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@6edesign/svelte-three

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[Demo](https://6edesign.github.io/svelte-three-mograph/)

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/* src/documentation/pages/tree/Tree.svelte generated by Svelte v3.31.2 */ import { SvelteComponent, create_component, destroy_component, detach, init, insert, mount_component, safe_not_equal, space, transition_in, transition_out } from "../../../../web_modules/svelte/internal.js"; import AmbientLight from "../../../components/lights/AmbientLight.js"; import Material from "../../../components/materials/Material.js"; import Group from "../../../components/mograph/Group.js"; import Cylinder from "../../../components/primitives/Cylinder.js"; import Scene from "../../../components/Scene.js"; import Branch from "./Branch.js"; function create_default_slot_1(ctx) { let branch; let current; branch = new Branch({ props: { position: /*position*/ ctx[2], baseAngle: /*baseAngle*/ ctx[3], baseHeight: /*baseHeight*/ ctx[5], radiusBottom: /*radiusBottom*/ ctx[4], shrinkFactor: /*shrinkFactor*/ ctx[6], minHeight: /*minHeight*/ ctx[7] } }); return { c() { create_component(branch.$$.fragment); }, m(target, anchor) { mount_component(branch, target, anchor); current = true; }, p(ctx, dirty) { const branch_changes = {}; if (dirty & /*position*/ 4) branch_changes.position = /*position*/ ctx[2]; if (dirty & /*baseAngle*/ 8) branch_changes.baseAngle = /*baseAngle*/ ctx[3]; if (dirty & /*baseHeight*/ 32) branch_changes.baseHeight = /*baseHeight*/ ctx[5]; if (dirty & /*radiusBottom*/ 16) branch_changes.radiusBottom = /*radiusBottom*/ ctx[4]; if (dirty & /*shrinkFactor*/ 64) branch_changes.shrinkFactor = /*shrinkFactor*/ ctx[6]; if (dirty & /*minHeight*/ 128) branch_changes.minHeight = /*minHeight*/ ctx[7]; branch.$set(branch_changes); }, i(local) { if (current) return; transition_in(branch.$$.fragment, local); current = true; }, o(local) { transition_out(branch.$$.fragment, local); current = false; }, d(detaching) { destroy_component(branch, detaching); } }; } // (21:0) <Scene {width} {height}> function create_default_slot(ctx) { let ambientlight; let t; let material; let current; ambientlight = new AmbientLight({}); material = new Material({ props: { roughness: 0.9, metalness: 0.1, $$slots: { default: [create_default_slot_1] }, $$scope: { ctx } } }); return { c() { create_component(ambientlight.$$.fragment); t = space(); create_component(material.$$.fragment); }, m(target, anchor) { mount_component(ambientlight, target, anchor); insert(target, t, anchor); mount_component(material, target, anchor); current = true; }, p(ctx, dirty) { const material_changes = {}; if (dirty & /*$$scope, position, baseAngle, baseHeight, radiusBottom, shrinkFactor, minHeight*/ 508) { material_changes.$$scope = { dirty, ctx }; } material.$set(material_changes); }, i(local) { if (current) return; transition_in(ambientlight.$$.fragment, local); transition_in(material.$$.fragment, local); current = true; }, o(local) { transition_out(ambientlight.$$.fragment, local); transition_out(material.$$.fragment, local); current = false; }, d(detaching) { destroy_component(ambientlight, detaching); if (detaching) detach(t); destroy_component(material, detaching); } }; } function create_fragment(ctx) { let scene; let current; scene = new Scene({ props: { width: /*width*/ ctx[0], height: /*height*/ ctx[1], $$slots: { default: [create_default_slot] }, $$scope: { ctx } } }); return { c() { create_component(scene.$$.fragment); }, m(target, anchor) { mount_component(scene, target, anchor); current = true; }, p(ctx, [dirty]) { const scene_changes = {}; if (dirty & /*width*/ 1) scene_changes.width = /*width*/ ctx[0]; if (dirty & /*height*/ 2) scene_changes.height = /*height*/ ctx[1]; if (dirty & /*$$scope, position, baseAngle, baseHeight, radiusBottom, shrinkFactor, minHeight*/ 508) { scene_changes.$$scope = { dirty, ctx }; } scene.$set(scene_changes); }, i(local) { if (current) return; transition_in(scene.$$.fragment, local); current = true; }, o(local) { transition_out(scene.$$.fragment, local); current = false; }, d(detaching) { destroy_component(scene, detaching); } }; } function instance($$self, $$props, $$invalidate) { let { width } = $$props; let { height } = $$props; let { position = [0, -4, 0] } = $$props; let { baseAngle = [0, 1, 0] } = $$props; let { radiusBottom = 0.15 } = $$props; let { baseHeight = 2.8 } = $$props; let { shrinkFactor = 0.7 } = $$props; let { minHeight = 0.2 } = $$props; $$self.$$set = $$props => { if ("width" in $$props) $$invalidate(0, width = $$props.width); if ("height" in $$props) $$invalidate(1, height = $$props.height); if ("position" in $$props) $$invalidate(2, position = $$props.position); if ("baseAngle" in $$props) $$invalidate(3, baseAngle = $$props.baseAngle); if ("radiusBottom" in $$props) $$invalidate(4, radiusBottom = $$props.radiusBottom); if ("baseHeight" in $$props) $$invalidate(5, baseHeight = $$props.baseHeight); if ("shrinkFactor" in $$props) $$invalidate(6, shrinkFactor = $$props.shrinkFactor); if ("minHeight" in $$props) $$invalidate(7, minHeight = $$props.minHeight); }; return [ width, height, position, baseAngle, radiusBottom, baseHeight, shrinkFactor, minHeight ]; } class Tree extends SvelteComponent { constructor(options) { super(); init(this, options, instance, create_fragment, safe_not_equal, { width: 0, height: 1, position: 2, baseAngle: 3, radiusBottom: 4, baseHeight: 5, shrinkFactor: 6, minHeight: 7 }); } } export default Tree;