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@acransac/vtk.js

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Visualization Toolkit for the Web

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manage Shader Programs within a context ### readyShaderProgram(vertexCode, fragmentCode, geometryCode) make sure the specified shaders are compiled, linked, and bound ### readyShaderProgram(shaders) make sure the specified shaders are compiled, linked, and bound will increment the reference count on the shaders if it needs to keep them around ### readyShaderProgram(shaderprogram) make sure the specified shaders are compiled, linked, and bound ### releaseCurrentShader() Release the current shader. Basically go back to having no shaders loaded. This is useful for old legacy code that relies on no shaders being loaded. ### releaseGraphicsResources(window) Free up any resources being used by the provided shader ### clearLastShaderBound() Clear the last Shader bound, called by shaders as they release their graphics resources