@adhiban/three-mesh-ui
Version:
a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)
135 lines (89 loc) • 3.06 kB
JavaScript
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from '../src/three-mesh-ui.js';
import FontJSON from './assets/Roboto-msdf.json';
import FontImage from './assets/Roboto-msdf.png';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls;
window.addEventListener( 'load', init );
window.addEventListener( 'resize', onWindowResize );
//
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 1.6, 0 );
controls.target = new THREE.Vector3( 0, 1, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// TEXT PANEL
makeTextPanel();
//
renderer.setAnimationLoop( loop );
}
//
function makeTextPanel() {
let count = 0;
//
const container = new ThreeMeshUI.Block( {
width: 1.2,
height: 0.5,
justifyContent: 'center',
fontFamily: FontJSON,
fontTexture: FontImage
} );
container.position.set( 0, 1, -1.8 );
container.rotation.x = -0.55;
scene.add( container );
// onAfterUpdate can be set on any component ( Text, Block... ),
// and get called after any update to the component.
container.onAfterUpdate = function () {
this.frame.layers.set( count % 2 );
};
//
const text = new ThreeMeshUI.Text( {
content: 'onAfterUpdate get called after any update.\n\n',
fontSize: 0.055
} );
const counter = new ThreeMeshUI.Text( {
content: '0',
fontSize: 0.08
} );
container.add( text, counter );
// triggers updates to the component to test onAfterUpdate
setInterval( () => {
count++;
counter.set( { content: String( count ) } );
}, 500 );
}
// handles resizing the renderer when the viewport is resized
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function loop() {
// ThreeMeshUI.update only execute code if you set new attributes
// to your components, so it's safe to call it every frame.
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}