class="user-manual"><a href="https://developer.playcanvas.com/en/user-manual/">User Manual</a></li> <li class="tutorials"><a href="https://developer.playcanvas.com/en/tutorials">Tutorials</a></li> <li class="forum"><a href="https://forum.playcanvas.com/" target="_blank">Forum</a></li> <li class="api active"><a href="/api/">API Reference</a></li> </ul> </nav> <div class="header-content header-page header-width"> <h1><span class="font-icon">&#58195;</span>API Reference</h1> <input id="search" class="search" type="text" placeholder="Search"></input> </div> </header> <div class="container content-width"> <nav class="sidebar"> <div class="sidebarFilter"> <input id="filter-input" type="text" placeholder="Filter"> </div> <ul> <li id="nav-pc"><a href="pc.html">pc</a></li> <li id="nav-pc.callbacks"><a href="pc.callbacks.html">pc.callbacks</a></li> <li id="nav-pc.guid"><a href="pc.guid.html">pc.guid</a></li> <li id="nav-pc.math"><a href="pc.math.html">pc.math</a></li> <li id="nav-pc.path"><a href="pc.path.html">pc.path</a></li> <li id="nav-pc.platform"><a href="pc.platform.html">pc.platform</a></li> <li id="nav-pc.script"><a href="pc.script.html">pc.script</a></li> <li id="nav-pc.string"><a href="pc.string.html">pc.string</a></li> <li id="nav-pc.Animation"><a href="pc.Animation.html">Animation</a></li> <li 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id="nav-pc.LayoutGroupComponentSystem"><a href="pc.LayoutGroupComponentSystem.html">LayoutGroupComponentSystem</a></li> <li id="nav-pc.LightComponent"><a href="pc.LightComponent.html">LightComponent</a></li> <li id="nav-pc.LightComponentSystem"><a href="pc.LightComponentSystem.html">LightComponentSystem</a></li> <li id="nav-pc.Lightmapper"><a href="pc.Lightmapper.html">Lightmapper</a></li> <li id="nav-pc.Mat3"><a href="pc.Mat3.html">Mat3</a></li> <li id="nav-pc.Mat4"><a href="pc.Mat4.html">Mat4</a></li> <li id="nav-pc.Material"><a href="pc.Material.html">Material</a></li> <li id="nav-pc.MaterialHandler"><a href="pc.MaterialHandler.html">MaterialHandler</a></li> <li id="nav-pc.Mesh"><a href="pc.Mesh.html">Mesh</a></li> <li id="nav-pc.MeshInstance"><a href="pc.MeshInstance.html">MeshInstance</a></li> <li id="nav-pc.Model"><a href="pc.Model.html">Model</a></li> <li id="nav-pc.ModelComponent"><a href="pc.ModelComponent.html">ModelComponent</a></li> <li id="nav-pc.ModelComponentSystem"><a 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href="pc.PostEffect.html">PostEffect</a></li> <li id="nav-pc.PostEffectQueue"><a href="pc.PostEffectQueue.html">PostEffectQueue</a></li> <li id="nav-pc.Quat"><a href="pc.Quat.html">Quat</a></li> <li id="nav-pc.Ray"><a href="pc.Ray.html">Ray</a></li> <li id="nav-pc.RaycastResult"><a href="pc.RaycastResult.html">RaycastResult</a></li> <li id="nav-pc.RenderTarget"><a href="pc.RenderTarget.html">RenderTarget</a></li> <li id="nav-pc.ResourceHandler"><a href="pc.ResourceHandler.html">ResourceHandler</a></li> <li id="nav-pc.ResourceLoader"><a href="pc.ResourceLoader.html">ResourceLoader</a></li> <li id="nav-pc.RigidBodyComponent"><a href="pc.RigidBodyComponent.html">RigidBodyComponent</a></li> <li id="nav-pc.RigidBodyComponentSystem"><a href="pc.RigidBodyComponentSystem.html">RigidBodyComponentSystem</a></li> <li id="nav-pc.Scene"><a href="pc.Scene.html">Scene</a></li> <li id="nav-pc.SceneHandler"><a href="pc.SceneHandler.html">SceneHandler</a></li> <li id="nav-pc.ScopeId"><a href="pc.ScopeId.html">ScopeId</a></li> <li id="nav-pc.ScopeSpace"><a href="pc.ScopeSpace.html">ScopeSpace</a></li> <li id="nav-pc.ScreenComponent"><a href="pc.ScreenComponent.html">ScreenComponent</a></li> <li id="nav-pc.ScreenComponentSystem"><a href="pc.ScreenComponentSystem.html">ScreenComponentSystem</a></li> <li