@4players/odin-common
Version:
A collection of commonly used type definitions and utility functions across ODIN web projects
2 lines (1 loc) • 654 B
JavaScript
var p=Object.create;var e=Object.defineProperty;var s=Object.getOwnPropertyDescriptor;var t=Object.getOwnPropertyNames;var x=Object.getPrototypeOf,z=Object.prototype.hasOwnProperty;var b=(o,r)=>{for(var a in r)e(o,a,{get:r[a],enumerable:!0})},m=(o,r,a,f)=>{if(r&&typeof r=="object"||typeof r=="function")for(let d of t(r))!z.call(o,d)&&d!==a&&e(o,d,{get:()=>r[d],enumerable:!(f=s(r,d))||f.enumerable});return o};var c=(o,r,a)=>(a=o!=null?p(x(o)):{},m(r||!o||!o.__esModule?e(a,"default",{value:o,enumerable:!0}):a,o)),g=o=>m(e({},"__esModule",{value:!0}),o);var h={};b(h,{zod:()=>i});module.exports=g(h);var i=c(require("zod"));0&&(module.exports={zod});