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@6edesign/svelte-three

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[Demo](https://6edesign.github.io/svelte-three-mograph/)

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/* src/documentation/pages/Orbit.svelte generated by Svelte v3.31.2 */ import { SvelteComponent, assign, attr, check_outros, create_component, destroy_component, detach, element, get_spread_object, get_spread_update, group_outros, init, insert, listen, mount_component, run_all, safe_not_equal, space, transition_in, transition_out } from "../../../web_modules/svelte/internal.js"; import { Scene, Material, mograph, primitives } from "../../components/index.js"; import AmbientLight from "../../components/lights/AmbientLight.js"; import DirectionalLight from "../../components/lights/DirectionalLight.js"; import OrbitExample from "../../OrbitExample.js"; function create_if_block(ctx) { let particle; let current; particle = new /*Particle*/ ctx[3]({ props: { rotationalVelocity: [0.03, 0.03, 0.03], $$slots: { default: [ create_default_slot_1, ({ rotation, position }) => ({ 7: rotation, 8: position }), ({ rotation, position }) => (rotation ? 128 : 0) | (position ? 256 : 0) ] }, $$scope: { ctx } } }); return { c() { create_component(particle.$$.fragment); }, m(target, anchor) { mount_component(particle, target, anchor); current = true; }, p(ctx, dirty) { const particle_changes = {}; if (dirty & /*$$scope, rotation, position*/ 896) { particle_changes.$$scope = { dirty, ctx }; } particle.$set(particle_changes); }, i(local) { if (current) return; transition_in(particle.$$.fragment, local); current = true; }, o(local) { transition_out(particle.$$.fragment, local); current = false; }, d(detaching) { destroy_component(particle, detaching); } }; } // (26:6) <Material color="#fff" metalness={0.5} roughness={0.65}> function create_default_slot_2(ctx) { let icosahedron; let current; icosahedron = new /*Icosahedron*/ ctx[4]({ props: { size: 2.2, rotation: /*rotation*/ ctx[7], position: /*position*/ ctx[8] } }); return { c() { create_component(icosahedron.$$.fragment); }, m(target, anchor) { mount_component(icosahedron, target, anchor); current = true; }, p(ctx, dirty) { const icosahedron_changes = {}; if (dirty & /*rotation*/ 128) icosahedron_changes.rotation = /*rotation*/ ctx[7]; if (dirty & /*position*/ 256) icosahedron_changes.position = /*position*/ ctx[8]; icosahedron.$set(icosahedron_changes); }, i(local) { if (current) return; transition_in(icosahedron.$$.fragment, local); current = true; }, o(local) { transition_out(icosahedron.$$.fragment, local); current = false; }, d(detaching) { destroy_component(icosahedron, detaching); } }; } // (25:4) <Particle rotationalVelocity={[0.03, 0.03, 0.03]} let:rotation let:position> function create_default_slot_1(ctx) { let material; let current; material = new Material({ props: { color: "#fff", metalness: 0.5, roughness: 0.65, $$slots: { default: [create_default_slot_2] }, $$scope: { ctx } } }); return { c() { create_component(material.$$.fragment); }, m(target, anchor) { mount_component(material, target, anchor); current = true; }, p(ctx, dirty) { const material_changes = {}; if (dirty & /*$$scope, rotation, position*/ 896) { material_changes.$$scope = { dirty, ctx }; } material.$set(material_changes); }, i(local) { if (current) return; transition_in(material.$$.fragment, local); current = true; }, o(local) { transition_out(material.$$.fragment, local); current = false; }, d(detaching) { destroy_component(material, detaching); } }; } // (19:0) <Scene background="#67727e" {width} height={450}> function create_default_slot(ctx) { let ambientlight; let t0; let directionallight; let t1; let orbitexample0; let t2; let t3; let orbitexample1; let current; ambientlight = new AmbientLight({ props: { intensity: 2.8 } }); directionallight = new DirectionalLight({ props: { intensity: 1.1 } }); orbitexample0 = new OrbitExample({}); let if_block = /*opts*/ ctx[1].includePlanet && create_if_block(ctx); const orbitexample1_spread_levels = [{ size: 0.06 }, /*orbitOpts*/ ctx[2]]; let orbitexample1_props = {}; for (let i = 0; i < orbitexample1_spread_levels.length; i += 1) { orbitexample1_props = assign(orbitexample1_props, orbitexample1_spread_levels[i]); } orbitexample1 = new OrbitExample({ props: orbitexample1_props }); return { c() { create_component(ambientlight.$$.fragment); t0 = space(); create_component(directionallight.$$.fragment); t1 = space(); create_component(orbitexample0.