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@acransac/vtk.js

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Visualization Toolkit for the Web

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import { mat4 } from 'gl-matrix'; import Constants from 'vtk.js/Sources/Rendering/Core/ImageMapper/Constants'; import macro from 'vtk.js/Sources/macro'; import vtkDataArray from 'vtk.js/Sources/Common/Core/DataArray'; import { VtkDataTypes } from 'vtk.js/Sources/Common/Core/DataArray/Constants'; import vtkHelper from 'vtk.js/Sources/Rendering/OpenGL/Helper'; import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; import vtkOpenGLTexture from 'vtk.js/Sources/Rendering/OpenGL/Texture'; import vtkShaderProgram from 'vtk.js/Sources/Rendering/OpenGL/ShaderProgram'; import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode'; import { Representation } from 'vtk.js/Sources/Rendering/Core/Property/Constants'; import { Wrap, Filter, } from 'vtk.js/Sources/Rendering/OpenGL/Texture/Constants'; import { InterpolationType } from 'vtk.js/Sources/Rendering/Core/ImageProperty/Constants'; import vtkPolyDataVS from 'vtk.js/Sources/Rendering/OpenGL/glsl/vtkPolyDataVS.glsl'; import vtkPolyDataFS from 'vtk.js/Sources/Rendering/OpenGL/glsl/vtkPolyDataFS.glsl'; import vtkReplacementShaderMapper from 'vtk.js/Sources/Rendering/OpenGL/ReplacementShaderMapper'; const { vtkErrorMacro } = macro; const { SlicingMode } = Constants; // ---------------------------------------------------------------------------- // helper methods // ---------------------------------------------------------------------------- function computeFnToString(property, fn, numberOfComponents) { const pwfun = fn.apply(property); if (pwfun) { const iComps = property.getIndependentComponents(); return `${property.getMTime()}-${iComps}-${numberOfComponents}`; } return '0'; } // ---------------------------------------------------------------------------- // vtkOpenGLImageMapper methods // ---------------------------------------------------------------------------- function vtkOpenGLImageMapper(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLImageMapper'); publicAPI.buildPass = (prepass) => { if (prepass) { model.openGLImageSlice = publicAPI.getFirstAncestorOfType( 'vtkOpenGLImageSlice' ); model.openGLRenderer = publicAPI.getFirstAncestorOfType( 'vtkOpenGLRenderer' ); model.openGLRenderWindow = model.openGLRenderer.getParent(); model.context = model.openGLRenderWindow.getContext(); model.tris.setOpenGLRenderWindow(model.openGLRenderWindow); model.openGLTexture.setOpenGLRenderWindow(model.openGLRenderWindow); model.colorTexture.setOpenGLRenderWindow(model.openGLRenderWindow); model.pwfTexture.setOpenGLRenderWindow(model.openGLRenderWindow); const ren = model.openGLRenderer.getRenderable(); model.openGLCamera = model.openGLRenderer.getViewNodeFor( ren.getActiveCamera() ); // is slice set by the camera if (model.renderable.getSliceAtFocalPoint()) { model.renderable.setSliceFromCamera(ren.getActiveCamera()); } } }; publicAPI.translucentPass = (prepass) => { if (prepass) { publicAPI.render(); } }; publicAPI.opaqueZBufferPass = (prepass) => { if (prepass) { model.haveSeenDepthRequest = true; model.renderDepth = true; publicAPI.render(); model.renderDepth = false; } }; publicAPI.opaquePass = (prepass) => { if (prepass) { publicAPI.render(); } }; publicAPI.getCoincidentParameters = (ren, actor) => { if (model.renderable.getResolveCoincidentTopology()) { return