@adhiban/three-mesh-ui
Version:
a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)
166 lines (118 loc) • 3.98 kB
JavaScript
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from '../src/three-mesh-ui.js';
import FontJSON from './assets/Roboto-msdf.json';
import FontImage from './assets/Roboto-msdf.png';
import { Object3D } from 'three';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls;
window.addEventListener( 'load', init );
window.addEventListener( 'resize', onWindowResize );
//
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 1.6, 0.75 );
controls.target = new THREE.Vector3( 0, 1.5, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// TEXT PANEL
const whitespaces = [
'normal', // 'normal' or ThreeMeshUI.Whitespace.NORMAL
'pre-line', // 'pre-line' or ThreeMeshUI.Whitespace.PRE_LINE
'pre-wrap', // 'pre-wrap' or ThreeMeshUI.Whitespace.PRE_WRAP
'pre', // 'pre' or ThreeMeshUI.Whitespace.PRE
'nowrap', // 'nowrap' or ThreeMeshUI.Whitespace.NOWRAP
];
for ( let i = 0; i < whitespaces.length; i++ ) {
const whitespace = whitespaces[ i ];
makeTextPanel(i, whitespace, i=== whitespaces.length-1);
}
//
renderer.setAnimationLoop( loop );
}
//
function makeTextPanel( index, whitespace, last = false) {
const group = new Object3D();
const title = new ThreeMeshUI.Block( {
width: 1.15,
height: 0.15,
padding: 0.05,
backgroundColor: new THREE.Color(0xff9900),
justifyContent: 'center',
fontFamily: FontJSON,
fontTexture: FontImage
} );
const titleText = new ThreeMeshUI.Text( {
content: '.set({whiteSpace: "'+whitespace+'"})',
fontSize: 0.075
} );
title.add(
titleText
);
title.position.set( 0, 0.55, 0 );
group.add( title );
const container = new ThreeMeshUI.Block( {
width: 0.91,
height: 0.85,
padding: 0.05,
justifyContent: 'center',
alignItems: 'start',
textAlign: 'left',
whiteSpace: whitespace,
fontFamily: FontJSON,
fontTexture: FontImage
} );
// container.rotation.x = -0.25;
group.add( container );
//
container.add(
new ThreeMeshUI.Text( {
content: `But ere she from the church-door stepped
She smiled and told us why:
'It was a wicked woman's curse,'
Quoth she, 'and what care I?'
She smiled, and smiled, and passed it off
Ere from the door she stept. -`,
fontSize: 0.055
} )
);
group.position.set( -1.35 + index%3 * 1.35 , 2.15 + Math.floor(index / 3) * -1.15 , -2);
if( last ){
group.position.x = 0;
}
scene.add( group );
}
// handles resizing the renderer when the viewport is resized
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function loop() {
// Don't forget, ThreeMeshUI must be updated manually.
// This has been introduced in version 3.0.0 in order
// to improve performance
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}