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@absulit/points

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A Generative Art library made in WebGPU

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import { blur9 } from '../../effects.js'; import { texturePosition } from '../../image.js'; import { rotateVector, PI } from '../../math.js'; const frag = /*wgsl*/` ${texturePosition} ${PI} ${rotateVector} ${blur9} @fragment fn main( @location(0) color: vec4f, @location(1) uv: vec2f, @location(2) ratio: vec2f, // relation between params.screen.x and params.screen.y @location(3) uvr: vec2f, // uv with aspect ratio corrected @location(4) mouse: vec2f, @builtin(position) position: vec4f ) -> @location(0) vec4f { let feedbackColor = blur9( renderpass_feedbackTexture, renderpass_feedbackSampler, vec2(0.,0), uvr, vec2(params.blur_resolution_x, params.blur_resolution_y), // resolution rotateVector(vec2(params.blur_direction_x, params.blur_direction_y), params.blur_radians) // direction ); let finalColor = feedbackColor; return finalColor; } `; export default frag;