id="nav-pc.ScriptAttributes"><a href="pc.ScriptAttributes.html">ScriptAttributes</a></li> <li id="nav-pc.ScriptComponent"><a href="pc.ScriptComponent.html">ScriptComponent</a></li> <li id="nav-pc.ScriptComponentSystem"><a href="pc.ScriptComponentSystem.html">ScriptComponentSystem</a></li> <li id="nav-pc.ScriptHandler"><a href="pc.ScriptHandler.html">ScriptHandler</a></li> <li id="nav-pc.ScriptRegistry"><a href="pc.ScriptRegistry.html">ScriptRegistry</a></li> <li id="nav-pc.ScriptType"><a href="pc.ScriptType.html">ScriptType</a></li> <li id="nav-pc.ScrollbarComponent"><a href="pc.ScrollbarComponent.html">ScrollbarComponent</a></li> <li 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id="nav-pc.SoundInstance"><a href="pc.SoundInstance.html">SoundInstance</a></li> <li id="nav-pc.SoundInstance3d"><a href="pc.SoundInstance3d.html">SoundInstance3d</a></li> <li id="nav-pc.SoundManager"><a href="pc.SoundManager.html">SoundManager</a></li> <li id="nav-pc.SoundSlot"><a href="pc.SoundSlot.html">SoundSlot</a></li> <li id="nav-pc.Sprite"><a href="pc.Sprite.html">Sprite</a></li> <li id="nav-pc.SpriteAnimationClip"><a href="pc.SpriteAnimationClip.html">SpriteAnimationClip</a></li> <li id="nav-pc.SpriteComponent"><a href="pc.SpriteComponent.html">SpriteComponent</a></li> <li id="nav-pc.SpriteComponentSystem"><a href="pc.SpriteComponentSystem.html">SpriteComponentSystem</a></li> <li id="nav-pc.SpriteHandler"><a href="pc.SpriteHandler.html">SpriteHandler</a></li> <li id="nav-pc.StandardMaterial"><a href="pc.StandardMaterial.html">StandardMaterial</a></li> <li id="nav-pc.StencilParameters"><a href="pc.StencilParameters.html">StencilParameters</a></li> <li id="nav-pc.Tags"><a href="pc.Tags.html">Tags</a></li> <li id="nav-pc.Texture"><a href="pc.Texture.html">Texture</a></li> <li id="nav-pc.TextureAtlas"><a href="pc.TextureAtlas.html">TextureAtlas</a></li> <li id="nav-pc.TextureAtlasHandler"><a href="pc.TextureAtlasHandler.html">TextureAtlasHandler</a></li> <li id="nav-pc.TextureHandler"><a href="pc.TextureHandler.html">TextureHandler</a></li> <li id="nav-pc.Touch"><a href="pc.Touch.html">Touch</a></li> <li id="nav-pc.TouchDevice"><a href="pc.TouchDevice.html">TouchDevice</a></li> <li id="nav-pc.TouchEvent"><a href="pc.TouchEvent.html">TouchEvent</a></li> <li id="nav-pc.TransformFeedback"><a href="pc.TransformFeedback.html">TransformFeedback</a></li> <li id="nav-pc.Vec2"><a href="pc.Vec2.html">Vec2</a></li> <li id="nav-pc.Vec3"><a href="pc.Vec3.html">Vec3</a></li> <li id="nav-pc.Vec4"><a href="pc.Vec4.html">Vec4</a></li> <li id="nav-pc.VertexAttributeDescription"><a href="pc.VertexAttributeDescription.html">VertexAttributeDescription</a></li> <li id="nav-pc.VertexAttributeElement"><a href="pc.VertexAttributeElement.html">VertexAttributeElement</a></li> <li id="nav-pc.VertexBuffer"><a href="pc.VertexBuffer.html">VertexBuffer</a></li> <li id="nav-pc.VertexFormat"><a href="pc.VertexFormat.html">VertexFormat</a></li> <li id="nav-pc.VertexIterator"><a href="pc.VertexIterator.html">VertexIterator</a></li> <li id="nav-pc.VertexIteratorAccessor"><a href="pc.VertexIteratorAccessor.html">VertexIteratorAccessor</a></li> <li id="nav-pc.XrInput"><a href="pc.XrInput.html">XrInput</a></li> <li id="nav-pc.XrInputSource"><a href="pc.XrInputSource.html">XrInputSource</a></li> <li id="nav-pc.XrManager"><a href="pc.XrManager.html">XrManager</a></li> </ul> </nav> <div class='sidebarToggle'><span></span>Class List</div> <main class="cls"> <h1>pc.ButtonComponent</h1> <p class="extends">Extends: <a href="pc.Component.html">pc.Component</a></p> <p><p>A ButtonComponent enables a group of entities to behave like a button, with different visual states for hover and press interactions.</p></p> <!-- summary --> <h1>Summary</h1> <!