@adhiban/three-mesh-ui
Version:
a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)
119 lines (82 loc) • 2.86 kB
JavaScript
import * as THREE from 'three';
import { VRButton } from 'three/examples/jsm/webxr/VRButton.js';
import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js';
import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js';
import ThreeMeshUI from '../src/three-mesh-ui.js';
import FontJSON from './assets/Roboto-msdf.json';
import FontImage from './assets/Roboto-msdf.png';
const WIDTH = window.innerWidth;
const HEIGHT = window.innerHeight;
let scene, camera, renderer, controls, panel;
window.addEventListener( 'load', init );
window.addEventListener( 'resize', onWindowResize );
//
function init() {
scene = new THREE.Scene();
scene.background = new THREE.Color( 0x505050 );
camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 );
renderer = new THREE.WebGLRenderer( {
antialias: true
} );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.setSize( WIDTH, HEIGHT );
renderer.xr.enabled = true;
document.body.appendChild( VRButton.createButton( renderer ) );
document.body.appendChild( renderer.domElement );
controls = new OrbitControls( camera, renderer.domElement );
camera.position.set( 0, 1.6, 0 );
controls.target = new THREE.Vector3( 0, 1, -1.8 );
controls.update();
// ROOM
const room = new THREE.LineSegments(
new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ),
new THREE.LineBasicMaterial( { color: 0x808080 } )
);
scene.add( room );
// TEXT PANEL
makeTextPanel();
//
renderer.setAnimationLoop( loop );
}
//
function makeTextPanel() {
panel = new ThreeMeshUI.Block( {
width: 1,
height: 0.8,
fontSize: 0.055,
justifyContent: 'center',
textAlign: 'center',
fontFamily: FontJSON,
fontTexture: FontImage
} );
panel.position.set( 0, 1, -1.8 );
panel.rotation.x = -0.55;
scene.add( panel );
//
panel.add(
new ThreeMeshUI.Text( {
content: `Block.borderRadius\n\nBlock.borderWidth\n\nBlock.borderColor\n\nBlock.borderOpacity`,
} )
);
}
// handles resizing the renderer when the viewport is resized
function onWindowResize() {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize( window.innerWidth, window.innerHeight );
}
//
function loop() {
panel.set( {
borderRadius: [ 0, 0.2 + 0.2 * Math.sin( Date.now() / 500 ), 0, 0 ],
borderWidth: 0.05 - 0.06 * Math.sin( Date.now() / 500 ),
borderColor: new THREE.Color( 0.5 + 0.5 * Math.sin( Date.now() / 500 ), 0.5, 1 ),
borderOpacity: 1
} );
// Don't forget, ThreeMeshUI must be updated manually.
// This has been introduced in version 3.0.0 in order
// to improve performance
ThreeMeshUI.update();
controls.update();
renderer.render( scene, camera );
}