model.renderable.getCoincidentTopologyPolygonOffsetParameters(); } return null; }; // Renders myself publicAPI.render = () => { const actor = model.openGLImageSlice.getRenderable(); const ren = model.openGLRenderer.getRenderable(); publicAPI.renderPiece(ren, actor); }; publicAPI.buildShaders = (shaders, ren, actor) => { publicAPI.getShaderTemplate(shaders, ren, actor); publicAPI.replaceShaderValues(shaders, ren, actor); }; publicAPI.getShaderTemplate = (shaders, ren, actor) => { shaders.Vertex = vtkPolyDataVS; shaders.Fragment = vtkPolyDataFS; shaders.Geometry = ''; }; publicAPI.replaceShaderValues = (shaders, ren, actor) => { let VSSource = shaders.Vertex; let FSSource = shaders.Fragment; VSSource = vtkShaderProgram.substitute(VSSource, '//VTK::Camera::Dec', [ 'uniform mat4 MCPCMatrix;', ]).result; VSSource = vtkShaderProgram.substitute( VSSource, '//VTK::PositionVC::Impl', [' gl_Position = MCPCMatrix * vertexMC;'] ).result; VSSource = vtkShaderProgram.substitute( VSSource, '//VTK::TCoord::Impl', 'tcoordVCVSOutput = tcoordMC;' ).result; VSSource = vtkShaderProgram.substitute( VSSource, '//VTK::TCoord::Dec', 'attribute vec2 tcoordMC; varying vec2 tcoordVCVSOutput;' ).result; const tNumComp = model.openGLTexture.getComponents(); const iComps = actor.getProperty().getIndependentComponents(); let tcoordDec = [ 'varying vec2 tcoordVCVSOutput;', // color shift and scale 'uniform float cshift0;', 'uniform float cscale0;', // pwf shift and scale 'uniform float pwfshift0;', 'uniform float pwfscale0;', 'uniform sampler2D texture1;', 'uniform sampler2D colorTexture1;', 'uniform sampler2D pwfTexture1;', 'uniform float opacity;', ]; if (iComps) { for (let comp = 1; comp < tNumComp; comp++) { tcoordDec = tcoordDec.concat([ // color shift and scale `uniform float cshift${comp};`, `uniform float cscale${comp};`, // weighting shift and scale `uniform float pwfshift${comp};`, `uniform float pwfscale${comp};`, ]); } // the heights defined below are the locations // for the up to four components of the tfuns // the tfuns have a height of 2XnumComps pixels so the // values are computed to hit the middle of the two rows // for that component switch (tNumComp) { case 1: tcoordDec = tcoordDec.concat([ 'uniform float mix0;', '#define height0 0.5', ]); break; case 2: tcoordDec = tcoordDec.concat([ 'uniform float mix0;', 'uniform float mix1;', '#define height0 0.25', '#define height1 0.75', ]); break; case 3: tcoordDec = tcoordDec.concat([ 'uniform float mix0;', 'uniform float mix1;', 'uniform float mix2;', '#define height0 0.17', '#define height1 0.5', '#define height2 0.83', ]); break; case 4: tcoordDec = tcoordDec.concat([ 'uniform float mix0;', 'uniform float mix1;', 'uniform float mix2;', 'uniform float mix3;', '#define height0 0.125', '#define height1 0.375', '#define height2 0.625', '#define height3 0.875', ]); break; default: vtkErrorMacro('Unsupported number of independent coordinates.'); } } FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::TCoord::Dec', tcoordDec ).result; if (iComps) { const rgba = ['r', 'g', 'b', 'a']; let tcoordImpl = ['vec4 tvalue = texture2D(texture1, tcoordVCVSOutput);']; for (let comp = 0; comp < tNumComp; comp++) { tcoordImpl = tcoordImpl.concat([ `vec3 tcolor${comp} = mix${comp} * texture2D(colorTexture1, vec2(tvalue.${rgba[comp]} * cscale${comp} + cshift${comp}, height${comp})).rgb;`, `float compWeight${comp} = mix${comp} * texture2D(pwfTexture1, vec2(tvalue.