--type definitions--> <!--static properties--> <!--static methods--> <!--properties--> <h3>Properties</h3> <table class="properties"> <tr> <td><a href="#active">active</a></td><td><p>If set to false, the button will be visible but will not respond to hover or touch interactions.</td> </tr> <tr> <td><a href="#fadeDuration">fadeDuration</a></td><td><p>Duration to be used when fading between tints, in milliseconds.</td> </tr> <tr> <td><a href="#hitPadding">hitPadding</a></td><td><p>Padding to be used in hit-test calculations.</td> </tr> <tr> <td><a href="#hoverSpriteAsset">hoverSpriteAsset</a></td><td><p>Sprite to be used as the button image when the user hovers over it.</td> </tr> <tr> <td><a href="#hoverSpriteFrame">hoverSpriteFrame</a></td><td><p>Frame to be used from the hover sprite.</td> </tr> <tr> <td><a href="#hoverTint">hoverTint</a></td><td><p>Color to be used on the button image when the user hovers over it.</td> </tr> <tr> <td><a href="#imageEntity">imageEntity</a></td><td><p>A reference to the entity to be used as the button background.</td> </tr> <tr> <td><a href="#inactiveSpriteAsset">inactiveSpriteAsset</a></td><td><p>Sprite to be used as the button image when the button is not interactive.</td> </tr> <tr> <td><a href="#inactiveSpriteFrame">inactiveSpriteFrame</a></td><td><p>Frame to be used from the inactive sprite.</td> </tr> <tr> <td><a href="#inactiveTint">inactiveTint</a></td><td><p>Color to be used on the button image when the button is not interactive.</td> </tr> <tr> <td><a href="#pressedSpriteAsset">pressedSpriteAsset</a></td><td><p>Sprite to be used as the button image when the user presses it.</td> </tr> <tr> <td><a href="#pressedSpriteFrame">pressedSpriteFrame</a></td><td><p>Frame to be used from the pressed sprite.</td> </tr> <tr> <td><a href="#pressedTint">pressedTint</a></td><td><p>Color to be used on the button image when the user presses it.</td> </tr> <tr> <td><a href="#transitionMode">transitionMode</a></td><td><p>Controls how the button responds when the user hovers over it/presses it.</td> </tr> </table> <!--methods--> <!--events--> <h3>Events</h3> <table class="properties"> <tr> <td><a href="#event:click">click</a></td><td><p>Fired when the mouse is pressed and released on the component or when a touch starts and ends on the component.</td> </tr> <tr> <td><a href="#event:hoverend">hoverend</a></td><td><p>Fired when the button changes state to be not hovered.</td> </tr> <tr> <td><a href="#event:hoverstart">hoverstart</a></td><td><p>Fired when the button changes state to be hovered.</td> </tr> <tr> <td><a href="#event:mousedown">mousedown</a></td><td><p>Fired when the mouse is pressed while the cursor is on the component.</td> </tr> <tr> <td><a href="#event:mouseenter">mouseenter</a></td><td><p>Fired when the mouse cursor enters the component.</td> </tr> <tr> <td><a href="#event:mouseleave">mouseleave</a></td><td><p>Fired when the mouse cursor leaves the component.</td> </tr> <tr> <td><a href="#event:mouseup">mouseup</a></td><td><p>Fired when the mouse is released while the cursor is on the component.</td> </tr> <tr> <td><a href="#event:pressedend">pressedend</a></td><td><p>Fired when the button changes state to be not pressed.</td> </tr> <tr> <td><a href="#event:pressedstart">pressedstart</a></td><td><p>Fired when the button changes state to be pressed.</td> </tr> <tr> <td><a href="#event:touchcancel">touchcancel</a></td><td><p>Fired when a touch is cancelled on the component.</td> </tr> <tr> <td><a href="#event:touchend">touchend</a></td><td><p>Fired when a touch ends on the component.</td> </tr> <tr> <td><a href="#event:touchleave">touchleave</a></td><td><p>Fired when a touch leaves the component.