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@acransac/vtk.js

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Visualization Toolkit for the Web

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import 'vtk.js/Sources/favicon'; import vtkFullScreenRenderWindow from 'vtk.js/Sources/Rendering/Misc/FullScreenRenderWindow'; import vtkActor from 'vtk.js/Sources/Rendering/Core/Actor'; import vtkElevationReader from 'vtk.js/Sources/IO/Misc/ElevationReader'; import vtkMapper from 'vtk.js/Sources/Rendering/Core/Mapper'; import vtkTexture from 'vtk.js/Sources/Rendering/Core/Texture'; // ---------------------------------------------------------------------------- // Standard rendering code setup // ---------------------------------------------------------------------------- const fullScreenRenderer = vtkFullScreenRenderWindow.newInstance({ background: [0, 0, 0], }); const renderer = fullScreenRenderer.getRenderer(); const renderWindow = fullScreenRenderer.getRenderWindow(); // ---------------------------------------------------------------------------- // Example code // ---------------------------------------------------------------------------- const reader = vtkElevationReader.newInstance({ xSpacing: 0.01568, ySpacing: 0.01568, zScaling: 0.06666, }); const mapper = vtkMapper.newInstance(); const actor = vtkActor.newInstance(); mapper.setInputConnection(reader.getOutputPort()); actor.setMapper(mapper); renderer.addActor(actor); renderer.resetCamera(); renderWindow.render(); // Download and apply Texture const img = new Image(); img.onload = function textureLoaded() { const texture = vtkTexture.newInstance(); texture.setInterpolate(true); texture.setImage(img); actor.addTexture(texture); renderWindow.render(); }; img.src = `${__BASE_PATH__}/data/elevation/dem.jpg`; // Download elevation and render when ready reader.setUrl(`${__BASE_PATH__}/data/elevation/dem.csv`).then(() => { renderer.resetCamera(); renderWindow.render(); }); // ----------------------------------------------------------- // Make some variables global so that you can inspect and // modify objects in your browser's developer console: // ----------------------------------------------------------- global.reader = reader; global.mapper = mapper; global.actor = actor; global.renderer = renderer; global.renderWindow = renderWindow;