@acamposuribe/brush
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Unlock custom brushes, natural fill effects and intuitive hatching in vanilla js
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JavaScript
/**
* @fileoverview brush.js - A comprehensive toolset for brush management in vanilla js.
* @version 0.0.8-alpha
* @license MIT
* @author Alejandro Campos Uribe
*
* @description
* brush.js is a javascript library dedicated to the creation and management of custom brushes.
* It extends the drawing capabilities of the canvas api by allowing users to simulate a wide range
* of brush strokes, vector fields, hatching patterns, and fill textures. These features
* are essential for emulating the nuanced effects found in traditional sketching and painting.
* Whether for digital art applications or procedural generation of graphics, brush.js provides
* a robust framework for artists and developers to create rich, dynamic, and textured visuals.
*
* @license
* MIT License
*
* Copyright (c) 2025 Alejandro Campos Uribe
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
// Randomness and other auxiliary functions
export {
random,
weightedRand as wRand,
noise,
seed,
noiseSeed,
} from "./core/utils.js";
// Color Blending
export { load, background, drawImage, Color } from "./core/color.js";
// Matrix transformations, FlowField and Position Class
export {
field,
noField,
addField,
refreshField,
listFields,
translate,
Position,
wiggle,
} from "./core/flowfield.js";
// Save / Restore
export { save, restore } from "./core/save.js";
// Erase
export { erase, noErase } from "./core/erase.js";
// Polygon and Plot classes
export { Polygon } from "./core/polygon.js";
export { Plot } from "./core/plot.js";
// Primitives
export {
rect,
circle,
arc,
beginPath,
moveTo,
lineTo,
closePath,
endPath,
beginStroke,
move,
endStroke,
spline,
polygon,
} from "./core/primitives.js";
// Drawing Loop
export {
endFrame as draw,
loop,
frameRate,
noLoop,
frameCount,
} from "./core/loop.js";
// Brushes
export {
add,
box,
scaleBrushes,
pick,
strokeStyle,
lineWidth,
set,
noStroke,
clip,
noClip,
line,
stroke,
} from "./stroke/stroke.js";
// Section: Hatching
export {
hatch,
hatchStyle,
noHatch,
createHatch as hatchArray,
} from "./hatch/hatch.js";
// Fill
export { fillStyle, noFill, fillTexture, fillBleed } from "./fill/fill.js";
// Canvas Module
export { createCanvas } from "./canvas/canvas.js";