</td> </tr> <tr> <td><a href="#event:touchstart">touchstart</a></td><td><p>Fired when a touch starts on the component.</td> </tr> </table> <h2>Inherited</h2> <!--inherited methods--> <!--inherited properties--> <h3>Properties</h3> <table class="properties"> <tr> <td><a href="#system">system</a></td><td><p>The ComponentSystem used to create this Component.</td> </tr> <tr> <td><a href="#entity">entity</a></td><td><p>The Entity that this Component is attached to.</td> </tr> <tr> <td><a href="#enabled">enabled</a></td><td><p>Enables or disables the component.</td> </tr> </table> <!--inherited static methods--> <h3>Methods</h3> <table class="properties"> <tr> <td><a href="#fire">fire</a></td><td><p>Fire an event, all additional arguments are passed on to the event listener.</td> </tr> <tr> <td><a href="#hasEvent">hasEvent</a></td><td><p>Test if there are any handlers bound to an event name.</td> </tr> <tr> <td><a href="#off">off</a></td><td><p>Detach an event handler from an event.</td> </tr> <tr> <td><a href="#on">on</a></td><td><p>Attach an event handler to an event.</td> </tr> <tr> <td><a href="#once">once</a></td><td><p>Attach an event handler to an event.</td> </tr> </table> <!--inherited events--> <h1>Details</h1> <!--type definitions--> <!--static members--> <!--static methods--> <h2>Constructor</h2> <!-- Constructor --> <div id="ButtonComponent"> <h3 class="methodname">ButtonComponent(system, entity) <a class="font-icon" href="#ButtonComponent">&#58216;</a></h3> <p><p>Create a new ButtonComponent.</p></p> <h4>Parameters</h4> <table> <tr> <td>system</td><td><a href="pc.ButtonComponentSystem.html">pc.ButtonComponentSystem</a></td><td><p>The ComponentSystem that created this Component.</p></td> </tr> <tr> <td>entity</td><td><a href="pc.Entity.html">pc.Entity</a></td><td><p>The Entity that this Component is attached to.</p></td> </tr> </table> </div> <!--properties--> <h2>Properties</h2> <div id="active"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">active <a class="font-icon" href="#active">&#58216;</a></span> <p><p>If set to false, the button will be visible but will not respond to hover or touch interactions.</p></p> </div> <div id="fadeDuration"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">fadeDuration <a class="font-icon" href="#fadeDuration">&#58216;</a></span> <p><p>Duration to be used when fading between tints, in milliseconds.</p></p> </div> <div id="hitPadding"> <span class="property"><a href="pc.Vec4.html">pc.Vec4</a></span><span class="property">hitPadding <a class="font-icon" href="#hitPadding">&#58216;</a></span> <p><p>Padding to be used in hit-test calculations. Can be used to expand the bounding box so that the button is easier to tap.</p></p> </div> <div id="hoverSpriteAsset"> <span class="property"><a href="pc.Asset.html">pc.Asset</a></span><span class="property">hoverSpriteAsset <a class="font-icon" href="#hoverSpriteAsset">&#58216;</a></span> <p><p>Sprite to be used as the button image when the user hovers over it.</p></p> </div> <div id="hoverSpriteFrame"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">hoverSpriteFrame <a class="font-icon" href="#hoverSpriteFrame">&#58216;</a></span> <p><p>Frame to be used from the hover sprite.</p></p> </div> <div id="hoverTint"> <span class="property"><a href="pc.Color.html">pc.Color</a></span><span class="property">hoverTint <a class="font-icon" href="#hoverTint">&#58216;</a></span> <p><p>Color to be used on the button image when the user hovers over it.</p></p> </div> <div id="imageEntity"> <span class="property"><a href="pc.Entity.html">pc.Entity</a></span><span class="property">imageEntity <a class="font-icon" href="#imageEntity">&#58216;</a></span> <p><p>A reference to the entity to be used as the button background. The entity must have an ImageElement component.