${rgba[comp]} * pwfscale${comp} + pwfshift${comp}, height${comp})).r;`, ]); } switch (tNumComp) { case 1: tcoordImpl = tcoordImpl.concat([ 'gl_FragData[0] = vec4(tcolor0.rgb, opacity);', ]); break; case 2: tcoordImpl = tcoordImpl.concat([ 'float weightSum = compWeight0 + compWeight1;', 'gl_FragData[0] = vec4(vec3((tcolor0.rgb * (compWeight0 / weightSum)) + (tcolor1.rgb * (compWeight1 / weightSum))), opacity);', ]); break; case 3: tcoordImpl = tcoordImpl.concat([ 'float weightSum = compWeight0 + compWeight1 + compWeight2;', 'gl_FragData[0] = vec4(vec3((tcolor0.rgb * (compWeight0 / weightSum)) + (tcolor1.rgb * (compWeight1 / weightSum)) + (tcolor2.rgb * (compWeight2 / weightSum))), opacity);', ]); break; case 4: tcoordImpl = tcoordImpl.concat([ 'float weightSum = compWeight0 + compWeight1 + compWeight2 + compWeight3;', 'gl_FragData[0] = vec4(vec3((tcolor0.rgb * (compWeight0 / weightSum)) + (tcolor1.rgb * (compWeight1 / weightSum)) + (tcolor2.rgb * (compWeight2 / weightSum)) + (tcolor3.rgb * (compWeight3 / weightSum))), opacity);', ]); break; default: vtkErrorMacro('Unsupported number of independent coordinates.'); } FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::TCoord::Impl', tcoordImpl ).result; } else { // dependent components switch (tNumComp) { case 1: FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::TCoord::Impl', [ 'float intensity = texture2D(texture1, tcoordVCVSOutput).r;', 'vec3 tcolor = texture2D(colorTexture1, vec2(intensity * cscale0 + cshift0, 0.5)).rgb;', 'float scalarOpacity = texture2D(pwfTexture1, vec2(intensity * pwfscale0 + pwfshift0, 0.5)).r;', 'gl_FragData[0] = vec4(tcolor, scalarOpacity * opacity);', ] ).result; break; case 2: FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::TCoord::Impl', [ 'vec4 tcolor = texture2D(texture1, tcoordVCVSOutput);', 'float intensity = tcolor.r*cscale0 + cshift0;', 'gl_FragData[0] = vec4(texture2D(colorTexture1, vec2(intensity, 0.5)).rgb, pwfscale0*tcolor.g + pwfshift0);', ] ).result; break; default: FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::TCoord::Impl', [ 'vec4 tcolor = cscale0*texture2D(texture1, tcoordVCVSOutput.st) + cshift0;', 'gl_FragData[0] = vec4(texture2D(colorTexture1, vec2(tcolor.r,0.5)).r,', ' texture2D(colorTexture1, vec2(tcolor.g,0.5)).r,', ' texture2D(colorTexture1, vec2(tcolor.b,0.5)).r, tcolor.a);', ] ).result; } } if (model.haveSeenDepthRequest) { FSSource = vtkShaderProgram.substitute( FSSource, '//VTK::ZBuffer::Dec', 'uniform int depthRequest;' ).result; FSSource = vtkShaderProgram.substitute(FSSource, '//VTK::ZBuffer::Impl', [ 'if (depthRequest == 1) {', 'float iz = floor(gl_FragCoord.z*65535.0 + 0.1);', 'float rf = floor(iz/256.0)/255.0;', 'float gf = mod(iz,256.0)/255.0;', 'gl_FragData[0] = vec4(rf, gf, 0.0, 1.0); }', ]).result; } shaders.Vertex = VSSource; shaders.Fragment = FSSource; publicAPI.replaceShaderCoincidentOffset(shaders, ren, actor); }; publicAPI.getNeedToRebuildShaders = (cellBO, ren, actor) => { // has something changed that would require us to recreate the shader? // candidates are // property modified (representation interpolation and lighting) // input modified // light complexity changed const tNumComp = model.openGLTexture.getComponents(); const iComp = actor.getProperty().getIndependentComponents(); if ( model.lastHaveSeenDepthRequest !== model.haveSeenDepthRequest || cellBO.getProgram() === 0 || model.lastTextureComponents !== tNumComp || model.lastIndependentComponents !