@adoratorio/hades
Version:
A smooth scrollbar based on Hermes, scroll down 'till hell
56 lines • 1.81 kB
TypeScript
import { DIRECTION, HadesOptions, Vec2, Easing, HadesPlugin } from "./declarations";
declare class Hades {
static EASING: {
LINEAR: (t: number) => number;
QUAD: (t: number) => number;
CUBIC: (t: number) => number;
QUART: (t: number) => number;
QUINT: (t: number) => number;
};
static DIRECTION: typeof DIRECTION;
private _amount;
private _temp;
private options;
private engine;
private manager;
private scrollHandler;
private frameHandler;
private timeline;
private prevDirection;
private prevAmount;
private automaticScrolling;
private imediateScrolling;
private aionId;
private plugins;
private internalId;
amount: Vec2;
velocity: Vec2;
running: boolean;
constructor(options: Partial<HadesOptions>);
private frame;
private scroll;
scrollTo(position: Partial<Vec2>, duration: number, prevent?: boolean): void;
registerPlugin(plugin: HadesPlugin, id?: string): string;
unregisterPlugin(id: string): boolean;
registerPlugins(plugins: Array<HadesPlugin>, ids: Array<string>): Array<string>;
getPlugin(name: string): HadesPlugin | undefined;
getRenderer(): HadesPlugin | undefined;
play(): void;
pause(): void;
destroy(): void;
get direction(): Vec2;
get root(): HTMLElement | Window;
get internalAmount(): Vec2;
get internalTemp(): Vec2;
get still(): boolean;
get easing(): Easing;
set easing(easing: Easing);
set touchMultiplier(touchMultiplier: number);
set smoothDirectionChange(smoothDirectionChange: boolean);
set invert(invert: boolean);
set internalAmount(values: Vec2);
set internalTemp(values: Vec2);
private register;
}
export default Hades;
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