</p></p> </div> <div id="inactiveSpriteAsset"> <span class="property"><a href="pc.Asset.html">pc.Asset</a></span><span class="property">inactiveSpriteAsset <a class="font-icon" href="#inactiveSpriteAsset">&#58216;</a></span> <p><p>Sprite to be used as the button image when the button is not interactive.</p></p> </div> <div id="inactiveSpriteFrame"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">inactiveSpriteFrame <a class="font-icon" href="#inactiveSpriteFrame">&#58216;</a></span> <p><p>Frame to be used from the inactive sprite.</p></p> </div> <div id="inactiveTint"> <span class="property"><a href="pc.Color.html">pc.Color</a></span><span class="property">inactiveTint <a class="font-icon" href="#inactiveTint">&#58216;</a></span> <p><p>Color to be used on the button image when the button is not interactive.</p></p> </div> <div id="pressedSpriteAsset"> <span class="property"><a href="pc.Asset.html">pc.Asset</a></span><span class="property">pressedSpriteAsset <a class="font-icon" href="#pressedSpriteAsset">&#58216;</a></span> <p><p>Sprite to be used as the button image when the user presses it.</p></p> </div> <div id="pressedSpriteFrame"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">pressedSpriteFrame <a class="font-icon" href="#pressedSpriteFrame">&#58216;</a></span> <p><p>Frame to be used from the pressed sprite.</p></p> </div> <div id="pressedTint"> <span class="property"><a href="pc.Color.html">pc.Color</a></span><span class="property">pressedTint <a class="font-icon" href="#pressedTint">&#58216;</a></span> <p><p>Color to be used on the button image when the user presses it.</p></p> </div> <div id="transitionMode"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Number">number</a></span><span class="property">transitionMode <a class="font-icon" href="#transitionMode">&#58216;</a></span> <p><p>Controls how the button responds when the user hovers over it/presses it.</p></p> </div> <!--methods--> <!--events--> <h2>Events</h2> <div id="event:click"> <h3 class="methodname">click <a class="font-icon" href="#event:click">&#58216;</a></h3> <p><p>Fired when the mouse is pressed and released on the component or when a touch starts and ends on the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementMouseEvent.html">pc.ElementMouseEvent</a>, <a href="pc.ElementTouchEvent.html">pc.ElementTouchEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:hoverend"> <h3 class="methodname">hoverend <a class="font-icon" href="#event:hoverend">&#58216;</a></h3> <p><p>Fired when the button changes state to be not hovered.</p></p> </div> <div id="event:hoverstart"> <h3 class="methodname">hoverstart <a class="font-icon" href="#event:hoverstart">&#58216;</a></h3> <p><p>Fired when the button changes state to be hovered.</p></p> </div> <div id="event:mousedown"> <h3 class="methodname">mousedown <a class="font-icon" href="#event:mousedown">&#58216;</a></h3> <p><p>Fired when the mouse is pressed while the cursor is on the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementMouseEvent.html">pc.ElementMouseEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:mouseenter"> <h3 class="methodname">mouseenter <a class="font-icon" href="#event:mouseenter">&#58216;</a></h3> <p><p>Fired when the mouse cursor enters the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementMouseEvent.html">pc.ElementMouseEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:mouseleave"> <h3 class="methodname">mouseleave <a class="font-icon" href="#event:mouseleave">&#58216;</a></h3> <p><p>Fired when the mouse cursor leaves the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementMouseEvent.html">pc.ElementMouseEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:mouseup"> <h3 class="methodname">mouseup <a class="font-icon" href="#event:mouseup">&#58216;</a></h3> <p><p>Fired when the mouse is released while the cursor is on the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementMouseEvent.html">pc.ElementMouseEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:pressedend"> <h3 class="methodname">pressedend <a class="font-icon" href="#event:pressedend">&#58216;</a></h3> <p><p>Fired when the button changes state to be not pressed.