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@acransac/vtk.js

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Visualization Toolkit for the Web

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import { vec3, mat4 } from 'gl-matrix'; import macro from 'vtk.js/Sources/macro'; import vtkCompositeCameraManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeCameraManipulator'; import vtkCompositeMouseManipulator from 'vtk.js/Sources/Interaction/Manipulators/CompositeMouseManipulator'; import * as vtkMath from 'vtk.js/Sources/Common/Core/Math'; // ---------------------------------------------------------------------------- // vtkMouseCameraTrackballRollManipulator methods // ---------------------------------------------------------------------------- function vtkMouseCameraTrackballRollManipulator(publicAPI, model) { // Set our className model.classHierarchy.push('vtkMouseCameraTrackballRollManipulator'); const axis = new Float64Array(3); const direction = new Float64Array(3); const centerNeg = new Float64Array(3); const transform = new Float64Array(16); const newCamPos = new Float64Array(3); const newFp = new Float64Array(3); const newViewUp = new Float64Array(3); publicAPI.onButtonDown = (interactor, renderer, position) => { model.previousPosition = position; }; publicAPI.onMouseMove = (interactor, renderer, position) => { if (!position) { return; } const camera = renderer.getActiveCamera(); // compute view vector (rotation axis) const cameraPos = camera.getPosition(); const cameraFp = camera.getFocalPoint(); const viewUp = camera.getViewUp(); axis[0] = cameraFp[0] - cameraPos[0]; axis[1] = cameraFp[1] - cameraPos[1]; axis[2] = cameraFp[2] - cameraPos[2]; // compute the angle of rotation // - first compute the two vectors (center to mouse) publicAPI.computeDisplayCenter(interactor.getInteractorStyle(), renderer); const x1 = model.previousPosition.x - model.displayCenter[0]; const x2 = position.x - model.displayCenter[0]; const y1 = model.previousPosition.y - model.displayCenter[1]; const y2 = position.y - model.displayCenter[1]; if ((x2 === 0 && y2 === 0) || (x1 === 0 && y1 === 0)) { // don't ever want to divide by zero return; } // - divide by magnitudes to get angle const angle = vtkMath.degreesFromRadians( (x1 * y2 - y1 * x2) / (Math.sqrt(x1 * x1 + y1 * y1) * Math.sqrt(x2 * x2 + y2 * y2)) ); const { center } = model; mat4.identity(transform); centerNeg[0] = -center[0]; centerNeg[1] = -center[1]; centerNeg[2] = -center[2]; // Translate to center mat4.translate(transform, transform, center); // roll mat4.rotate(transform, transform, vtkMath.radiansFromDegrees(angle), axis); // Translate back mat4.translate(transform, transform, centerNeg); // Apply transformation to camera position, focal point, and view up vec3.transformMat4(newCamPos, cameraPos, transform); vec3.transformMat4(newFp, cameraFp, transform); direction[0] = viewUp[0] + cameraPos[0]; direction[1] = viewUp[1] + cameraPos[1]; direction[2] = viewUp[2] + cameraPos[2]; vec3.transformMat4(newViewUp, direction, transform); camera.setPosition(newCamPos[0], newCamPos[1], newCamPos[2]); camera.setFocalPoint(newFp[0], newFp[1], newFp[2]); camera.setViewUp( newViewUp[0] - newCamPos[0], newViewUp[1] - newCamPos[1], newViewUp[2] - newCamPos[2] ); camera.orthogonalizeViewUp(); renderer.resetCameraClippingRange(); if (interactor.getLightFollowCamera()) { renderer.updateLightsGeometryToFollowCamera(); } model.previousPosition = position; }; } // ---------------------------------------------------------------------------- // Object factory // ---------------------------------------------------------------------------- const DEFAULT_VALUES = {}; // ---------------------------------------------------------------------------- export function extend(publicAPI, model, initialValues = {}) { Object.assign(model, DEFAULT_VALUES, initialValues); // Inheritance macro.obj(publicAPI, model); vtkCompositeCameraManipulator.extend(publicAPI, model, initialValues); vtkCompositeMouseManipulator.extend(publicAPI, model, initialValues); // Object specific methods vtkMouseCameraTrackballRollManipulator(publicAPI, model); } // ---------------------------------------------------------------------------- export const newInstance = macro.newInstance( extend, 'vtkMouseCameraTrackballRollManipulator' ); // ---------------------------------------------------------------------------- export default { newInstance, extend };