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@aidenvigue/tresjs-core

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Declarative ThreeJS using Vue Components

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import { WebGLRenderer } from 'three'; import { type MaybeRef } from 'vue'; import { type MaybeRefOrGetter } from '@vueuse/core'; import type { Scene, ToneMapping, ColorSpace, ShadowMapType, WebGLRendererParameters } from 'three'; import type { TresColor } from '../../types'; import type { TresContext } from '../useTresContextProvider'; import type { RendererPresetsType } from './const'; type TransformToMaybeRefOrGetter<T> = { [K in keyof T]: MaybeRefOrGetter<T[K]> | MaybeRefOrGetter<T[K]>; }; export interface UseRendererOptions extends TransformToMaybeRefOrGetter<WebGLRendererParameters> { /** * Enable shadows in the Renderer * * @default false */ shadows?: MaybeRefOrGetter<boolean>; /** * Set the shadow map type * Can be PCFShadowMap, PCFSoftShadowMap, BasicShadowMap, VSMShadowMap * [see](https://threejs.org/docs/?q=we#api/en/constants/Renderer) * * @default PCFSoftShadowMap */ shadowMapType?: MaybeRefOrGetter<ShadowMapType>; /** * Whether to use physically correct lighting mode. * See the [lights / physical example](https://threejs.org/examples/#webgl_lights_physical). * * @default false * @deprecated Use {@link WebGLRenderer.useLegacyLights useLegacyLights} instead. */ physicallyCorrectLights?: MaybeRefOrGetter<boolean>; /** * Whether to use legacy lighting mode. * * @type {MaybeRefOrGetter<boolean>} * @memberof UseRendererOptions */ useLegacyLights?: MaybeRefOrGetter<boolean>; /** * Defines the output encoding of the renderer. * Can be LinearSRGBColorSpace, SRGBColorSpace * * @default LinearSRGBColorSpace */ outputColorSpace?: MaybeRefOrGetter<ColorSpace>; /** * Defines the tone mapping used by the renderer. * Can be NoToneMapping, LinearToneMapping, * ReinhardToneMapping, Uncharted2ToneMapping, * CineonToneMapping, ACESFilmicToneMapping, * CustomToneMapping * * @default NoToneMapping */ toneMapping?: MaybeRefOrGetter<ToneMapping>; /** * Defines the tone mapping exposure used by the renderer. * * @default 1 */ toneMappingExposure?: MaybeRefOrGetter<number>; /** * The color value to use when clearing the canvas. * * @default 0x000000 */ clearColor?: MaybeRefOrGetter<TresColor>; windowSize?: MaybeRefOrGetter<boolean | string>; preset?: MaybeRefOrGetter<RendererPresetsType>; } /** * Reactive three.js WebGLRenderer instance * * @param canvas * @param {UseRendererOptions} [options] */ export declare function useRenderer({ scene, canvas, options, disableRender, contextParts: { sizes, camera }, }: { canvas: MaybeRef<HTMLCanvasElement>; scene: Scene; options: UseRendererOptions; contextParts: Pick<TresContext, 'sizes' | 'camera'>; disableRender: MaybeRefOrGetter<boolean>; }): { renderer: import("vue").ShallowRef<WebGLRenderer>; }; export type UseRendererReturn = ReturnType<typeof useRenderer>; export {};