</p></p> </div> <div id="event:pressedstart"> <h3 class="methodname">pressedstart <a class="font-icon" href="#event:pressedstart">&#58216;</a></h3> <p><p>Fired when the button changes state to be pressed.</p></p> </div> <div id="event:touchcancel"> <h3 class="methodname">touchcancel <a class="font-icon" href="#event:touchcancel">&#58216;</a></h3> <p><p>Fired when a touch is cancelled on the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementTouchEvent.html">pc.ElementTouchEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:touchend"> <h3 class="methodname">touchend <a class="font-icon" href="#event:touchend">&#58216;</a></h3> <p><p>Fired when a touch ends on the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementTouchEvent.html">pc.ElementTouchEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:touchleave"> <h3 class="methodname">touchleave <a class="font-icon" href="#event:touchleave">&#58216;</a></h3> <p><p>Fired when a touch leaves the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementTouchEvent.html">pc.ElementTouchEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <div id="event:touchstart"> <h3 class="methodname">touchstart <a class="font-icon" href="#event:touchstart">&#58216;</a></h3> <p><p>Fired when a touch starts on the component.</p></p> <h4>Parameters</h4> <table> <tr> <td>event</td><td><a href="pc.ElementTouchEvent.html">pc.ElementTouchEvent</a></td><td><p>The event.</p></td> </tr> </table> </div> <h2>Inherited</h2> <!--inherited properties--> <h2>Properties</h2> <div id="system"> <span class="property"><a href="pc.ComponentSystem.html">pc.ComponentSystem</a></span><span class="property">system <a class="font-icon" href="#system">&#58216;</a></span> <p><p>The ComponentSystem used to create this Component.</p></p> </div> <div id="entity"> <span class="property"><a href="pc.Entity.html">pc.Entity</a></span><span class="property">entity <a class="font-icon" href="#entity">&#58216;</a></span> <p><p>The Entity that this Component is attached to.</p></p> </div> <div id="enabled"> <span class="property"><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a></span><span class="property">enabled <a class="font-icon" href="#enabled">&#58216;</a></span> <p><p>Enables or disables the component.</p></p> </div> <!--inherited methods--> <h2>Methods</h2> <div id="fire"> <h3 class="methodname">fire(name, [arg1], [arg2], [arg3], [arg4], [arg5], [arg6], [arg7], [arg8]) <a class="font-icon" href="#fire">&#58216;</a></h3> <p><p>Fire an event, all additional arguments are passed on to the event listener.</p></p> <pre><code class="javascript">obj.fire('test', 'This is the message');</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Name of event to fire.</p></td> </tr> <tr> <td>arg1</td><td><a href="#">*</a></td><td><p>First argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg2</td><td><a href="#">*</a></td><td><p>Second argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg3</td><td><a href="#">*</a></td><td><p>Third argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg4</td><td><a href="#">*</a></td><td><p>Fourth argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg5</td><td><a href="#">*</a></td><td><p>Fifth argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg6</td><td><a href="#">*</a></td><td><p>Sixth argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg7</td><td><a href="#">*</a></td><td><p>Seventh argument that is passed to the event handler.