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@aidinabedi/playcanvas

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PlayCanvas WebGL game engine

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<!doctype html> <html lang="en"> <head> <meta name="viewport" content="width=device-width, initial-scale=0.5"> <link rel="icon" type="image/png" href="images/playcanvas-favicon.png"> <link href="styles/styles.css" rel="stylesheet"> <link href="styles/playcanvas-theme.css" rel="stylesheet"> <script src="scripts/interface.js"></script> <script src="scripts/highlight.min.js"></script> <script>hljs.initHighlightingOnLoad();</script> <title>PlayCanvas API Reference</title> </head> <body> <header> <nav class="header-width"> <a href="/" class="header-title"><img src="images/playcanvas-manual.png"></a> <ul class="header-menu"> <li class="user-manual"><a href="https://developer.playcanvas.com/en/user-manual/">User Manual</a></li> <li class="tutorials"><a href="https://developer.playcanvas.com/en/tutorials">Tutorials</a></li> <li class="forum"><a href="https://forum.playcanvas.com/" target="_blank">Forum</a></li> <li class="api active"><a href="/api/">API Reference</a></li> </ul> </nav> <div class="header-content header-page header-width"> <h1><span class="font-icon">&#58195;</span>API Reference</h1> <input id="search" class="search" type="text" placeholder="Search"></input> </div> </header> <div class="container content-width"> <nav class="sidebar"> <div class="sidebarFilter"> <input id="filter-input" type="text" placeholder="Filter"> </div> <ul> <li id="nav-pc"><a href="pc.html">pc</a></li> <li id="nav-pc.callbacks"><a href="pc.callbacks.html">pc.callbacks</a></li> <li id="nav-pc.guid"><a href="pc.guid.html">pc.guid</a></li> <li id="nav-pc.math"><a href="pc.math.html">pc.math</a></li> <li id="nav-pc.path"><a href="pc.path.html">pc.path</a></li> <li id="nav-pc.platform"><a href="pc.platform.html">pc.platform</a></li> <li id="nav-pc.script"><a href="pc.script.html">pc.script</a></li> <li id="nav-pc.string"><a href="pc.string.html">pc.string</a></li> <li id="nav-pc.Animation"><a href="pc.Animation.html">Animation</a></li> <li id="nav-pc.AnimationComponent"><a 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href="pc.GraphicsDevice.html">GraphicsDevice</a></li> <li id="nav-pc.GraphNode"><a href="pc.GraphNode.html">GraphNode</a></li> <li id="nav-pc.Http"><a href="pc.Http.html">Http</a></li> <li id="nav-pc.I18n"><a href="pc.I18n.html">I18n</a></li> <li id="nav-pc.IndexBuffer"><a href="pc.IndexBuffer.html">IndexBuffer</a></li> <li id="nav-pc.Keyboard"><a href="pc.Keyboard.html">Keyboard</a></li> <li id="nav-pc.KeyboardEvent"><a href="pc.KeyboardEvent.html">KeyboardEvent</a></li> <li id="nav-pc.Layer"><a href="pc.Layer.html">Layer</a></li> <li id="nav-pc.LayerComposition"><a href="pc.LayerComposition.html">LayerComposition</a></li> <li id="nav-pc.LayoutChildComponent"><a href="pc.LayoutChildComponent.html">LayoutChildComponent</a></li> <li id="nav-pc.LayoutChildComponentSystem"><a href="pc.LayoutChildComponentSystem.html">LayoutChildComponentSystem</a></li> <li id="nav-pc.LayoutGroupComponent"><a href="pc.LayoutGroupComponent.html">LayoutGroupComponent</a></li> <li id="nav-pc.LayoutGroupComponentSystem"><a href="pc.LayoutGroupComponentSystem.html">LayoutGroupComponentSystem</a></li> <li id="nav-pc.LightComponent"><a href="pc.LightComponent.html">LightComponent</a></li> <li id="nav-pc.LightComponentSystem"><a href="pc.LightComponentSystem.html">LightComponentSystem</a></li> <li id="nav-pc.Lightmapper"><a href="pc.Lightmapper.html">Lightmapper</a></li> <li id="nav-pc.Mat3"><a href="pc.Mat3.html">Mat3</a></li> <li id="nav-pc.Mat4"><a href="pc.Mat4.html">Mat4</a></li> <li id="nav-pc.Material"><a href="pc.Material.html">Material</a></li> <li id="nav-pc.MaterialHandler"><a href="pc.MaterialHandler.html">MaterialHandler</a></li> <li id="nav-pc.Mesh"><a href="pc.Mesh.html">Mesh</a></li> <li id="nav-pc.MeshInstance"><a href="pc.MeshInstance.html">MeshInstance</a></li> <li id="nav-pc.Model"><a href="pc.Model.html">Model</a></li> <li id="nav-pc.ModelComponent"><a href="pc.ModelComponent.html">ModelComponent</a></li> <li id="nav-pc.ModelComponentSystem"><a 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href="pc.PostEffect.html">PostEffect</a></li> <li