@acransac/vtk.js
Version:
Visualization Toolkit for the Web
161 lines (132 loc) • 4.51 kB
JavaScript
import { mat4 } from 'gl-matrix';
import macro from 'vtk.js/Sources/macro';
import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode';
// ----------------------------------------------------------------------------
// vtkOpenGLImageSlice methods
// ----------------------------------------------------------------------------
function vtkOpenGLImageSlice(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkOpenGLImageSlice');
// Builds myself.
publicAPI.buildPass = (prepass) => {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (prepass) {
if (!model.renderable) {
return;
}
model.openGLRenderer = publicAPI.getFirstAncestorOfType(
'vtkOpenGLRenderer'
);
publicAPI.prepareNodes();
publicAPI.addMissingNode(model.renderable.getMapper());
publicAPI.removeUnusedNodes();
}
};
publicAPI.traverseOpaqueZBufferPass = (renderPass) => {
publicAPI.traverseOpaquePass(renderPass);
};
// we draw textures, then mapper, then post pass textures
publicAPI.traverseOpaquePass = (renderPass) => {
if (
!model.renderable ||
!model.renderable.getVisibility() ||
!model.renderable.getIsOpaque() ||
(model.openGLRenderer.getSelector() && !model.renderable.getPickable())
) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach((child) => {
child.traverse(renderPass);
});
publicAPI.apply(renderPass, false);
};
// we draw textures, then mapper, then post pass textures
publicAPI.traverseTranslucentPass = (renderPass) => {
if (
!model.renderable ||
!model.renderable.getVisibility() ||
model.renderable.getIsOpaque() ||
(model.openGLRenderer.getSelector() && !model.renderable.getPickable())
) {
return;
}
publicAPI.apply(renderPass, true);
model.children.forEach((child) => {
child.traverse(renderPass);
});
publicAPI.apply(renderPass, false);
};
publicAPI.queryPass = (prepass, renderPass) => {
if (prepass) {
if (!model.renderable || !model.renderable.getVisibility()) {
return;
}
if (model.renderable.getIsOpaque()) {
renderPass.incrementOpaqueActorCount();
} else {
renderPass.incrementTranslucentActorCount();
}
}
};
publicAPI.opaqueZBufferPass = (prepass, renderPass) =>
publicAPI.opaquePass(prepass, renderPass);
// Renders myself
publicAPI.opaquePass = (prepass, renderPass) => {
if (prepass) {
model.context = publicAPI
.getFirstAncestorOfType('vtkOpenGLRenderWindow')
.getContext();
model.context.depthMask(true);
}
};
// Renders myself
publicAPI.translucentPass = (prepass, renderPass) => {
if (prepass) {
model.context = publicAPI
.getFirstAncestorOfType('vtkOpenGLRenderWindow')
.getContext();
model.context.depthMask(false);
} else {
model.context.depthMask(true);
}
};
publicAPI.getKeyMatrices = () => {
// has the actor changed?
if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) {
mat4.copy(model.keyMatrices.mcwc, model.renderable.getMatrix());
mat4.transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc);
model.keyMatrixTime.modified();
}
return model.keyMatrices;
};
}
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
const DEFAULT_VALUES = {
context: null,
keyMatrixTime: null,
keyMatrices: null,
};
// ----------------------------------------------------------------------------
export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
// Inheritance
vtkViewNode.extend(publicAPI, model, initialValues);
model.keyMatrixTime = {};
macro.obj(model.keyMatrixTime, { mtime: 0 });
model.keyMatrices = {
mcwc: mat4.create(),
};
// Build VTK API
macro.setGet(publicAPI, model, ['context']);
// Object methods
vtkOpenGLImageSlice(publicAPI, model);
}
// ----------------------------------------------------------------------------
export const newInstance = macro.newInstance(extend, 'vtkOpenGLImageSlice');
// ----------------------------------------------------------------------------
export default { newInstance, extend };