</p></td> </tr> <tr> <td>arg8</td><td><a href="#">*</a></td><td><p>Eighth argument that is passed to the event handler.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <div id="hasEvent"> <h3 class="methodname">hasEvent(name) <a class="font-icon" href="#hasEvent">&#58216;</a></h3> <p><p>Test if there are any handlers bound to an event name.</p></p> <pre><code class="javascript">obj.on('test', function () { }); // bind an event to 'test' obj.hasEvent('test'); // returns true obj.hasEvent('hello'); // returns false</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>The name of the event to test.</p></td> </tr> </table> <h4>Returns</h4> <a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Boolean">boolean</a> <p>True if the object has handlers bound to the specified event name.</p> </div> <div id="off"> <h3 class="methodname">off([name], [callback], [scope]) <a class="font-icon" href="#off">&#58216;</a></h3> <p><p>Detach an event handler from an event. If callback is not provided then all callbacks are unbound from the event, if scope is not provided then all events with the callback will be unbound.</p></p> <pre><code class="javascript">var handler = function () { }; obj.on('test', handler); obj.off(); // Removes all events obj.off('test'); // Removes all events called 'test' obj.off('test', handler); // Removes all handler functions, called 'test' obj.off('test', handler, this); // Removes all hander functions, called 'test' with scope this</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to unbind.</p></td> </tr> <tr> <td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function to be unbound.</p></td> </tr> <tr> <td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Scope that was used as the this when the event is fired.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <div id="on"> <h3 class="methodname">on(name, callback, [scope]) <a class="font-icon" href="#on">&#58216;</a></h3> <p><p>Attach an event handler to an event.</p></p> <pre><code class="javascript">obj.on('test', function (a, b) { console.log(a + b); }); obj.fire('test', 1, 2); // prints 3 to the console</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td> </tr> <tr> <td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td> </tr> <tr> <td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <div id="once"> <h3 class="methodname">once(name, callback, [scope]) <a class="font-icon" href="#once">&#58216;</a></h3> <p><p>Attach an event handler to an event. This handler will be removed after being fired once.</p></p> <pre><code class="javascript">obj.once('test', function (a, b) { console.log(a + b); }); obj.fire('test', 1, 2); // prints 3 to the console obj.fire('test', 1, 2); // not going to get handled</code></pre> <h4>Parameters</h4> <table> <tr> <td>name</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/String">string</a></td><td><p>Name of the event to bind the callback to.</p></td> </tr> <tr> <td>callback</td><td><a href="pc.callbacks.html#HandleEvent">pc.callbacks.HandleEvent</a></td><td><p>Function that is called when event is fired. Note the callback is limited to 8 arguments.</p></td> </tr> <tr> <td>scope</td><td><a href="https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object">object</a></td><td><p>Object to use as 'this' when the event is fired, defaults to current this.</p></td> </tr> </table> <h4>Returns</h4> <a href="pc.EventHandler.html">pc.EventHandler</a> <p>Self for chaining.</p> </div> <!--inherited events--> </main> </div> </body> </html>