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@acransac/vtk.js

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Visualization Toolkit for the Web

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import 'vtk.js/Sources/favicon'; import vtkActor from 'vtk.js/Sources/Rendering/Core/Actor'; import vtkConeSource from 'vtk.js/Sources/Filters/Sources/ConeSource'; import vtkMapper from 'vtk.js/Sources/Rendering/Core/Mapper'; import vtkOpenGLRenderWindow from 'vtk.js/Sources/Rendering/OpenGL/RenderWindow'; import vtkRenderWindow from 'vtk.js/Sources/Rendering/Core/RenderWindow'; import vtkRenderWindowInteractor from 'vtk.js/Sources/Rendering/Core/RenderWindowInteractor'; import vtkRenderer from 'vtk.js/Sources/Rendering/Core/Renderer'; import vtkInteractorStyleTrackballCamera from 'vtk.js/Sources/Interaction/Style/InteractorStyleTrackballCamera'; // ---------------------------------------------------------------------------- // Standard rendering code setup // ---------------------------------------------------------------------------- const renderWindow = vtkRenderWindow.newInstance(); const renderer = vtkRenderer.newInstance({ background: [0.2, 0.3, 0.4] }); renderWindow.addRenderer(renderer); // ---------------------------------------------------------------------------- // Simple pipeline ConeSource --> Mapper --> Actor // ---------------------------------------------------------------------------- const coneSource = vtkConeSource.newInstance({ height: 1.0 }); const mapper = vtkMapper.newInstance(); mapper.setInputConnection(coneSource.getOutputPort()); const actor = vtkActor.newInstance(); actor.setMapper(mapper); // ---------------------------------------------------------------------------- // Add the actor to the renderer and set the camera based on it // ---------------------------------------------------------------------------- renderer.addActor(actor); renderer.resetCamera(); // ---------------------------------------------------------------------------- // Use OpenGL as the backend to view the all this // ---------------------------------------------------------------------------- const openglRenderWindow = vtkOpenGLRenderWindow.newInstance(); renderWindow.addView(openglRenderWindow); // ---------------------------------------------------------------------------- // Create a div section to put this into // ---------------------------------------------------------------------------- const container = document.createElement('div'); document.querySelector('body').appendChild(container); openglRenderWindow.setContainer(container); // ---------------------------------------------------------------------------- // Capture size of the container and set it to the renderWindow // ---------------------------------------------------------------------------- const { width, height } = container.getBoundingClientRect(); openglRenderWindow.setSize(width, height); // ---------------------------------------------------------------------------- // Setup an interactor to handle mouse events // ---------------------------------------------------------------------------- const interactor = vtkRenderWindowInteractor.newInstance(); interactor.setView(openglRenderWindow); interactor.initialize(); interactor.bindEvents(container); // ---------------------------------------------------------------------------- // Setup interactor style to use // ---------------------------------------------------------------------------- interactor.setInteractorStyle(vtkInteractorStyleTrackballCamera.newInstance());