UNPKG

@4players/odin

Version:

A cross-platform SDK enabling developers to integrate real-time VoIP chat technology into their projects

30 lines (29 loc) 1.51 kB
import { Backend } from '@4players/odin-common'; import Plugin = Backend.Plugin; export declare let PLUGIN: Backend.Plugin | undefined; export declare const SUPPORTED_API_VERSION: Backend.Version; /** * Ensures a plugin is available for the SDK. If no plugin is provided, a default web plugin is created * using `@4players/odin-plugin-web`. * * If the plugin is already registered, the existing plugin is returned immediately. * If registration is in progress (e.g. from a concurrent call), the same pending promise is returned. * * @param {Plugin} [plugin] - An optional plugin instance. When omitted, a default web plugin is created automatically. * @returns {Promise<Plugin>} A promise that resolves to the registered plugin. */ export declare function ensurePlugin(plugin?: Plugin): Promise<Plugin>; /** * Replaces the current plugin with a new one. Unlike {@link ensurePlugin}, this always overwrites * the existing plugin, even if one is already registered. * * @param {Plugin} plugin - The plugin instance to use. Must match the supported API version. */ export declare function replacePlugin(plugin: Plugin): void; /** * Sets the audio output device globally across all rooms. * * @param {Backend.DeviceParameters} [device={}] - The parameters of the audio output device to be set. * @returns {Promise<void>} A promise that resolves when the audio output device has been successfully set. */ export declare function setOutputDevice(device?: Backend.DeviceParameters): Promise<void>;