id="nav-pc.PostEffectQueue"><a href="pc.PostEffectQueue.html">PostEffectQueue</a></li> <li id="nav-pc.Quat"><a href="pc.Quat.html">Quat</a></li> <li id="nav-pc.Ray"><a href="pc.Ray.html">Ray</a></li> <li id="nav-pc.RaycastResult"><a href="pc.RaycastResult.html">RaycastResult</a></li> <li id="nav-pc.RenderTarget"><a href="pc.RenderTarget.html">RenderTarget</a></li> <li id="nav-pc.ResourceHandler"><a href="pc.ResourceHandler.html">ResourceHandler</a></li> <li id="nav-pc.ResourceLoader"><a href="pc.ResourceLoader.html">ResourceLoader</a></li> <li id="nav-pc.RigidBodyComponent"><a href="pc.RigidBodyComponent.html">RigidBodyComponent</a></li> <li id="nav-pc.RigidBodyComponentSystem"><a href="pc.RigidBodyComponentSystem.html">RigidBodyComponentSystem</a></li> <li id="nav-pc.Scene"><a href="pc.Scene.html">Scene</a></li> <li id="nav-pc.SceneHandler"><a href="pc.SceneHandler.html">SceneHandler</a></li> <li id="nav-pc.ScopeId"><a href="pc.ScopeId.html">ScopeId</a></li> <li id="nav-pc.ScopeSpace"><a href="pc.ScopeSpace.html">ScopeSpace</a></li> <li id="nav-pc.ScreenComponent"><a href="pc.ScreenComponent.html">ScreenComponent</a></li> <li id="nav-pc.ScreenComponentSystem"><a href="pc.ScreenComponentSystem.html">ScreenComponentSystem</a></li> <li id="nav-pc.ScriptAttributes"><a href="pc.ScriptAttributes.html">ScriptAttributes</a></li> <li id="nav-pc.ScriptComponent"><a href="pc.ScriptComponent.html">ScriptComponent</a></li> <li id="nav-pc.ScriptComponentSystem"><a href="pc.ScriptComponentSystem.html">ScriptComponentSystem</a></li> <li id="nav-pc.ScriptHandler"><a href="pc.ScriptHandler.html">ScriptHandler</a></li> <li id="nav-pc.ScriptRegistry"><a href="pc.ScriptRegistry.html">ScriptRegistry</a></li> <li id="nav-pc.ScriptType"><a href="pc.ScriptType.html">ScriptType</a></li> <li id="nav-pc.ScrollbarComponent"><a href="pc.ScrollbarComponent.html">ScrollbarComponent</a></li> <li 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id="nav-pc.SoundInstance"><a href="pc.SoundInstance.html">SoundInstance</a></li> <li id="nav-pc.SoundInstance3d"><a href="pc.SoundInstance3d.html">SoundInstance3d</a></li> <li id="nav-pc.SoundManager"><a href="pc.SoundManager.html">SoundManager</a></li> <li id="nav-pc.SoundSlot"><a href="pc.SoundSlot.html">SoundSlot</a></li> <li id="nav-pc.Sprite"><a href="pc.Sprite.html">Sprite</a></li> <li id="nav-pc.SpriteAnimationClip"><a href="pc.SpriteAnimationClip.html">SpriteAnimationClip</a></li> <li id="nav-pc.SpriteComponent"><a href="pc.SpriteComponent.html">SpriteComponent</a></li> <li id="nav-pc.SpriteComponentSystem"><a href="pc.SpriteComponentSystem.html">SpriteComponentSystem</a></li> <li id="nav-pc.SpriteHandler"><a href="pc.SpriteHandler.html">SpriteHandler</a></li> <li id="nav-pc.StandardMaterial"><a href="pc.StandardMaterial.html">StandardMaterial</a></li> <li id="nav-pc.StencilParameters"><a href="pc.StencilParameters.html">StencilParameters</a></li> <li id="nav-pc.Tags"><a href="pc.Tags.html">Tags</a></li> <li id="nav-pc.Texture"><a href="pc.Texture.html">Texture</a></li> <li id="nav-pc.TextureAtlas"><a href="pc.TextureAtlas.html">TextureAtlas</a></li> <li id="nav-pc.TextureAtlasHandler"><a href="pc.TextureAtlasHandler.html">TextureAtlasHandler</a></li> <li id="nav-pc.TextureHandler"><a href="pc.TextureHandler.html">TextureHandler</a></li> <li id="nav-pc.Touch"><a href="pc.Touch.html">Touch</a></li> <li id="nav-pc.TouchDevice"><a href="pc.TouchDevice.html">TouchDevice</a></li> <li id="nav-pc.TouchEvent"><a href="pc.TouchEvent.html">TouchEvent</a></li> <li id="nav-pc.TransformFeedback"><a href="pc.TransformFeedback.html">TransformFeedback</a></li> <li id="nav-pc.Vec2"><a href="pc.Vec2.html">Vec2</a></li> <li id="nav-pc.Vec3"><a href="pc.Vec3.html">Vec3</a></li> <li id="nav-pc.Vec4"><a href="pc.Vec4.html">Vec4</a></li> <li id="nav-pc.VertexAttributeDescription"><a href="pc.VertexAttributeDescription.html">VertexAttributeDescription</a></li> <li id="nav-pc.VertexAttributeElement"><a href="pc.VertexAttributeElement.html">VertexAttributeElement</a></li> <li id="nav-pc.VertexBuffer"><a href="pc.VertexBuffer.html">VertexBuffer</a></li> <li id="nav-pc.VertexFormat"><a href="pc.VertexFormat.html">VertexFormat</a></li> <li id="nav-pc.VertexIterator"><a