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@acransac/vtk.js

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Visualization Toolkit for the Web

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import { mat3, mat4 } from 'gl-matrix'; import macro from 'vtk.js/Sources/macro'; import vtkViewNode from 'vtk.js/Sources/Rendering/SceneGraph/ViewNode'; // ---------------------------------------------------------------------------- // vtkOpenGLActor methods // ---------------------------------------------------------------------------- function vtkOpenGLActor(publicAPI, model) { // Set our className model.classHierarchy.push('vtkOpenGLActor'); // Builds myself. publicAPI.buildPass = (prepass) => { if (prepass) { model.openGLRenderWindow = publicAPI.getFirstAncestorOfType( 'vtkOpenGLRenderWindow' ); model.openGLRenderer = publicAPI.getFirstAncestorOfType( 'vtkOpenGLRenderer' ); model.context = model.openGLRenderWindow.getContext(); publicAPI.prepareNodes(); publicAPI.addMissingNodes(model.renderable.getTextures()); publicAPI.addMissingNode(model.renderable.getMapper()); publicAPI.removeUnusedNodes(); // we store textures and mapper model.ogltextures = null; model.activeTextures = null; for (let index = 0; index < model.children.length; index++) { const child = model.children[index]; if (child.isA('vtkOpenGLTexture')) { if (!model.ogltextures) { model.ogltextures = []; } model.ogltextures.push(child); } else { model.oglmapper = child; } } } }; publicAPI.traverseOpaqueZBufferPass = (renderPass) => { publicAPI.traverseOpaquePass(renderPass); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseOpaquePass = (renderPass) => { if ( !model.renderable || !model.renderable.getVisibility() || !model.renderable.getIsOpaque() || (model.openGLRenderer.getSelector() && !model.renderable.getPickable()) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; // we draw textures, then mapper, then post pass textures publicAPI.traverseTranslucentPass = (renderPass) => { if ( !model.renderable || !model.renderable.getVisibility() || model.renderable.getIsOpaque() || (model.openGLRenderer.getSelector() && !model.renderable.getPickable()) ) { return; } publicAPI.apply(renderPass, true); model.oglmapper.traverse(renderPass); publicAPI.apply(renderPass, false); }; publicAPI.activateTextures = () => { // always traverse textures first, then mapper if (!model.ogltextures) { return; } model.activeTextures = []; for (let index = 0; index < model.ogltextures.length; index++) { const child = model.ogltextures[index]; child.render(); if (child.getHandle()) { model.activeTextures.push(child); } } }; publicAPI.queryPass = (prepass, renderPass) => { if (prepass) { if (!model.renderable || !model.renderable.getVisibility()) { return; } if (model.renderable.getIsOpaque()) { renderPass.incrementOpaqueActorCount(); } else { renderPass.incrementTranslucentActorCount(); } } }; publicAPI.opaqueZBufferPass = (prepass, renderPass) => publicAPI.opaquePass(prepass, renderPass); publicAPI.opaquePass = (prepass, renderPass) => { if (prepass) { model.openGLRenderWindow.enableDepthMask(); publicAPI.activateTextures(); } else if (model.activeTextures) { for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; // Renders myself publicAPI.translucentPass = (prepass, renderPass) => { if (prepass) { model.openGLRenderWindow.disableDepthMask(); publicAPI.activateTextures(); } else if (model.activeTextures) { for (let index = 0; index < model.activeTextures.length; index++) { model.activeTextures[index].deactivate(); } } }; publicAPI.getKeyMatrices = () => { // has the actor changed? if (model.renderable.getMTime() > model.keyMatrixTime.getMTime()) { model.renderable.computeMatrix(); mat4.copy(model.keyMatrices.mcwc, model.renderable.getMatrix()); mat4.transpose(model.keyMatrices.mcwc, model.keyMatrices.mcwc); if (model.renderable.getIsIdentity()) { mat3.identity(model.keyMatrices.normalMatrix); } else { mat3.fromMat4(model.keyMatrices.normalMatrix, model.keyMatrices.mcwc); mat3.invert( model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix ); mat3.transpose( model.keyMatrices.normalMatrix, model.keyMatrices.normalMatrix ); } model.keyMatrixTime.modified(); } return model.keyMatrices; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = { context: null, keyMatrixTime: null, keyMatrices: null, activeTextures: null, }; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance vtkViewNode.extend(publicAPI, model, initialValues); model.keyMatrixTime = {}; macro.obj(model.keyMatrixTime, { mtime: 0 }); model.keyMatrices = { normalMatrix: mat3.create(), mcwc: mat4.create(), }; // Build VTK API macro.setGet(publicAPI, model, ['context']); macro.get(publicAPI, model, ['activeTextures']); // Object methods vtkOpenGLActor(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance(extend); // ---------------------------------------------------------------------------- export default { newInstance, extend };