== iComp ) { model.lastHaveSeenDepthRequest = model.haveSeenDepthRequest; model.lastTextureComponents = tNumComp; model.lastIndependentComponents = iComp; return true; } return false; }; publicAPI.updateShaders = (cellBO, ren, actor) => { model.lastBoundBO = cellBO; // has something changed that would require us to recreate the shader? if (publicAPI.getNeedToRebuildShaders(cellBO, ren, actor)) { const shaders = { Vertex: null, Fragment: null, Geometry: null }; publicAPI.buildShaders(shaders, ren, actor); // compile and bind the program if needed const newShader = model.openGLRenderWindow .getShaderCache() .readyShaderProgramArray( shaders.Vertex, shaders.Fragment, shaders.Geometry ); // if the shader changed reinitialize the VAO if (newShader !== cellBO.getProgram()) { cellBO.setProgram(newShader); // reset the VAO as the shader has changed cellBO.getVAO().releaseGraphicsResources(); } cellBO.getShaderSourceTime().modified(); } else { model.openGLRenderWindow .getShaderCache() .readyShaderProgram(cellBO.getProgram()); } cellBO.getVAO().bind(); publicAPI.setMapperShaderParameters(cellBO, ren, actor); publicAPI.setCameraShaderParameters(cellBO, ren, actor); publicAPI.setPropertyShaderParameters(cellBO, ren, actor); }; publicAPI.setMapperShaderParameters = (cellBO, ren, actor) => { // Now to update the VAO too, if necessary. if ( cellBO.getCABO().getElementCount() && (model.VBOBuildTime > cellBO.getAttributeUpdateTime().getMTime() || cellBO.getShaderSourceTime().getMTime() > cellBO.getAttributeUpdateTime().getMTime()) ) { if (cellBO.getProgram().isAttributeUsed('vertexMC')) { if ( !cellBO .getVAO() .addAttributeArray( cellBO.getProgram(), cellBO.getCABO(), 'vertexMC', cellBO.getCABO().getVertexOffset(), cellBO.getCABO().getStride(), model.context.FLOAT, 3, model.context.FALSE ) ) { vtkErrorMacro('Error setting vertexMC in shader VAO.'); } } if ( cellBO.getProgram().isAttributeUsed('tcoordMC') && cellBO.getCABO().getTCoordOffset() ) { if ( !cellBO .getVAO() .addAttributeArray( cellBO.getProgram(), cellBO.getCABO(), 'tcoordMC', cellBO.getCABO().getTCoordOffset(), cellBO.getCABO().getStride(), model.context.FLOAT, cellBO.getCABO().getTCoordComponents(), model.context.FALSE ) ) { vtkErrorMacro('Error setting tcoordMC in shader VAO.'); } } cellBO.getAttributeUpdateTime().modified(); } const texUnit = model.openGLTexture.getTextureUnit(); cellBO.getProgram().setUniformi('texture1', texUnit); const numComp = model.openGLTexture.getComponents(); const iComps = actor.getProperty().getIndependentComponents(); if (iComps) { for (let i = 0; i < numComp; i++) { cellBO .getProgram() .setUniformf(`mix${i}`, actor.getProperty().getComponentWeight(i)); } } const oglShiftScale = model.openGLTexture.getShiftAndScale(); // three levels of shift scale combined into one // for performance in the fragment shader for (let i = 0; i < numComp; i++) { let cw = actor.getProperty().getColorWindow(); let cl = actor.getProperty().getColorLevel(); const target = iComps ? i : 0; const cfun = actor.getProperty().getRGBTransferFunction(target); if (cfun) { const cRange = cfun.getRange(); cw = cRange[1] - cRange[0]; cl = 0.5 * (cRange[1] + cRange[0]); } const scale = oglShiftScale.scale / cw; const shift = (oglShiftScale.shift - cl) / cw + 0.5; cellBO.getProgram().setUniformf(`cshift${i}`, shift); cellBO.getProgram().setUniformf(`cscale${i}`, scale); } // pwf shift/scale for (let i = 0; i < numComp; i++) { let pwfScale = 