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@ai-on-browser/data-analysis-models

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Data analysis model package without any dependencies

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/** * Gomoku environment */ export default class GomokuRLEnvironment extends RLEnvironmentBase { static BLACK: number; static WHITE: number; static EMPTY: number; static OWN: number; static OTHER: number; _size: number[]; _board: GomokuBoard; _reward: { win: number; lose: number; step: number; }; get actions(): string[][]; get states(): number[][]; set evaluation(func: any); _evaluation: (board: any, turn: any) => any; _makeState(board: any, agentturn: any, gameturn: any): any[]; _state2board(state: any, turn: any): GomokuBoard; _checkAgent(agent: any): void; reset(): any[]; _agents: number[]; _turn: any; state(agent: any): any[]; setState(state: any, agent: any): void; step(action: any, agent: any): { state: any[]; reward: number; done: boolean; invalid?: boolean; }; test(state: any, action: any, agent: any): { state: any; reward: number; done: boolean; invalid: boolean; } | { state: any[]; reward: number; done: boolean; invalid?: undefined; }; } import { RLEnvironmentBase } from './base.js'; declare class GomokuBoard { constructor(size: any, evaluator: any); _evaluator: any; _size: any; _a: number; _count: number; get size(): any; get finish(): boolean; get winner(): 2 | 3; toString(): string; nextTurn(turn: any): 2 | 3; copy(): GomokuBoard; score(turn: any): any; at(p: any): any; set(p: any, turn: any): boolean; reset(): void; _board: any[]; choices(): any[]; row(turn: any, length: any, separate?: boolean): { path: number[][]; s: number[][]; }[]; } export {};