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@ably/cli

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Ably CLI for Pub/Sub, Chat and Spaces

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import { Args, Flags } from "@oclif/core"; import { RoomStatus, MessageReactionType } from "@ably/chat"; import chalk from "chalk"; import { ChatBaseCommand } from "../../../../chat-base-command.js"; // Map CLI-friendly type names to SDK MessageReactionType values const REACTION_TYPE_MAP = { unique: MessageReactionType.Unique, distinct: MessageReactionType.Distinct, multiple: MessageReactionType.Multiple, }; export default class MessagesReactionsRemove extends ChatBaseCommand { static args = { roomId: Args.string({ description: "The room ID where the message is located", required: true, }), messageSerial: Args.string({ description: "The serial ID of the message to remove reaction from", required: true, }), reaction: Args.string({ description: "The reaction to remove (e.g. 👍, ❤️, 😂)", required: true, }), }; static description = "Remove a reaction from a message in a chat room"; static examples = [ "$ ably rooms messages reactions remove my-room message-serial 👍", '$ ably rooms messages reactions remove --api-key "YOUR_API_KEY" my-room message-serial ❤️', "$ ably rooms messages reactions remove my-room message-serial 👍 --type unique", "$ ably rooms messages reactions remove my-room message-serial 👍 --json", ]; static flags = { ...ChatBaseCommand.globalFlags, type: Flags.string({ description: "The type of reaction (unique, distinct, or multiple)", options: Object.keys(REACTION_TYPE_MAP), }), }; ablyClient = null; chatClient = null; unsubscribeStatusFn = null; async finally(err) { if (this.unsubscribeStatusFn) { try { this.unsubscribeStatusFn(); } catch { /* ignore */ } } if (this.ablyClient && this.ablyClient.connection.state !== "closed" && this.ablyClient.connection.state !== "failed") { this.ablyClient.close(); } return super.finally(err); } async run() { const { args, flags } = await this.parse(MessagesReactionsRemove); const { roomId, messageSerial, reaction } = args; try { // Create Chat client this.chatClient = await this.createChatClient(flags); // Get the underlying Ably client for connection state changes this.ablyClient = this._chatRealtimeClient; if (!this.chatClient) { this.error("Failed to create Chat client"); return; } if (!this.ablyClient) { this.error("Failed to create Ably client"); return; } // Add listeners for connection state changes this.ablyClient.connection.on((stateChange) => { this.logCliEvent(flags, "connection", stateChange.current, `Realtime connection state changed to ${stateChange.current}`, { reason: stateChange.reason }); }); // Get the room this.logCliEvent(flags, "room", "gettingRoom", `Getting room handle for ${roomId}`); const room = await this.chatClient.rooms.get(roomId); this.logCliEvent(flags, "room", "gotRoom", `Got room handle for ${roomId}`); // Subscribe to room status changes this.logCliEvent(flags, "room", "subscribingToStatus", "Subscribing to room status changes"); const { off: unsubscribeStatus } = room.onStatusChange((statusChange) => { let reason; if (statusChange.current === RoomStatus.Failed) { reason = room.error; // Get reason from room.error on failure } const reasonMsg = reason instanceof Error ? reason.message : reason; this.logCliEvent(flags, "room", `status-${statusChange.current}`, `Room status changed to ${statusChange.current}`, { reason: reasonMsg }); if (statusChange.current === RoomStatus.Failed && !this.shouldOutputJson(flags)) { this.error(`Failed to attach to room: ${reasonMsg || "Unknown error"}`); } }); this.unsubscribeStatusFn = unsubscribeStatus; this.logCliEvent(flags, "room", "subscribedToStatus", "Successfully subscribed to room status changes"); // Attach to the room this.logCliEvent(flags, "room", "attaching", `Attaching to room ${roomId}`); await room.attach(); this.logCliEvent(flags, "room", "attached", `Successfully attached to room ${roomId}`); // Remove the reaction this.logCliEvent(flags, "reaction", "removing", `Removing reaction ${reaction} from message`, { messageSerial, reaction, ...(flags.type && { type: flags.type }), }); // Use delete method instead of remove await room.messages.reactions.delete({ serial: messageSerial }, { name: reaction, ...(flags.type && { type: REACTION_TYPE_MAP[flags.type] }), }); this.logCliEvent(flags, "reaction", "removed", `Successfully removed reaction ${reaction} from message`); // Format the response const resultData = { messageSerial, reaction, roomId, success: true, ...(flags.type && { type: flags.type }), }; if (this.shouldOutputJson(flags)) { this.log(this.formatJsonOutput(resultData, flags)); } else { this.log(`${chalk.green("✓")} Removed reaction ${chalk.yellow(reaction)} from message ${chalk.cyan(messageSerial)} in room ${chalk.cyan(roomId)}`); } // Clean up resources this.logCliEvent(flags, "room", "releasing", `Releasing room ${roomId}`); await this.chatClient.rooms.release(roomId); this.logCliEvent(flags, "room", "released", `Released room ${roomId}`); this.logCliEvent(flags, "connection", "closing", "Closing Realtime connection"); this.ablyClient.close(); this.logCliEvent(flags, "connection", "closed", "Realtime connection closed"); } catch (error) { const errorMsg = error instanceof Error ? error.message : String(error); this.logCliEvent(flags, "reaction", "error", `Failed to remove reaction: ${errorMsg}`, { error: errorMsg, roomId, messageSerial, reaction }); // Close the connection in case of error if (this.ablyClient) { this.ablyClient.close(); } if (this.shouldOutputJson(flags)) { this.log(this.formatJsonOutput({ error: errorMsg, roomId, messageSerial, reaction, ...(flags.type && { type: flags.type }), success: false }, flags)); } else { this.error(`Failed to remove reaction: ${errorMsg}`); } } } }