1.0; let pwfShift = 0.0; const target = iComps ? i : 0; const pwfun = actor.getProperty().getPiecewiseFunction(target); if (pwfun) { const pwfRange = pwfun.getRange(); const length = pwfRange[1] - pwfRange[0]; const mid = 0.5 * (pwfRange[0] + pwfRange[1]); pwfScale = oglShiftScale.scale / length; pwfShift = (oglShiftScale.shift - mid) / length + 0.5; } cellBO.getProgram().setUniformf(`pwfshift${i}`, pwfShift); cellBO.getProgram().setUniformf(`pwfscale${i}`, pwfScale); } if (model.haveSeenDepthRequest) { cellBO .getProgram() .setUniformi('depthRequest', model.renderDepth ? 1 : 0); } // handle coincident if (cellBO.getProgram().isUniformUsed('coffset')) { const cp = publicAPI.getCoincidentParameters(ren, actor); cellBO.getProgram().setUniformf('coffset', cp.offset); // cfactor isn't always used when coffset is. if (cellBO.getProgram().isUniformUsed('cfactor')) { cellBO.getProgram().setUniformf('cfactor', cp.factor); } } const texColorUnit = model.colorTexture.getTextureUnit(); cellBO.getProgram().setUniformi('colorTexture1', texColorUnit); const texOpacityUnit = model.pwfTexture.getTextureUnit(); cellBO.getProgram().setUniformi('pwfTexture1', texOpacityUnit); }; publicAPI.setCameraShaderParameters = (cellBO, ren, actor) => { const program = cellBO.getProgram(); const actMats = model.openGLImageSlice.getKeyMatrices(); const image = model.currentInput; const i2wmat4 = image.getIndexToWorld(); mat4.multiply(model.imagemat, actMats.mcwc, i2wmat4); const keyMats = model.openGLCamera.getKeyMatrices(ren); mat4.multiply(model.imagemat, keyMats.wcpc, model.imagemat); if (cellBO.getCABO().getCoordShiftAndScaleEnabled()) { const inverseShiftScaleMat = cellBO .getCABO() .getInverseShiftAndScaleMatrix(); mat4.multiply(model.imagemat, model.imagemat, inverseShiftScaleMat); } program.setUniformMatrix('MCPCMatrix', model.imagemat); }; publicAPI.setPropertyShaderParameters = (cellBO, ren, actor) => { const program = cellBO.getProgram(); const ppty = actor.getProperty(); const opacity = ppty.getOpacity(); program.setUniformf('opacity', opacity); }; publicAPI.renderPieceStart = (ren, actor) => { // make sure the BOs are up to date publicAPI.updateBufferObjects(ren, actor); // Bind the OpenGL, this is shared between the different primitive/cell types. model.lastBoundBO = null; }; publicAPI.renderPieceDraw = (ren, actor) => { const gl = model.context; // activate the texture model.openGLTexture.activate(); model.colorTexture.activate(); model.pwfTexture.activate(); // draw polygons if (model.tris.getCABO().getElementCount()) { // First we do the triangles, update the shader, set uniforms, etc. publicAPI.updateShaders(model.tris, ren, actor); gl.drawArrays(gl.TRIANGLES, 0, model.tris.getCABO().getElementCount()); model.tris.getVAO().release(); } model.openGLTexture.deactivate(); model.colorTexture.deactivate(); model.pwfTexture.deactivate(); }; publicAPI.renderPieceFinish = (ren, actor) => {}; publicAPI.renderPiece = (ren, actor) => { // Make sure that we have been properly initialized. // if (ren.getRenderWindow().checkAbortStatus()) { // return; // } publicAPI.invokeEvent({ type: 'StartEvent' }); model.renderable.update(); model.currentInput = model.renderable.getInputData(); publicAPI.invokeEvent({ type: 'EndEvent' }); if (!model.currentInput) { vtkErrorMacro('No input!'); return; } publicAPI.renderPieceStart(ren, actor); publicAPI.renderPieceDraw(ren, actor); publicAPI.renderPieceFinish(ren, actor); }; publicAPI.computeBounds = (ren, actor) => { if (!publicAPI.getInput()) { vtkMath.uninitializeBounds(model.bounds); return; } model.bounds = publicAPI.getInput().getBounds(); }; publicAPI.updateBufferObjects = (ren, actor) => { // Rebuild buffers if needed if (publicAPI.getNeedToRebuildBufferObjects(ren, actor)) { publicAPI.buildBufferObjects(ren, actor); } }; publicAPI.getNeedToRebuildBufferObjects = (ren, actor) => { // first do a coarse check if ( model.VBOBuildTime.getMTime() < publicAPI.getMTime() || model.VBOBuildTime.getMTime() < actor.getMTime() || model.VBOBuildTime.getMTime() < model.renderable.getMTime() || model.VBOBuildTime.getMTime() < actor.getProperty().getMTime() || model.VBOBuildTime.getMTime() < model.currentInput.getMTime() ) { return true; } return false; }; publicAPI.buildBufferObjects = (ren, actor) => { const image = model.currentInput; if (image === null) { return; } const actorProperty = actor.getProperty(); // set interpolation on the texture based on property setting const iType = actorProperty.getInterpolationType(); if (iType === InterpolationType.NEAREST) { model.colorTexture.setMinificationFilter(Filter.NEAREST); model.colorTexture.setMagnificationFilter(Filter.NEAREST); model.pwfTexture.setMinificationFilter(Filter.NEAREST); model.pwfTexture.setMagnificationFilter(Filter.NEAREST); } else { model.colorTexture.setMinificationFilter(Filter.LINEAR); model.colorTexture.setMagnificationFilter(Filter.LINEAR); model.pwfTexture.setMinificationFilter(Filter.LINEAR); model.pwfTexture.setMagnificationFilter(Filter.LINEAR); } const numComp = image.getPointData().getScalars().getNumberOfComponents(); const iComps = actorProperty.getIndependentComponents(); const numIComps = iComps ? numComp : 1; const textureHeight = iComps ? 2 * numIComps : 1; const cfunToString = computeFnToString( actorProperty, actorProperty.getRGBTransferFunction, numIComps ); if (model.colorTextureString !== cfunToString) { const cWidth = 1024; const cSize = cWidth * textureHeight * 3; const cTable = new Uint8Array(cSize); let cfun = actorProperty.getRGBTransferFunction(); if (cfun) { const tmpTable = new Float32Array(cWidth * 3); for (let c = 0; c < numIComps; c++) { cfun = actorProperty.getRGBTransferFunction(c); const cRange = cfun.getRange(); cfun.getTable(cRange[0], cRange[1], cWidth, tmpTable, 1); if (iComps) { for (let i = 0; i < cWidth * 3; i++) { cTable[c * cWidth * 6 + i] = 255.0 * tmpTable[i]; cTable[c * cWidth * 6 + i + cWidth * 3] = 255.0 * tmpTable[i]; } } else { for (let i = 0; i < cWidth * 3; i++) { cTable[c * cWidth * 6 + i] = 255.0 * tmpTable[i]; } } } model.colorTexture.create2DFromRaw( cWidth, textureHeight, 3, VtkDataTypes.UNSIGNED_CHAR, cTable ); } else { for (let i = 0; i < cWidth * 3; ++i) { cTable[i] = (255.0 * i) / ((cWidth - 1) * 3); cTable[i + 1] = (255.0 * i) / ((cWidth - 1) * 3); cTable[i + 2] = (255.0 * i) / ((cWidth - 1) * 3); } model.colorTexture.create2DFromRaw( cWidth, 1, 3, VtkDataTypes.UNSIGNED_CHAR, cTable ); } model.colorTextureString = cfunToString; } // Build piecewise function buffer. This buffer is used either // for component weighting or opacity, depending on whether we're // rendering components independently or not. const pwfunToString = computeFnToString( actorProperty, actorProperty.getPiecewiseFunction, numIComps ); if (model.pwfTextureString !