$$.fragment); t2 = space(); if (if_block) if_block.c(); t3 = space(); create_component(orbitexample1.$$.fragment); }, m(target, anchor) { mount_component(ambientlight, target, anchor); insert(target, t0, anchor); mount_component(directionallight, target, anchor); insert(target, t1, anchor); mount_component(orbitexample0, target, anchor); insert(target, t2, anchor); if (if_block) if_block.m(target, anchor); insert(target, t3, anchor); mount_component(orbitexample1, target, anchor); current = true; }, p(ctx, dirty) { if (/*opts*/ ctx[1].includePlanet) { if (if_block) { if_block.p(ctx, dirty); if (dirty & /*opts*/ 2) { transition_in(if_block, 1); } } else { if_block = create_if_block(ctx); if_block.c(); transition_in(if_block, 1); if_block.m(t3.parentNode, t3); } } else if (if_block) { group_outros(); transition_out(if_block, 1, 1, () => { if_block = null; }); check_outros(); } const orbitexample1_changes = (dirty & /*orbitOpts*/ 4) ? get_spread_update(orbitexample1_spread_levels, [orbitexample1_spread_levels[0], get_spread_object(/*orbitOpts*/ ctx[2])]) : {}; orbitexample1.$set(orbitexample1_changes); }, i(local) { if (current) return; transition_in(ambientlight.$$.fragment, local); transition_in(directionallight.$$.fragment, local); transition_in(orbitexample0.$$.fragment, local); transition_in(if_block); transition_in(orbitexample1.$$.fragment, local); current = true; }, o(local) { transition_out(ambientlight.$$.fragment, local); transition_out(directionallight.$$.fragment, local); transition_out(orbitexample0.$$.fragment, local); transition_out(if_block); transition_out(orbitexample1.$$.fragment, local); current = false; }, d(detaching) { destroy_component(ambientlight, detaching); if (detaching) detach(t0); destroy_component(directionallight, detaching); if (detaching) detach(t1); destroy_component(orbitexample0, detaching); if (detaching) detach(t2); if (if_block) if_block.d(detaching); if (detaching) detach(t3); destroy_component(orbitexample1, detaching); } }; } function create_fragment(ctx) { let scene; let t0; let input0; let t1; let input1; let current; let mounted; let dispose; scene = new Scene({ props: { background: "#67727e", width: /*width*/ ctx[0], height: 450, $$slots: { default: [create_default_slot] }, $$scope: { ctx } } }); return { c() { create_component(scene.$$.fragment); t0 = space(); input0 = element("input"); t1 = space(); input1 = element("input"); attr(input0, "type", "checkbox"); attr(input1, "type", "checkbox"); }, m(target, anchor) { mount_component(scene, target, anchor); insert(target, t0, anchor); insert(target, input0, anchor); input0.checked = /*orbitOpts*/ ctx[2].addPointLights; insert(target, t1, anchor); insert(target, input1, anchor); input1.checked = /*opts*/ ctx[1].includePlanet; current = true; if (!mounted) { dispose = [ listen(input0, "change", /*input0_change_handler*/ ctx[5]), listen(input1, "change", /*input1_change_handler*/ ctx[6]) ]; mounted = true; } }, p(ctx, [dirty]) { const scene_changes = {}; if (dirty & /*width*/ 1) scene_changes.width = /*width*/ ctx[0]; if (dirty & /*$$scope, orbitOpts, opts*/ 518) { scene_changes.$$scope = { dirty, ctx }; } scene.$set(scene_changes); if (dirty & /*orbitOpts*/ 4) { input0.checked = /*orbitOpts*/ ctx[2].addPointLights; } if (dirty & /*opts*/ 2) { input1.checked = /*opts*/ ctx[1].includePlanet; } }, i(local) { if (current) return; transition_in(scene.$$.fragment, local); current = true; }, o(local) { transition_out(scene.$$.fragment, local); current = false; }, d(detaching) { destroy_component(scene, detaching); if (detaching) detach(t0); if (detaching) detach(input0); if (detaching) detach(t1); if (detaching) detach(input1); mounted = false; run_all(dispose); } }; } function instance($$self, $$props, $$invalidate) { const { Particle } = mograph; const { Icosahedron } = primitives; let { width } = $$props; const opts = { includePlanet: true }; const orbitOpts = { radius: 2.5, addPointLights: true }; function input0_change_handler() { orbitOpts.addPointLights = this.checked; $$invalidate(2, orbitOpts); } function input1_change_handler() { opts.includePlanet = this.checked; $$invalidate(1, opts); } $$self.$$set = $$props => { if ("width" in $$props) $$invalidate(0, width = $$props.width); }; return [ width, opts, orbitOpts, Particle, Icosahedron, input0_change_handler, input1_change_handler ]; } class Orbit extends SvelteComponent { constructor(options) { super(); init(this, options, instance, create_fragment, safe_not_equal, { width: 0 }); } } export default Orbit;