@acransac/vtk.js
Version:
Visualization Toolkit for the Web
129 lines (99 loc) • 4.1 kB
JavaScript
import { vec3, mat4 } from 'gl-matrix';
import macro from 'vtk.js/Sources/macro';
import vtkCompositeCameraManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeCameraManipulator';
import vtkCompositeMouseManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeMouseManipulator';
import * as vtkMath from 'vtk.js/Sources/Common/Core/Math';
// ----------------------------------------------------------------------------
// vtkMouseCameraTrackballRotateManipulator methods
// ----------------------------------------------------------------------------
function vtkMouseCameraTrackballRotateManipulator(publicAPI, model) {
// Set our className
model.classHierarchy.push('vtkMouseCameraTrackballRotateManipulator');
const newCamPos = new Float64Array(3);
const newFp = new Float64Array(3);
const newViewUp = new Float64Array(3);
const trans = new Float64Array(16);
const v2 = new Float64Array(3);
const centerNeg = new Float64Array(3);
const direction = new Float64Array(3);
publicAPI.onButtonDown = (interactor, renderer, position) => {
model.previousPosition = position;
};
publicAPI.onMouseMove = (interactor, renderer, position) => {
if (!position) {
return;
}
const camera = renderer.getActiveCamera();
const cameraPos = camera.getPosition();
const cameraFp = camera.getFocalPoint();
mat4.identity(trans);
const { center, rotationFactor } = model;
// Translate to center
mat4.translate(trans, trans, center);
const dx = model.previousPosition.x - position.x;
const dy = model.previousPosition.y - position.y;
const size = interactor.getView().getSize();
// Azimuth
const viewUp = camera.getViewUp();
mat4.rotate(
trans,
trans,
vtkMath.radiansFromDegrees(((360.0 * dx) / size[0]) * rotationFactor),
viewUp
);
// Elevation
vtkMath.cross(camera.getDirectionOfProjection(), viewUp, v2);
mat4.rotate(
trans,
trans,
vtkMath.radiansFromDegrees(((-360.0 * dy) / size[1]) * rotationFactor),
v2
);
// Translate back
centerNeg[0] = -center[0];
centerNeg[1] = -center[1];
centerNeg[2] = -center[2];
mat4.translate(trans, trans, centerNeg);
// Apply transformation to camera position, focal point, and view up
vec3.transformMat4(newCamPos, cameraPos, trans);
vec3.transformMat4(newFp, cameraFp, trans);
direction[0] = viewUp[0] + cameraPos[0];
direction[1] = viewUp[1] + cameraPos[1];
direction[2] = viewUp[2] + cameraPos[2];
vec3.transformMat4(newViewUp, direction, trans);
camera.setPosition(newCamPos[0], newCamPos[1], newCamPos[2]);
camera.setFocalPoint(newFp[0], newFp[1], newFp[2]);
camera.setViewUp(
newViewUp[0] - newCamPos[0],
newViewUp[1] - newCamPos[1],
newViewUp[2] - newCamPos[2]
);
camera.orthogonalizeViewUp();
renderer.resetCameraClippingRange();
if (interactor.getLightFollowCamera()) {
renderer.updateLightsGeometryToFollowCamera();
}
model.previousPosition = position;
};
}
// ----------------------------------------------------------------------------
// Object factory
// ----------------------------------------------------------------------------
const DEFAULT_VALUES = {};
// ----------------------------------------------------------------------------
export function extend(publicAPI, model, initialValues = {}) {
Object.assign(model, DEFAULT_VALUES, initialValues);
// Inheritance
macro.obj(publicAPI, model);
vtkCompositeMouseManipulator.extend(publicAPI, model, initialValues);
vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues);
// Object specific methods
vtkMouseCameraTrackballRotateManipulator(publicAPI, model);
}
// ----------------------------------------------------------------------------
export const newInstance = macro.newInstance(
extend,
'vtkMouseCameraTrackballRotateManipulator'
);
// ----------------------------------------------------------------------------
export default { newInstance, extend };