@adguard/agtree
Version:
Tool set for working with adblock filter lists
55 lines (52 loc) • 2.41 kB
JavaScript
/*
* AGTree v3.2.2 (build date: Tue, 08 Jul 2025 13:39:47 GMT)
* (c) 2025 Adguard Software Ltd.
* Released under the MIT license
* https://github.com/AdguardTeam/tsurlfilter/tree/master/packages/agtree#readme
*/
import { NULL } from '../../utils/constants.js';
import { isUndefined } from '../../utils/type-guards.js';
import { ValueSerializer } from '../misc/value-serializer.js';
import { BaseSerializer } from '../base-serializer.js';
import { ModifierListSerializer } from '../misc/modifier-list-serializer.js';
import { NetworkRuleMarshallingMap } from '../../marshalling-utils/network/network-rule-common.js';
import { BinaryTypeMarshallingMap } from '../../marshalling-utils/misc/binary-type-common.js';
import { getSyntaxSerializationMap } from '../../marshalling-utils/syntax-serialization-map.js';
/**
* `NetworkRuleSerializer` is responsible for serializing network rules.
*
* @see {@link https://kb.adguard.com/en/general/how-to-create-your-own-ad-filters#basic-rules}
* @see {@link https://help.eyeo.com/adblockplus/how-to-write-filters#basic}
*/
class NetworkRuleSerializer extends BaseSerializer {
/**
* Serializes a network rule node to binary format.
*
* @param node Node to serialize.
* @param buffer ByteBuffer for writing binary data.
*/
// TODO: add support for raws, if ever needed
static serialize(node, buffer) {
buffer.writeUint8(BinaryTypeMarshallingMap.NetworkRuleNode);
buffer.writeUint8(NetworkRuleMarshallingMap.Syntax);
buffer.writeUint8(getSyntaxSerializationMap().get(node.syntax) ?? 0);
buffer.writeUint8(NetworkRuleMarshallingMap.Exception);
buffer.writeUint8(node.exception ? 1 : 0);
buffer.writeUint8(NetworkRuleMarshallingMap.Pattern);
ValueSerializer.serialize(node.pattern, buffer);
if (!isUndefined(node.modifiers)) {
buffer.writeUint8(NetworkRuleMarshallingMap.ModifierList);
ModifierListSerializer.serialize(node.modifiers, buffer);
}
if (!isUndefined(node.start)) {
buffer.writeUint8(NetworkRuleMarshallingMap.Start);
buffer.writeUint32(node.start);
}
if (!isUndefined(node.end)) {
buffer.writeUint8(NetworkRuleMarshallingMap.End);
buffer.writeUint32(node.end);
}
buffer.writeUint8(NULL);
}
}
export { NetworkRuleSerializer };