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@acransac/vtk.js

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Visualization Toolkit for the Web

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import { vec3, mat4 } from 'gl-matrix'; import macro from 'vtk.js/Sources/macro'; import vtkCompositeCameraManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeCameraManipulator'; import vtkCompositeMouseManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeMouseManipulator'; import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; // ---------------------------------------------------------------------------- // vtkMouseCameraTrackballRotateManipulator methods // ---------------------------------------------------------------------------- function vtkMouseCameraTrackballRotateManipulator(publicAPI, model) { // Set our className model.classHierarchy.push('vtkMouseCameraTrackballRotateManipulator'); const newCamPos = new Float64Array(3); const newFp = new Float64Array(3); const newViewUp = new Float64Array(3); const trans = new Float64Array(16); const v2 = new Float64Array(3); const centerNeg = new Float64Array(3); const direction = new Float64Array(3); publicAPI.onButtonDown = (interactor, renderer, position) => { model.previousPosition = position; }; publicAPI.onMouseMove = (interactor, renderer, position) => { if (!position) { return; } const camera = renderer.getActiveCamera(); const cameraPos = camera.getPosition(); const cameraFp = camera.getFocalPoint(); mat4.identity(trans); const { center, rotationFactor } = model; // Translate to center mat4.translate(trans, trans, center); const dx = model.previousPosition.x - position.x; const dy = model.previousPosition.y - position.y; const size = interactor.getView().getSize(); // Azimuth const viewUp = camera.getViewUp(); mat4.rotate( trans, trans, vtkMath.radiansFromDegrees(((360.0 * dx) / size[0]) * rotationFactor), viewUp ); // Elevation vtkMath.cross(camera.getDirectionOfProjection(), viewUp, v2); mat4.rotate( trans, trans, vtkMath.radiansFromDegrees(((-360.0 * dy) / size[1]) * rotationFactor), v2 ); // Translate back centerNeg[0] = -center[0]; centerNeg[1] = -center[1]; centerNeg[2] = -center[2]; mat4.translate(trans, trans, centerNeg); // Apply transformation to camera position, focal point, and view up vec3.transformMat4(newCamPos, cameraPos, trans); vec3.transformMat4(newFp, cameraFp, trans); direction[0] = viewUp[0] + cameraPos[0]; direction[1] = viewUp[1] + cameraPos[1]; direction[2] = viewUp[2] + cameraPos[2]; vec3.transformMat4(newViewUp, direction, trans); camera.setPosition(newCamPos[0], newCamPos[1], newCamPos[2]); camera.setFocalPoint(newFp[0], newFp[1], newFp[2]); camera.setViewUp( newViewUp[0] - newCamPos[0], newViewUp[1] - newCamPos[1], newViewUp[2] - newCamPos[2] ); camera.orthogonalizeViewUp(); renderer.resetCameraClippingRange(); if (interactor.getLightFollowCamera()) { renderer.updateLightsGeometryToFollowCamera(); } model.previousPosition = position; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = {}; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance macro.obj(publicAPI, model); vtkCompositeMouseManipulator.extend(publicAPI, model, initialValues); vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues); // Object specific methods vtkMouseCameraTrackballRotateManipulator(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance( extend, 'vtkMouseCameraTrackballRotateManipulator' ); // ---------------------------------------------------------------------------- export default { newInstance, extend };