href="pc.VertexIterator.html">VertexIterator</a></li> <li id="nav-pc.VertexIteratorAccessor"><a href="pc.VertexIteratorAccessor.html">VertexIteratorAccessor</a></li> <li id="nav-pc.XrInput"><a href="pc.XrInput.html">XrInput</a></li> <li id="nav-pc.XrInputSource"><a href="pc.XrInputSource.html">XrInputSource</a></li> <li id="nav-pc.XrManager"><a href="pc.XrManager.html">XrManager</a></li> </ul> </nav> <div class='sidebarToggle'><span></span>Class List</div> <main> <h1>PlayCanvas API Reference</h1> <p>Welcome to the PlayCanvas API Reference! These pages document the public interface to the PlayCanvas Engine used when scripting your PlayCanvas applications.</p> <p>The PlayCanvas Engine is written in JavaScript. If you are new to JavaScript, we recommend you visit <a href="https://www.codecademy.com/learn/javascript">Code Academy</a> for a fun introduction to the language.</p> <p>Before you dive into the API, you should get to know the core principles of scripting in PlayCanvas. The User Manual has a <a href="https://developer.playcanvas.com/en/user-manual/scripting/">whole topic</a> on the subject.</p> <h2>The pc Namespace</h2> <p>The API is contained within an object named <code>pc</code>. We refer to this as a namespace. Any objects that you create will be defined within this namespace. For example, if you create a new 3D vector object, you would do:</p> <pre> var v = new pc.Vec3(); </pre> <h2>Navigating the API</h2> <p>The API defines many classes (shown here on the left). It’s not immediately obvious where to start! Let’s describe a PlayCanvas application and map that to some of the available classes.</p> <p>Every application you create instantiates a single <a href="https://developer.playcanvas.com/en/api/pc.Application.html"><code>pc.Application</code></a> object. This object manages the lifecycle of your application: initialization, update loop and termination. When creating an app in the PlayCanvas Editor, the pc.Application is created for you but you can still access it via this.app from your scripts.</p> <p>The application object exposes a number of useful properties, giving you access to input devices (<a href="https://developer.playcanvas.com/en/api/pc.Mouse.html"><code>pc.Mouse</code></a>, <a href="https://developer.playcanvas.com/en/api/pc.Keyboard.html"><code>pc.Keyboard</code></a>, <a href="https://developer.playcanvas.com/en/api/pc.GamePads.html"><code>pc.GamePads</code></a>), the graphics device (<a href="https://developer.playcanvas.com/en/api/pc.GraphicsDevice.html"><code>pc.GraphicsDevice</code></a>), the current scene (<a href="https://developer.playcanvas.com/en/api/pc.Scene.html"><code>pc.Scene</code></a>) and the root entity of the scene graph (<a href="https://developer.playcanvas.com/en/api/pc.Entity.html"><code>pc.Entity</code></a>).</p> <p>Entities are discrete things in your application such as a character or a vehicle. The pc.Entity API is useful for transforming (positioning/rotating/scaling) entities, as well as adding and removing components.</p> <p>Components grant entities extra functionality, such as audio playback, 3D model rendering and so on. For each component, there are two classes defined: a component and component system. For example, the camera component defines <a href="https://developer.playcanvas.com/en/api/pc.CameraComponent.html"><code>pc.CameraComponent</code></a> and <a href="https://developer.playcanvas.com/en/api/pc.CameraComponentSystem.html"><code>pc.CameraComponentSystem</code></a>. The component class defines functions and properties for individual components whereas the component system class defines functions and properties global to all components of that type. Accessing a property on a component looks something like this:</p> <pre> var aspect = this.entity.camera.aspectRatio; </pre> <h2>Help Us Improve the API Reference</h2> <p>PlayCanvas is an open source engine and you can explore the repo on <a href="https://github.com/playcanvas/engine">GitHub</a>. This API Reference is generated from documentation entered directly into the source using <a href="http://usejsdoc.org/">JSDoc</a> format. We encourage you to get involved and contribute to the project by submitting pull requests and reporting issues as and when you find them.</p> </main> </div> </body> </html>