@absulit/points
Version:
A Generative Art library made in WebGPU
15 lines (12 loc) • 594 B
JavaScript
import vertexShader from './vert.js';
import fragmentShader from './frag.js';
import { RenderPass } from 'points';
const waves = new RenderPass(vertexShader, fragmentShader, null, 8, 8, 1, (points, params) => {
points.setSampler('renderpass_feedbackSampler', null).internal = true;
points.setTexture2d('renderpass_feedbackTexture', true).internal = true;
points.setUniform('waves_scale', params.scale || .45);
points.setUniform('waves_intensity', params.intensity || .03);
});
waves.required = ['scale', 'intensity'];
waves.name = 'Waves';
export default waves;