@adhiban/three-mesh-ui
Version:
a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)
148 lines (104 loc) • 3.56 kB
JavaScript
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from '../src/three-mesh-ui.js';
import ThreeIcon from './assets/threejs.png';
import FontJSON from './assets/Roboto-msdf.json';
import FontImage from './assets/Roboto-msdf.png';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls;
window.addEventListener( 'load', init );
window.addEventListener( 'resize', onWindowResize );
//
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 1.6, 0 );
controls.target = new THREE.Vector3( 0, 1, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// TEXT PANEL
makeTextPanel();
//
renderer.setAnimationLoop( loop );
}
//
function makeTextPanel() {
const container = new ThreeMeshUI.Block( {
width: 1.7,
height: 0.95,
padding: 0.05,
justifyContent: 'center',
textAlign: 'left',
fontFamily: FontJSON,
fontTexture: FontImage,
fontSize: 0.05,
interLine: 0.05
} );
container.position.set( 0, 1, -1.8 );
container.rotation.x = -0.55;
scene.add( container );
//
const loader = new THREE.TextureLoader();
loader.load( ThreeIcon, ( texture ) => {
container.add(
new ThreeMeshUI.Text( {
fontSize: 0.09,
content: 'three-mesh-ui supports inline blocks\n'
} ),
new ThreeMeshUI.Text( {
fontSize: 0.07,
content: 'This is an InlineBlock : ',
fontColor: new THREE.Color( 0xffc654 )
} ),
new ThreeMeshUI.InlineBlock( {
height: 0.2,
width: 0.4,
backgroundTexture: texture
} ),
new ThreeMeshUI.Text( {
fontSize: 0.07,
content: '\nwith modified color and opacity : ',
fontColor: new THREE.Color( 0xffc654 )
} ),
new ThreeMeshUI.InlineBlock( {
height: 0.2,
width: 0.4,
backgroundTexture: texture,
backgroundColor: new THREE.Color( 0x00ff00 ),
backgroundOpacity: 0.3
} ),
new ThreeMeshUI.Text( { content: `\nIt works like a Block component, but can be positioned among inline components like text. Perfect for icons and emojis.` } )
);
} );
}
// handles resizing the renderer when the viewport is resized
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function loop() {
// Don't forget, ThreeMeshUI must be updated manually.
// This has been introduced in version 3.0.0 in order
// to improve performance
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}