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@actinc/dls

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Design Language System (DLS) for ACT & Encoura front-end projects.

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var __assign = (this && this.__assign) || function () { __assign = Object.assign || function(t) { for (var s, i = 1, n = arguments.length; i < n; i++) { s = arguments[i]; for (var p in s) if (Object.prototype.hasOwnProperty.call(s, p)) t[p] = s[p]; } return t; }; return __assign.apply(this, arguments); }; var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) { function adopt(value) { return value instanceof P ? value : new P(function (resolve) { resolve(value); }); } return new (P || (P = Promise))(function (resolve, reject) { function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } } function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } } function step(result) { result.done ? resolve(result.value) : adopt(result.value).then(fulfilled, rejected); } step((generator = generator.apply(thisArg, _arguments || [])).next()); }); }; var __generator = (this && this.__generator) || function (thisArg, body) { var _ = { label: 0, sent: function() { if (t[0] & 1) throw t[1]; return t[1]; }, trys: [], ops: [] }, f, y, t, g = Object.create((typeof Iterator === "function" ? Iterator : Object).prototype); return g.next = verb(0), g["throw"] = verb(1), g["return"] = verb(2), typeof Symbol === "function" && (g[Symbol.iterator] = function() { return this; }), g; function verb(n) { return function (v) { return step([n, v]); }; } function step(op) { if (f) throw new TypeError("Generator is already executing."); while (g && (g = 0, op[0] && (_ = 0)), _) try { if (f = 1, y && (t = op[0] & 2 ? y["return"] : op[0] ? y["throw"] || ((t = y["return"]) && t.call(y), 0) : y.next) && !(t = t.call(y, op[1])).done) return t; if (y = 0, t) op = [op[0] & 2, t.value]; switch (op[0]) { case 0: case 1: t = op; break; case 4: _.label++; return { value: op[1], done: false }; case 5: _.label++; y = op[1]; op = [0]; continue; case 7: op = _.ops.pop(); _.trys.pop(); continue; default: if (!(t = _.trys, t = t.length > 0 && t[t.length - 1]) && (op[0] === 6 || op[0] === 2)) { _ = 0; continue; } if (op[0] === 3 && (!t || (op[1] > t[0] && op[1] < t[3]))) { _.label = op[1]; break; } if (op[0] === 6 && _.label < t[1]) { _.label = t[1]; t = op; break; } if (t && _.label < t[2]) { _.label = t[2]; _.ops.push(op); break; } if (t[2]) _.ops.pop(); _.trys.pop(); continue; } op = body.call(thisArg, _); } catch (e) { op = [6, e]; y = 0; } finally { f = t = 0; } if (op[0] & 5) throw op[1]; return { value: op[0] ? op[1] : void 0, done: true }; } }; import { jsx as _jsx, Fragment as _Fragment, jsxs as _jsxs } from "react/jsx-runtime"; import noop from 'lodash/noop'; import { useEffect, useState } from 'react'; import DialogContinueSession from "../DialogContinueSession"; import IdleTimer from "../IdleTimer"; export var SessionTimer = function (_a) { var children = _a.children, dialogContinueSessionProps = _a.dialogContinueSessionProps, expiresAt = _a.expiresAt, onExpire = _a.onExpire, onKeepAlive = _a.onKeepAlive, promptWithMsRemaining = _a.promptWithMsRemaining, tokenMaxAgeMs = _a.tokenMaxAgeMs; var _b = useState(false), stageOneIsIdle = _b[0], setStageOneIsIdle = _b[1]; var _c = useState(0), tick = _c[0], setTick = _c[1]; var stageTwoTimeoutMs = tokenMaxAgeMs - promptWithMsRemaining; useEffect(function () { if (typeof window !== 'undefined') { var timeUntilExpirationMs = new Date(expiresAt).getTime() - Date.now(); // If the user is active but the token is about to expire, renew it. if (!stageOneIsIdle && timeUntilExpirationMs < promptWithMsRemaining) { onKeepAlive(); } var timer_1 = setTimeout(function () { setTick(tick + 1); }, 1000); return function () { clearTimeout(timer_1); }; } return noop; }, [expiresAt, onKeepAlive, promptWithMsRemaining, stageOneIsIdle, tick]); return (_jsx(IdleTimer, { onIdle: function () { return __awaiter(void 0, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: // If the user goes idle for the first stage, refresh the token // and start the main timer. setStageOneIsIdle(true); return [4 /*yield*/, onKeepAlive()]; case 1: _a.sent(); return [2 /*return*/]; } }); }); }, stopOnIdle: true, timeoutMs: promptWithMsRemaining, children: function (_a) { var remainingTimeStageOne = _a.remainingTimeMs, reset = _a.reset; // The user has been idle for the entire first stage. if (remainingTimeStageOne === 0) { return (_jsx(IdleTimer, { onAction: function () { return __awaiter(void 0, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: // If the user comes back within the second stage, // refresh the token and start over. setStageOneIsIdle(false); return [4 /*yield*/, onKeepAlive()]; case 1: _a.sent(); reset(); return [2 /*return*/]; } }); }); }, stopOnIdle: true, timeoutMs: stageTwoTimeoutMs, children: function (_a) { var remainingTimeStageTwo = _a.remainingTimeMs; // The user has been idle for the entire first and second stages. if (remainingTimeStageTwo === 0) { return (_jsxs(_Fragment, { children: [_jsx(DialogContinueSession, __assign({ expiresAt: expiresAt, onContinue: function () { return __awaiter(void 0, void 0, void 0, function () { return __generator(this, function (_a) { switch (_a.label) { case 0: // If the user chooses to continue the session before // it expires, keep the session alive and start over. return [4 /*yield*/, onKeepAlive()]; case 1: // If the user chooses to continue the session before // it expires, keep the session alive and start over. _a.sent(); reset(); return [2 /*return*/]; } }); }); }, onExpire: onExpire }, dialogContinueSessionProps)), children && children({ remainingTimeStageOne: remainingTimeStageOne, remainingTimeStageTwo: remainingTimeStageTwo, })] })); } if (children) { return children({ remainingTimeStageOne: remainingTimeStageOne, remainingTimeStageTwo: remainingTimeStageTwo, }); } return null; } })); } if (children) { return children({ remainingTimeStageOne: remainingTimeStageOne, remainingTimeStageTwo: stageTwoTimeoutMs, }); } return null; } })); }; export default SessionTimer; //# sourceMappingURL=index.js.map