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@acransac/vtk.js

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Visualization Toolkit for the Web

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import 'vtk.js/Sources/favicon'; import vtkFullScreenRenderWindow from 'vtk.js/Sources/Rendering/Misc/FullScreenRenderWindow'; import vtkActor from 'vtk.js/Sources/Rendering/Core/Actor'; import vtkPDBReader from 'vtk.js/Sources/IO/Misc/PDBReader'; import vtkSphereMapper from 'vtk.js/Sources/Rendering/Core/SphereMapper'; import vtkStickMapper from 'vtk.js/Sources/Rendering/Core/StickMapper'; import vtkMoleculeToRepresentation from 'vtk.js/Sources/Filters/General/MoleculeToRepresentation'; // ---------------------------------------------------------------------------- // Standard rendering code setup // ---------------------------------------------------------------------------- const fullScreenRenderer = vtkFullScreenRenderWindow.newInstance({ background: [0, 0, 0], }); const renderer = fullScreenRenderer.getRenderer(); const renderWindow = fullScreenRenderer.getRenderWindow(); // ---------------------------------------------------------------------------- // Example code // ---------------------------------------------------------------------------- const reader = vtkPDBReader.newInstance(); const filter = vtkMoleculeToRepresentation.newInstance(); const sphereMapper = vtkSphereMapper.newInstance(); const stickMapper = vtkStickMapper.newInstance(); const sphereActor = vtkActor.newInstance(); const stickActor = vtkActor.newInstance(); filter.setInputConnection(reader.getOutputPort()); filter.setHideElements(['H']); // render sphere sphereMapper.setInputConnection(filter.getOutputPort(0)); sphereMapper.setScaleArray(filter.getSphereScaleArrayName()); sphereActor.setMapper(sphereMapper); // render sticks stickMapper.setInputConnection(filter.getOutputPort(1)); stickMapper.setScaleArray('stickScales'); stickMapper.setOrientationArray('orientation'); stickActor.setMapper(stickMapper); // reader.setUrl(`${__BASE_PATH__}/data/molecule/pdb/caffeine.pdb`).then(() => { reader.setUrl(`${__BASE_PATH__}/data/molecule/pdb/2LYZ.pdb`).then(() => { renderer.resetCamera(); renderWindow.render(); }); renderer.addActor(sphereActor); renderer.addActor(stickActor); renderer.resetCamera(); renderWindow.render(); // ----------------------------------------------------------- // Make some variables global so that you can inspect and // modify objects in your browser's developer console: // ----------------------------------------------------------- global.reader = reader; global.filter = filter; global.sphereMapper = sphereMapper; global.stickMapper = stickMapper; global.sphereActor = sphereActor; global.stickActor = stickActor; global.renderer = renderer; global.renderWindow = renderWindow;