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@acransac/vtk.js

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Visualization Toolkit for the Web

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import * as macro from '../../../macro'; import vtkViewNode from '../../SceneGraph/ViewNode'; // ---------------------------------------------------------------------------- // vtkOpenGLActor methods // ---------------------------------------------------------------------------- function vtkOpenGLActor2D(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLActor2D'); // Builds myself. publicAPI.buildPass = (prepass) => { if (prepass) { if (!model.renderable) { return; } model.openGLRenderer = publicAPI.getFirstAncestorOfType( 'vtkOpenGLRenderer' ); publicAPI.prepareNodes(); publicAPI.addMissingNodes(model.renderable.getTextures()); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); } }; // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = (renderPass) => { if ( !model.renderable || !model.renderable.getVisibility() || !model.renderable.getIsOpaque() || (model.openGLRenderer.getSelector() && !model.renderable.getPickable()) ) { return; } publicAPI.apply(renderPass, true); model.children.forEach((child) => { if (!child.isA('vtkOpenGLTexture')) { child.traverse(renderPass); } }); publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = (renderPass) => { if ( !model.renderable || !model.renderable.getVisibility() || model.renderable.getIsOpaque() || (model.openGLRenderer.getSelector() && !model.renderable.getPickable()) ) { return; } publicAPI.apply(renderPass, true); model.children.forEach((child) => { if (!child.isA('vtkOpenGLTexture')) { child.traverse(renderPass); } }); publicAPI.apply(renderPass, false); }; publicAPI.activateTextures = () => { // always traverse textures first, then mapper model.activeTextures = []; model.children.forEach((child) => { if (child.isA('vtkOpenGLTexture')) { child.render(); if (child.getHandle()) { model.activeTextures.push(child); } } }); }; // Renders myself publicAPI.opaquePass = (prepass, renderPass) => { if (prepass) { model.context = publicAPI .getFirstAncestorOfType('vtkOpenGLRenderWindow') .getContext(); model.context.depthMask(true); publicAPI.activateTextures(); } else { // deactivate textures model.activeTextures.forEach((child) => { child.deactivate(); }); } }; // Renders myself publicAPI.translucentPass = (prepass, renderPass) => { if (prepass) { model.context = publicAPI .getFirstAncestorOfType('vtkOpenGLRenderWindow') .getContext(); model.context.depthMask(false); publicAPI.activateTextures(); } else { // deactivate textures model.activeTextures.forEach((child) => { child.deactivate(); }); model.context.depthMask(true); } }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { context: null, activeTextures: [], }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); // Build VTK API macro.setGet(publicAPI, model, ['context']); macro.get(publicAPI, model, ['activeTextures']); // Object methods vtkOpenGLActor2D(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend); // ---------------------------------------------------------------------------- export default { newInstance, extend };