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@adhiban/three-mesh-ui

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a library on top of three.js to help in creating 3D user interfaces, with minor changes ;)

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import * as THREE from 'three'; import { VRButton } from 'three/examples/jsm/webxr/VRButton.js'; import { OrbitControls } from 'three/examples/jsm/controls/OrbitControls.js'; import { BoxLineGeometry } from 'three/examples/jsm/geometries/BoxLineGeometry.js'; import ThreeMeshUI from '../src/three-mesh-ui.js'; import FontJSON from './assets/Roboto-msdf.json'; import FontImage from './assets/Roboto-msdf.png'; const WIDTH = window.innerWidth; const HEIGHT = window.innerHeight; let scene, camera, renderer, controls, panel; window.addEventListener( 'load', init ); window.addEventListener( 'resize', onWindowResize ); // function init() { scene = new THREE.Scene(); scene.background = new THREE.Color( 0x505050 ); camera = new THREE.PerspectiveCamera( 60, WIDTH / HEIGHT, 0.1, 100 ); renderer = new THREE.WebGLRenderer( { antialias: true } ); renderer.setPixelRatio( window.devicePixelRatio ); renderer.setSize( WIDTH, HEIGHT ); renderer.xr.enabled = true; document.body.appendChild( VRButton.createButton( renderer ) ); document.body.appendChild( renderer.domElement ); controls = new OrbitControls( camera, renderer.domElement ); camera.position.set( 0, 1.6, 0 ); controls.target = new THREE.Vector3( 0, 1, -1.8 ); controls.update(); // ROOM const room = new THREE.LineSegments( new BoxLineGeometry( 6, 6, 6, 10, 10, 10 ).translate( 0, 3, 0 ), new THREE.LineBasicMaterial( { color: 0x808080 } ) ); scene.add( room ); // TEXT PANEL makeTextPanel(); // renderer.setAnimationLoop( loop ); } // function makeTextPanel() { panel = new ThreeMeshUI.Block( { width: 1, height: 0.8, fontSize: 0.055, justifyContent: 'center', textAlign: 'center', fontFamily: FontJSON, fontTexture: FontImage } ); panel.position.set( 0, 1, -1.8 ); panel.rotation.x = -0.55; scene.add( panel ); // panel.add( new ThreeMeshUI.Text( { content: `Block.borderRadius\n\nBlock.borderWidth\n\nBlock.borderColor\n\nBlock.borderOpacity`, } ) ); } // handles resizing the renderer when the viewport is resized function onWindowResize() { camera.aspect = window.innerWidth / window.innerHeight; camera.updateProjectionMatrix(); renderer.setSize( window.innerWidth, window.innerHeight ); } // function loop() { panel.set( { borderRadius: [ 0, 0.2 + 0.2 * Math.sin( Date.now() / 500 ), 0, 0 ], borderWidth: 0.05 - 0.06 * Math.sin( Date.now() / 500 ), borderColor: new THREE.Color( 0.5 + 0.5 * Math.sin( Date.now() / 500 ), 0.5, 1 ), borderOpacity: 1 } ); // Don't forget, ThreeMeshUI must be updated manually. // This has been introduced in version 3.0.0 in order // to improve performance ThreeMeshUI.update(); controls.update(); renderer.render( scene, camera ); }