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@adhiban/three-mesh-ui

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a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)

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import * as THREE from 'three'; import { VRButton } from 'three/examples/jsm/webxr/VRButton.js'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js'; import ThreeMeshUI from '../src/three-mesh-ui.js'; import FontJSON from './assets/Roboto-msdf.json'; import FontImage from './assets/Roboto-msdf.png'; const WIDTH = window.innerWidth; const HEIGHT = window.innerHeight; let scene, camera, renderer, controls; window.addEventListener( 'load', init ); window.addEventListener( 'resize', onWindowResize ); // function init() { scene = new THREE.Scene(); scene.background = new THREE.Color( 0x505050 ); camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( WIDTH, HEIGHT ); renderer.xr.enabled = true; document.body.appendChild( VRButton.createButton( renderer ) ); document.body.appendChild( renderer.domElement ); controls = new OrbitControls( camera, renderer.domElement ); camera.position.set( 0, 1.6, 0 ); controls.target = new THREE.Vector3( 0, 1, -1.8 ); controls.update(); // ROOM const room = new THREE.LineSegments( new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ), new THREE.LineBasicMaterial( { color: 0x808080 } ) ); scene.add( room ); // TEXT PANEL makeTextPanel(); // renderer.setAnimationLoop( loop ); } // function makeTextPanel() { let count = 0; // const container = new ThreeMeshUI.Block( { width: 1.2, height: 0.5, justifyContent: 'center', fontFamily: FontJSON, fontTexture: FontImage } ); container.position.set( 0, 1, -1.8 ); container.rotation.x = -0.55; scene.add( container ); // onAfterUpdate can be set on any component ( Text, Block... ), // and get called after any update to the component. container.onAfterUpdate = function () { this.frame.layers.set( count % 2 ); }; // const text = new ThreeMeshUI.Text( { content: 'onAfterUpdate get called after any update.\n\n', fontSize: 0.055 } ); const counter = new ThreeMeshUI.Text( { content: '0', fontSize: 0.08 } ); container.add( text, counter ); // triggers updates to the component to test onAfterUpdate setInterval( () => { count++; counter.set( { content: String( count ) } ); }, 500 ); } // handles resizing the renderer when the viewport is resized function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function loop() { // ThreeMeshUI.update only execute code if you set new attributes // to your components, so it's safe to call it every frame. ThreeMeshUI.update(); controls.update(); renderer.render( scene, camera ); }