== pwfunToString) { const pwfWidth = 1024; const pwfSize = pwfWidth * textureHeight; const pwfTable = new Uint8Array(pwfSize); let pwfun = actorProperty.getPiecewiseFunction(); // support case where pwfun is added/removed model.pwfTexture.resetFormatAndType(); if (pwfun) { const pwfFloatTable = new Float32Array(pwfSize); const tmpTable = new Float32Array(pwfWidth); for (let c = 0; c < numIComps; ++c) { pwfun = actorProperty.getPiecewiseFunction(c); if (pwfun === null) { // Piecewise constant max if no function supplied for this component pwfFloatTable.fill(1.0); } else { const pwfRange = pwfun.getRange(); pwfun.getTable(pwfRange[0], pwfRange[1], pwfWidth, tmpTable, 1); // adjust for sample distance etc if (iComps) { for (let i = 0; i < pwfWidth; i++) { pwfFloatTable[c * pwfWidth * 2 + i] = tmpTable[i]; pwfFloatTable[c * pwfWidth * 2 + i + pwfWidth] = tmpTable[i]; } } else { for (let i = 0; i < pwfWidth; i++) { pwfFloatTable[c * pwfWidth * 2 + i] = tmpTable[i]; } } } } model.pwfTexture.create2DFromRaw( pwfWidth, textureHeight, 1, VtkDataTypes.FLOAT, pwfFloatTable ); } else { // default is opaque pwfTable.fill(255.0); model.pwfTexture.create2DFromRaw( pwfWidth, 1, 1, VtkDataTypes.UNSIGNED_CHAR, pwfTable ); } model.pwfTextureString = pwfunToString; } // Find what IJK axis and what direction to slice along const { ijkMode } = model.renderable.getClosestIJKAxis(); // Find the IJK slice let nSlice = model.renderable.getSlice(); if (ijkMode !== model.renderable.getSlicingMode()) { // If not IJK slicing, get the IJK slice from the XYZ position/slice nSlice = model.renderable.getSliceAtPosition(nSlice); } // Find sliceOffset const ext = image.getExtent(); let sliceOffset; if (ijkMode === SlicingMode.I) { sliceOffset = nSlice - ext[0]; } if (ijkMode === SlicingMode.J) { sliceOffset = nSlice - ext[2]; } if (ijkMode === SlicingMode.K || ijkMode === SlicingMode.NONE) { sliceOffset = nSlice - ext[4]; } // rebuild the VBO if the data has changed const toString = `${nSlice}A${image.getMTime()}A${image .getPointData() .getScalars() .getMTime()}B${publicAPI.getMTime()}C${model.renderable.getSlicingMode()}D${actor .getProperty() .getMTime()}`; if (model.VBOBuildString !== toString) { // Build the VBOs const dims = image.getDimensions(); if (iType === InterpolationType.NEAREST) { if (numComp === 4) { model.openGLTexture.setGenerateMipmap(true); model.openGLTexture.setMinificationFilter(Filter.NEAREST); } else { model.openGLTexture.setMinificationFilter(Filter.NEAREST); } model.openGLTexture.setMagnificationFilter(Filter.NEAREST); } else { if (numComp === 4) { model.openGLTexture.setGenerateMipmap(true); model.openGLTexture.setMinificationFilter( Filter.LINEAR_MIPMAP_LINEAR ); } else { model.openGLTexture.setMinificationFilter(Filter.LINEAR); } model.openGLTexture.setMagnificationFilter(Filter.LINEAR); } model.openGLTexture.setWrapS(Wrap.CLAMP_TO_EDGE); model.openGLTexture.setWrapT(Wrap.CLAMP_TO_EDGE); const sliceSize = dims[0] * dims[1] * numComp; const ptsArray = new Float32Array(12); const tcoordArray = new Float32Array(8); for (let i = 0; i < 4; i++) { tcoordArray[i * 2] = i % 2 ? 1.0 : 0.0; tcoordArray[i * 2 + 1] = i > 1 ? 