@adhiban/three-mesh-ui
Version:
a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)
168 lines (118 loc) • 4.16 kB
JavaScript
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from '../src/three-mesh-ui.js';
import FontJSON from './assets/Roboto-msdf.json';
import FontImage from './assets/Roboto-msdf.png';
import { Object3D } from 'three';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls;
window.addEventListener( 'load', init );
window.addEventListener( 'resize', onWindowResize );
//
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 1.6, 0.75 );
controls.target = new THREE.Vector3( 0, 1.5, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// TEXT PANEL
const contentDirections = [
'row', // 'row' or ThreeMeshUI.ContentDirection.ROW,
'row-reverse', // 'row-reverse' or ThreeMeshUI.ContentDirection.ROW_REVERSE,
'column', // 'column' or ThreeMeshUI.ContentDirection.COLUMN,
'column-reverse' // 'column-reverse' or ThreeMeshUI.ContentDirection.COLUMN_REVERSE,
];
for ( let i = 0; i < contentDirections.length; i++ ) {
const contentDirection = contentDirections[ i ];
makeTextPanel( i, contentDirection );
}
//
renderer.setAnimationLoop( loop );
}
//
function makeTextPanel( index, contentDirection ) {
const group = new Object3D();
const title = new ThreeMeshUI.Block( {
width: 1.5,
height: 0.15,
padding: 0.05,
backgroundColor: new THREE.Color( 0xff9900 ),
justifyContent: 'center',
fontFamily: FontJSON,
fontTexture: FontImage
} );
const titleText = new ThreeMeshUI.Text( {
content: '.set({contentDirection: "' + contentDirection + '"})',
fontSize: 0.075
} );
title.add( titleText );
title.position.set( 0, 0.6, 0 );
group.add( title );
const container = new ThreeMeshUI.Block( {
width: 1,
height: 1,
padding: 0.05,
justifyContent: 'center',
alignItems: 'center',
contentDirection: contentDirection,
fontFamily: FontJSON,
fontTexture: FontImage
} );
const letters = 'ABCDEF';
const colors = [ 0xff9900, 0xff0099, 0x00ff99, 0x99ff00, 0x9900ff, 0x0099ff ];
for ( let i = 0; i < letters.length; i ++ ) {
const blockText = new ThreeMeshUI.Block( {
width: 0.125,
height: 0.125,
margin: 0.01,
borderRadius: 0.02,
backgroundColor: new THREE.Color(colors[i]),
justifyContent: 'center',
alignItems: 'center',
offset:0.001
} );
const text = new ThreeMeshUI.Text( {
content: letters[ i ]
} );
blockText.add( text );
container.add( blockText );
}
// container.rotation.x = -0.25;
group.add( container );
group.position.set( -0.85 + (index%2 ) * 1.7 , 2.15 + Math.floor( index / 2 ) * -1.25, -2 );
scene.add( group );
}
// handles resizing the renderer when the viewport is resized
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function loop() {
// Don't forget, ThreeMeshUI must be updated manually.
// This has been introduced in version 3.0.0 in order
// to improve performance
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}