@5minds/processcube_app_sdk
Version:
The SDK for ProcessCube Apps
47 lines (46 loc) • 2.12 kB
TypeScript
import BpmnViewer from 'bpmn-js/lib/Viewer';
import { DataModels } from '@5minds/processcube_engine_client';
export declare class FlowNode {
private readonly id;
private readonly flowNodeInstances;
private readonly processInstanceState;
private readonly documentation;
private readonly triggeredFlowNodeInstance?;
private type;
get Id(): string;
get Name(): string | undefined;
get CurrentFlowNodeInstanceId(): string | undefined;
get CurrentStartToken(): any;
get CurrentEndToken(): any;
get LinkedProcessInstanceId(): string | undefined;
get State(): string;
get Documentation(): string;
get ProcessInstanceState(): string;
get IsGateway(): boolean;
get IsEvent(): boolean;
get IsEventReceiver(): boolean;
get IsEventSender(): boolean;
get IsCallActivity(): boolean;
get IsUserTask(): boolean;
get IsManualTask(): boolean;
get ExecutionCount(): number;
get ProcessInstanceId(): string;
constructor(id: string, processInstanceState: string, documentation: string, triggeredFlowNodeInstance?: DataModels.FlowNodeInstances.FlowNodeInstance);
addFlowNodeInstance(flowNodeInstance: DataModels.FlowNodeInstances.FlowNodeInstance): void;
}
/**
* @deprecated
*/
export default class BpmnViewerOverlayCreator {
private readonly canvas;
private readonly overlays;
private readonly elementRegistry;
private overlayIds;
private overlayRoots;
constructor(viewer: BpmnViewer);
createOverlaysFlowNodeInstances(processInstanceState: string, flowNodeInstances: DataModels.FlowNodeInstances.FlowNodeInstance[], flowNodeInstancesTriggeredByThisProcessInstance: DataModels.FlowNodeInstances.FlowNodeInstance[], retryAction?: (processInstanceId: string, flowNodeInstanceId?: string, newToken?: string) => void, gotoProcessAction?: (processInstanceId: string) => void, gotoManualOrUserTaskAction?: (processInstanceId: string, flowNodeId: string) => void): void;
private getOrCreateOverlayRoot;
private getExecutedFlowNodes;
private setSequenceFlowsColor;
private removeSequenceFlowsColor;
}