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@absulit/points

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A Generative Art library made in WebGPU

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export { defaultVertexStructs as default }; /** * non used structs unless required * <br> * <br> * These are wgsl functions, not js functions. * The function is enclosed in a js string constant, * to be appended into the code to reference it in the string shader. * @module defaultVertexStructs * @ignore */ /** * Unused structs for the future. */ declare const defaultVertexStructs: "\n\nstruct Color{\n r: f32,\n g: f32,\n b: f32,\n a: f32\n}\n\nstruct Position{\n x: f32,\n y: f32,\n z: f32,\n w: f32\n}\n\nstruct Vertex {\n position: Position,\n color: Color,\n uv: vec2f,\n}\n\nstruct Point {\n vertex0: Vertex,\n vertex1: Vertex,\n vertex2: Vertex,\n vertex3: Vertex,\n vertex4: Vertex,\n vertex5: Vertex,\n}\n\nstruct Points {\n points: array<Point>\n}\n\n";