@absulit/points
Version:
A Generative Art library made in WebGPU
26 lines (17 loc) • 995 B
JavaScript
import { texturePosition } from '../../image.js';
const frag = /*wgsl*/`
${texturePosition}
fn main(in: FragmentIn) -> vec4f {
let imageColor = texturePosition(renderpass_feedbackTexture, renderpass_feedbackSampler, vec2(0., 0), in.uvr, true);
// --------- chromatic displacement vector
let cdv = vec2(params.chromaticAberration_distance, 0.);
let d = distance(vec2(.5,.5), in.uvr);
let imageColorR = texturePosition(renderpass_feedbackTexture, renderpass_feedbackSampler, vec2(0.) * in.ratio, in.uvr + cdv * d, true).r;
let imageColorG = texturePosition(renderpass_feedbackTexture, renderpass_feedbackSampler, vec2(0.) * in.ratio, in.uvr, true).g;
let imageColorB = texturePosition(renderpass_feedbackTexture, renderpass_feedbackSampler, vec2(0.) * in.ratio, in.uvr - cdv * d, true).b;
let finalColor:vec4f = vec4(imageColorR, imageColorG, imageColorB, 1);
return finalColor;
}
`;
export default frag;