1.0 : 0.0; } const basicScalars = image.getPointData().getScalars().getData(); let scalars = null; // Get right scalars according to slicing mode if (ijkMode === SlicingMode.I) { scalars = new basicScalars.constructor(dims[2] * dims[1] * numComp); let id = 0; for (let k = 0; k < dims[2]; k++) { for (let j = 0; j < dims[1]; j++) { const bsIdx = (sliceOffset + j * dims[0] + k * dims[0] * dims[1]) * numComp; id = (k * dims[1] + j) * numComp; scalars.set(basicScalars.subarray(bsIdx, bsIdx + numComp), id); } } dims[0] = dims[1]; dims[1] = dims[2]; ptsArray[0] = nSlice; ptsArray[1] = ext[2]; ptsArray[2] = ext[4]; ptsArray[3] = nSlice; ptsArray[4] = ext[3]; ptsArray[5] = ext[4]; ptsArray[6] = nSlice; ptsArray[7] = ext[2]; ptsArray[8] = ext[5]; ptsArray[9] = nSlice; ptsArray[10] = ext[3]; ptsArray[11] = ext[5]; } else if (ijkMode === SlicingMode.J) { scalars = new basicScalars.constructor(dims[2] * dims[0] * numComp); let id = 0; for (let k = 0; k < dims[2]; k++) { for (let i = 0; i < dims[0]; i++) { const bsIdx = (i + sliceOffset * dims[0] + k * dims[0] * dims[1]) * numComp; id = (k * dims[0] + i) * numComp; scalars.set(basicScalars.subarray(bsIdx, bsIdx + numComp), id); } } dims[1] = dims[2]; ptsArray[0] = ext[0]; ptsArray[1] = nSlice; ptsArray[2] = ext[4]; ptsArray[3] = ext[1]; ptsArray[4] = nSlice; ptsArray[5] = ext[4]; ptsArray[6] = ext[0]; ptsArray[7] = nSlice; ptsArray[8] = ext[5]; ptsArray[9] = ext[1]; ptsArray[10] = nSlice; ptsArray[11] = ext[5]; } else if (ijkMode === SlicingMode.K || ijkMode === SlicingMode.NONE) { scalars = basicScalars.subarray( sliceOffset * sliceSize, (sliceOffset + 1) * sliceSize ); ptsArray[0] = ext[0]; ptsArray[1] = ext[2]; ptsArray[2] = nSlice; ptsArray[3] = ext[1]; ptsArray[4] = ext[2]; ptsArray[5] = nSlice; ptsArray[6] = ext[0]; ptsArray[7] = ext[3]; ptsArray[8] = nSlice; ptsArray[9] = ext[1]; ptsArray[10] = ext[3]; ptsArray[11] = nSlice; } else { vtkErrorMacro('Reformat slicing not yet supported.'); } model.openGLTexture.create2DFromRaw( dims[0], dims[1], numComp, image.getPointData().getScalars().getDataType(), scalars ); model.openGLTexture.activate(); model.openGLTexture.sendParameters(); model.openGLTexture.deactivate(); const points = vtkDataArray.newInstance({ numberOfComponents: 3, values: ptsArray, }); points.setName('points'); const tcoords = vtkDataArray.newInstance({ numberOfComponents: 2, values: tcoordArray, }); tcoords.setName('tcoords'); const cellArray = new Uint16Array(8); cellArray[0] = 3; cellArray[1] = 0; cellArray[2] = 1; cellArray[3] = 3; cellArray[4] = 3; cellArray[5] = 0; cellArray[6] = 3; cellArray[7] = 2; const cells = vtkDataArray.newInstance({ numberOfComponents: 1, values: cellArray, }); model.tris.getCABO().createVBO(cells, 'polys', Representation.SURFACE, { points, tcoords, cellOffset: 0, }); model.VBOBuildTime.modified(); model.VBOBuildString = toString; } }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { VBOBuildTime: 0, VBOBuildString: null, openGLTexture: null, tris: null, imagemat: null, colorTexture: null, pwfTexture: null, lastHaveSeenDepthRequest: false, haveSeenDepthRequest: false, lastTextureComponents: 0, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); vtkReplacementShaderMapper.implementReplaceShaderCoincidentOffset( publicAPI, model, initialValues ); model.tris = vtkHelper.newInstance(); model.openGLTexture = vtkOpenGLTexture.newInstance(); model.colorTexture = vtkOpenGLTexture.newInstance(); model.pwfTexture = vtkOpenGLTexture.newInstance(); model.imagemat = mat4.create(); // Build VTK API macro.setGet(publicAPI, model, []); model.VBOBuildTime = {}; macro.obj(model.VBOBuildTime); // Object methods vtkOpenGLImageMapper(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend, 'vtkOpenGLImageMapper'); // ---------------------------------------------------------------------------- export default { newInstance, extend };