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@adguard/agtree

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/* * AGTree v3.2.2 (build date: Tue, 08 Jul 2025 13:39:47 GMT) * (c) 2025 Adguard Software Ltd. * Released under the MIT license * https://github.com/AdguardTeam/tsurlfilter/tree/master/packages/agtree#readme */ import { NULL } from '../../utils/constants.js'; import { ValueSerializer } from '../misc/value-serializer.js'; import { isUndefined } from '../../utils/type-guards.js'; import { BaseSerializer } from '../base-serializer.js'; import { AgentNodeMarshallingMap, FREQUENT_AGENTS_DESERIALIZATION_MAP } from '../../marshalling-utils/comment/agent-common.js'; import { BinaryTypeMarshallingMap } from '../../marshalling-utils/misc/binary-type-common.js'; /** * Value map for binary serialization. This helps to reduce the size of the serialized data, * as it allows us to use a single byte to represent frequently used values. * * ! IMPORTANT: If you change values here, please update the {@link BINARY_SCHEMA_VERSION}! * * @note Only 256 values can be represented this way. */ let frequentAgentsSerializationMap; const getFrequentAgentsSerializationMap = () => { if (!frequentAgentsSerializationMap) { frequentAgentsSerializationMap = new Map(Array.from(FREQUENT_AGENTS_DESERIALIZATION_MAP).map(([key, value]) => [value.toLowerCase(), key])); } return frequentAgentsSerializationMap; }; /** * `AgentSerializer` is responsible for serializing single adblock agent elements into a binary format. */ class AgentSerializer extends BaseSerializer { /** * Serializes an agent node to binary format. * * @param node Node to serialize. * @param buffer ByteBuffer for writing binary data. */ static serialize(node, buffer) { buffer.writeUint8(BinaryTypeMarshallingMap.AgentNode); buffer.writeUint8(AgentNodeMarshallingMap.Adblock); ValueSerializer.serialize(node.adblock, buffer, getFrequentAgentsSerializationMap(), true); if (!isUndefined(node.version)) { buffer.writeUint8(AgentNodeMarshallingMap.Version); ValueSerializer.serialize(node.version, buffer); } if (!isUndefined(node.start)) { buffer.writeUint8(AgentNodeMarshallingMap.Start); buffer.writeUint32(node.start); } if (!isUndefined(node.end)) { buffer.writeUint8(AgentNodeMarshallingMap.End); buffer.writeUint32(node.end); } buffer.writeUint8(NULL); } } export { AgentSerializer };