@adhiban/three-mesh-ui
Version:
a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)
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JavaScript
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from '../src/three-mesh-ui.js';
import FontJSON from './assets/Roboto-msdf.json';
import FontImage from './assets/Roboto-msdf.png';
import { Color } from 'three';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls;
window.addEventListener( 'load', init );
window.addEventListener( 'resize', onWindowResize );
//
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
renderer = new THREE.WebGLRenderer( { antialias: true } );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 1.6, 0 );
controls.target = new THREE.Vector3( 0, 1, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// TEXT PANEL
makeTextPanel();
//
renderer.setAnimationLoop( loop );
}
//
function makeTextPanel() {
const container = new ThreeMeshUI.Block( {
width: 2,
height: 0.3,
padding: 0.05,
justifyContent: 'center',
textAlign: 'left',
fontFamily: FontJSON,
fontTexture: FontImage,
backgroundOpacity: 0,
} );
container.position.set( 0, 1, -1.8 );
container.rotation.x = -0.25;
scene.add( container );
//
const infoBox = new ThreeMeshUI.Block( {
width: 2,
height: 0.1,
margin: 0.01,
padding: 0.025,
textAlign: 'center'
} );
infoBox.add( new ThreeMeshUI.Text( {
content: '.fontKerning adds spaces between pairs of characters that are defined in font files.\n',
} ) );
container.add( infoBox );
container.add( makeKernedContainer( 'normal' ) );
container.add( makeKernedContainer( 'none' ) );
}
function makeKernedContainer( kerning ) {
const container = new ThreeMeshUI.Block( {
width: 1.8,
height: 0.12,
padding: 0.05,
contentDirection: "row",
justifyContent: 'center',
textAlign: 'left',
fontFamily: FontJSON,
fontTexture: FontImage,
backgroundOpacity: 0
} );
const titleBox = new ThreeMeshUI.Block( {
width: 0.8,
height: 0.1,
margin: 0.01,
padding: 0.025,
justifyContent: 'center',
backgroundColor: new Color( 0xff9900 ),
textAlign: 'left'
} );
const title = new ThreeMeshUI.Text( {
content: `.set({fontKerning: "${kerning}"})`,
fontSize: 0.055
} );
titleBox.add( title );
const textBox = new ThreeMeshUI.Block( {
width: 1.4,
height: 0.1,
margin: 0.01,
padding: 0.02,
justifyContent: 'center',
fontSize: 0.055,
} );
textBox.add(
new ThreeMeshUI.Text( {
content: '"LYON F. to ATLANTA GA. Via ALTOONA PA."',
fontKerning: kerning,
} )
);
container.add( titleBox );
container.add( textBox );
return container;
}
// handles resizing the renderer when the viewport is resized
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function loop() {
// Don't forget, ThreeMeshUI must be updated manually.
// This has been introduced in version 3.0.0 in order
// to improve performance
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}