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@acransac/vtk.js

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Visualization Toolkit for the Web

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// import { mat4, vec3 } from 'gl-matrix'; import macro from 'vtk.js/Sources/macro'; import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode'; const { vtkDebugMacro } = macro; // ---------------------------------------------------------------------------- // vtkOpenGLPixelSpaceCallbackMapper methods // ---------------------------------------------------------------------------- function vtkOpenGLPixelSpaceCallbackMapper(publicAPI, model) { model.classHierarchy.push('vtkOpenGLPixelSpaceCallbackMapper'); publicAPI.opaquePass = (prepass, renderPass) => { model.openGLRenderer = publicAPI.getFirstAncestorOfType( 'vtkOpenGLRenderer' ); model.openGLRenderWindow = model.openGLRenderer.getParent(); const aspectRatio = model.openGLRenderer.getAspectRatio(); const camera = model.openGLRenderer ? model.openGLRenderer.getRenderable().getActiveCamera() : null; const tsize = model.openGLRenderer.getTiledSizeAndOrigin(); let texels = null; if (model.renderable.getUseZValues()) { const zbt = renderPass.getZBufferTexture(); const width = Math.floor(zbt.getWidth()); const height = Math.floor(zbt.getHeight()); const gl = model.openGLRenderWindow.getContext(); zbt.bind(); // Here we need to use vtkFramebuffer to save current settings (bindings/buffers) const fb = renderPass.getFramebuffer(); if (!fb) { vtkDebugMacro('No framebuffer to save/restore'); } else { // save framebuffer settings fb.saveCurrentBindingsAndBuffers(); } const framebuffer = gl.createFramebuffer(); gl.bindFramebuffer(gl.FRAMEBUFFER, framebuffer); gl.framebufferTexture2D( gl.FRAMEBUFFER, gl.COLOR_ATTACHMENT0, gl.TEXTURE_2D, zbt.getHandle(), 0 ); if ( gl.checkFramebufferStatus(gl.FRAMEBUFFER) === gl.FRAMEBUFFER_COMPLETE ) { texels = new Uint8Array(width * height * 4); gl.viewport(0, 0, width, height); gl.readPixels(0, 0, width, height, gl.RGBA, gl.UNSIGNED_BYTE, texels); } // Now we need to restore framebuffer bindings/buffers if (fb) { fb.restorePreviousBindingsAndBuffers(); } gl.deleteFramebuffer(framebuffer); } model.renderable.invokeCallback( model.renderable.getInputData(), camera, aspectRatio, tsize, texels ); }; publicAPI.queryPass = (prepass, renderPass) => { if (prepass) { if (model.renderable.getUseZValues()) { renderPass.setDepthRequested(true); } else { renderPass.setDepthRequested(true); } } }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = {}; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); // Object methods vtkOpenGLPixelSpaceCallbackMapper(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance( extend, 'vtkOpenGLPixelSpaceCallbackMapper' ); // ---------------------------------------------------------------------------- export default { newInstance, extend };